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Rust Client
![]() Жанр: FPS, Симулятор выживания, Песочница Разработчик: Facepunch Studios Издательство: Facepunch Studios Платформа: Windows Версия: 2163.177.1 (64bit) Тип издания: Неофициальный Язык интерфейса: Английский, Русский, Китайский упрощённый, Французский, Немецкий, Итальянский, Испанский, Украинский, Японский, Корейский Язык озвучки: Отсутствует Таблэтка: Вшита Системные требования: Минимальные: МИНИМАЛЬНЫЕ: Требуются 64-разрядные процессор и операционная система ОС: Windows 7 64bit Процессор: Intel Core i7-3770 / AMD FX-9590 or better Оперативная память: 8 GB ОЗУ Видеокарта: GTX 670 2GB / AMD R9 280 better DirectX: Версии 11 Сеть: Широкополосное подключение к интернету Место на диске: 20 GB Рекомендуемые: РЕКОМЕНДОВАННЫЕ: Требуются 64-разрядные процессор и операционная система ОС: Windows 10 64bit Процессор: Intel Core i7-4690K / AMD Ryzen 5 1600 Оперативная память: 16 GB ОЗУ Видеокарта: GTX 980 / AMD R9 Fury DirectX: Версии 12 Сеть: Широкополосное подключение к интернету Место на диске: 20 GB Описание: Rust - это самодостаточная многопользовательская песочница в стиле выживания. Игра предлагает геймеру уникальный игровой процесс, совмещающий в себе шутер от третьего лица, возможность создавать предметы и строить укрытие без каких-либо ограничений в фантазии, огромный, живущий своей жизнью мир, а также мультиплеерный аспект. Последний для этой игры особенно важен, так как весь геймплей базируется именно на взаимодействии между пользователями. Одни предпочитают выживать в одиночку, другие – объединяются в группы и устраивают рейды по всей локации. Рейды в игре Раст – это неотъемлемая часть игрового процесса и, пожалуй, даже самая интересная. Подобные мероприятия представляют из себя вылазки одних пользователей с целью разрушить жилища других игроков и присвоить себе все, что смогли геймеры игроки, которым не посчастливилось стать жертвами рейдов. Отсюда вытекает интересная особенность игрового процесса – пользователи стараются тщательно прятать свое добро. Некоторые даже ухитряются создавать схроны вдали от своего основного поселения. Как и любая другая игра-песочница, Rust выбрасывает игрока буквально голым на берег огромного острова. В самом начале игрок может распоряжаться разве что камнем, однако вскоре этот камень превращается в первобытный топор, а при помощи последнего можно будет создать и другие предметы. Добыча ресурсов в Расте – основной базис, через который проходят абсолютно все пользователи. Сбор трав, рубка деревьев, поиск ценных минералов и охота на животных – всем этим необходимо заниматься, если вы хотите в перспективе добраться до огнестрельного оружия. На случайно сгенерированном острове, где развернутся события игры, хаотично размещены ящики с вещами, предметами, боезапасами и оружием. Также, время от времени в небе появляется самолет, который сбрасывает на карту огромный ящик – так называемый airdrop. За последний разворачивается особо ярая охота. Наличие/отсутствие рекламы: возможен внутриигровой список пиратских серверов Доп. информация: Раздача будет обновляться по мере выхода новых версий. Раздача обновлена до версии 2163.177.1 [Happy Easter] (64bit) от 20.04.2019 Easter Event For the next week, once every in-game day an easter egg hunt will begin. You'll have 3 minutes to collect as many eggs as you can. The top 3 players are given special eggs as a reward. These eggs can be cracked open for various types of loot ranging from scrap all the way up to an M249! If you don't make the podium, that's okay. The painted eggs you collect can be upgraded to Bronze eggs once you collect 10. If you collect 10 bronze eggs then you can upgrade to a silver egg, eventually all the way to gold! There are various items available to help you during your hunt. The Easter Basket will allow instant pickup of eggs and the Bunny Onsie and Ears will provide you an advantage via Egg Vision. I hope you guys enjoy playing this minigame as much as we enjoyed getting it ready for you. Have fun! - EAC SDK update - Added debris system to block placement of new walls and doors immediately after destruction - Fixed censorship pixelation sometimes getting enabled even though underwear is enabled - Fixed exploit to spawn explosive ammo impact entity through walls - Fixed exploit to circumvent certain server side LOS tests - Fixed water junkpile save / load - Fixed a problem with corpses spawning partially inside stuff - Fixed stash hide / unhide sound playing whenever they spawned on the client - Fixed ores spawning inside hilltop rocks - Fixed entities unregistering from the entity registry too early (cargo ship parenting issues when picking up arrows) - Fixed vehicle seat clipping exploit - Fixed colored nametag exploit - Fixed anti hack false positives after projectile reflection and refraction - Fixed fall damage exploit with global.free and debug.stall console commands - Fixed anti hack exploit in elevators - Fixed minicopters having hitmarkers - Fixed Hapis vending machines reset - Fixed shelve stacking - Fixed vending machines placed inside rocks - Fixed dropboxes being repaired - Fixed Oil Rig distance flares not turning off during day time - Fixed Oil Rig lights pulsing intensity after toggled - Fixed water near-clipping issue - Fixed water artifacts on macOS/Metal - Fixed wave crest foam not disabled on water quality 0 - Fixed boats sinking into rivers - Fixed some flares not disappearing during day time - Fixed minicopter collision shape being too large - Fixed missing first person projectile 'spheres' - Fixed muzzle brake not properly applying recoil reduction to all weapons - Fixed sleeping/wounded players hovering in mid air - Fixed invisible shell casings - Fixed incorrect scope zoom levels and naming - Optimized item skin list loading when selecting items in the crafting menu - Stripped several client only components from the server - Optimized player mesh rebuild (players coming into view or ragdolls spawning) - Added pooling to several clothing items that did not support it before - Added pooling to player corpses and ragdolls - Optimized player model bone remapping (ragdolls spawning) - Optimized player model bone lookup (particularly during continuous gunfire) - Added oilrig to Hapis - Added super potato mode - Codelocks now stack to 10 - Barricades now stack to 10 - Updated scientist visuals - Tweaked waves: longer, less frequent & softer foam - Improved water buoyancy performance by 35% - Optimized water rendering across the board - Improved performance for gunfire muzzle lights - Backpacks now float - Underwater crates untie twice as fast - Fuel access on Minicopter restricted to pilot when in use - Can recycle empty cans in recycler - Water Jugs can be placed in fridges - Salvaged Axe harvests more animal flesh - Improved laser visuals - Reduced flashlight shadow bleeding - Thompson can now take Flashlight or Lasersight - Minicopters now slowly decay when indoors - Explosive ammo can be heard much farther away - Explosive ammo causes weapons and silencers to lose condition faster - Improved tracer visuals - Compound bow in line with Hunting Bow when not charged (and cheaper) - Muzzle brake reduces damage by 20% - Added fractional reloading - Can no longer use weapons in deflated hot air balloon canvas - Can no longer see through deflated hot air balloon canvas - Fixed FOV zoom bugs when using a non default FOV - Pistols + Shotguns have less zoom - Added Grenade Launcher - Added Combat Knife - Sam Site now requires electricity - Fixed Sam Site targeting bugs and shooting through walls - Improved muzzle flash performance and visuals - Improved Simple Sight crosshair - Holosight provides an accuracy bonus and 2x zoom factor - AI takes less damage when mounted - Heavy Plate Armor provides more explosive protection - Heavy Plate Helmet obscures vision less - Added "Admire" animation button to workshop - FOV clamped is now 70-90 - Disabled graphics jobs on Linux due to crashes - We've released a mandatory client and server update to fix some issues with the new ocean waves and oil rig scientists. - Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows) - Mac uses Metal graphics API - Deep sea waves with crest foam affecting floating physics - Water interaction disturbance foam - Restored world reflections option - Fixed muzzle flash positions - Fixed client side corpses sometimes clipping into things - Fixed foam showing up near player - Fixed flickering on shore, including cases related to TSSAA - Fixed overbright caustics and specular occlusion on shore - Fixed some occlusion culling frame delays on players, NPCs, ragdolls and impostors - Fixed light beams not hiding when lights are distance culled - LOD, batching and foliage grids now support twice the terrain size (custom maps & oil rigs) - Asset loading is now much faster (total loading time 10% faster on SSD, potentially much more on HDD) - Entities are now ordered by distance from the player when they are networked - Game log is now always written to output_log.txt in install folder - Shore water transition quality - Higher-quality high-frequency ocean waves - Performance on light-heavy scenes using culling - Water junkpile foliage animation now wave-based instead of foliage/wind-based - Added instancing to deferred mesh decals - Saved 115 MB of system and video memory by reducing some textures - Minor client and server fixes - New Hemp Plant Refresh - New Palm Trees in Arid Biome - Iterative entity networking (fixes frame rate drops when moving around the world) - Custom garbage collections (fixes frame rate drops when moving or in combat) - Added Mini Helicopter - Added Flasher Light - Added Siren Light - Added Audio Alarm - Added RF Broadcaster - Added RF Receiver - Added RF Transmitter - Added RF Pager - Added Player Sensor - Added RAND Electricity Component - Added Chinese New Year items - Fixed chat / player name "rich text" exploits - Fixed entity not taking damage when explosive was attached to lock - Fixed deployable rotation via R key when deploying on terrain at an angle - Fixed being able to see through floors on reconnect - Fixed sometimes receiving fall damage when respawning - Fixed toggling censorship option enabling worn light source - Fixed netgraph not working - Fixed entities sometimes missing when spectating - Fixed lens flares flickering in some cases - Fixed dive site tugboat windows visible over water - Fixed multiple Hapis out of bounds exploits - Unity 2018.3.3 - EAC SDK update - Clear Log.EAC.txt on server start - Send delta snapshots instead of full snapshots when spawning (faster respawn) - Optimized memory allocations when applying skins to items on the client - Optimized rigidbodies on various entities on the client - Optimized memory allocations when building blocks are spawned on the client - Optimized client and server relating to buoyancy performance - Enabled entity pooling on ceiling lights on the client - Enabled multibox pruning broadphase (client and server physics performance) - Disabled rigidbody interpolation on HAB and CH47 (server physics performance) - Strip various client only components from the server (server memory usage) - Military Tunnels exit route balance - Enabled Fullscreen Exclusive by default - Optimized GunTrap/Autoturret/FlameTurret CPU usage - Increased SAM Site Lethality - Added 'Toggle' input to Memory cell - Fixed snowmachine blocking cave entrances - Fixed upkeep consuming more resources than intended - Removed large double caves [Hapis map] - Removed Christmas events - Enabled Christmas content - EAC SDK update - Fixed some M39 sounds not playing - Batteries have less capacity but higher charge efficiency - Fixed batteries not being able to be wired in series - Batteries must have at least 5 seconds of juice to begin discharging - Root combiner can be chained with other root combiners - Added short circuit detection to root combiner - Lowered solar panel power output to 20 - Solar panel power output scaled by health - Fixed branch/combiner showing the title 'blocker' when aimed at - Updated and improved a few electrical item descriptions - Updated ceiling light sounds to be less loud and annoying - Fixed broken monument puzzles - Bucket Helmet cost reduction - Removed Charitable Rust Jerry Can - Fix for workshop ADS simulation - Fixed Force-Feature exploit - Added electricity - Added 17 electrical components - Added Wire Tool - Added M39 - Scientist movement is slower when walking sideways or backward. - Scientists at the Cargo Ship should no longer move super fast under certain conditions. - Fixed some anti-hack issues that could cause projectile_invalid - Fixed hot air balloon push through object exploits - Fixed ore spawn issues on custom maps with certain biome distributions - Fixed melee anti-hack issues when parented to vehicles - Fixed HAB not deflating under some circumstances - Junkpile scientists got updated to new AI systems. - Scientists at the Military Tunnel Lab got updated to new AI systems. - Scientists hug cover more but can get frustrated. - New AI systems are now properly load balanced without sacrificing reaction time. - Exposed NPC vending machines to SDK prefab list - Added ocean_patrol_path_iterations convar - Particle effects on the cargo ship now simulate in local space - All elevators in the game now use entity parenting triggers - All elevators in the game now have a kill trigger to crush players with - Added tick_populations and tick_individuals resource spawn convars - Overhauled hunting bow (better responsiveness) - Added underwear censorship option - Can place ladders anywhere on the cargo ship - Storage boxes drop their items at the last position they took damage at The Hot Air Balloon Update Up, up and away... Hot Air Balloons are in, along with anti-air missiles to take them down. There's a new type of Cargo Ship, nerfs, and more. This patch wipes the servers. Enjoy! Changes: - Added Hot Air Balloon - Added SAM Site - Temporary game ban support - Added Cargo Ship loot respawns - Added wind option to generic shaders - Sleeping in Safezone no longer permitted by NPC guards. - Fixed anti hack issues when jumping off moving entities - Fixed multiple ladder exploits - Fixed network interpolation jitter shortly after spawn - Fixed network interpolation jitter on physics props - Fixed tool cupboard exploits using shelves - Fixed out of control pumpkin multiplication - Fixed DST related packet flooding kick - Fixed packet flooding kick when applying skin using repair bench - Boat wake foam shaders to prevent fading out close to water - Physics props now always preserve their correct velocity when parenting - NPC updates for the new Cargo Ship features. - New asset bundle layout - Reduced L96 Condition - Increased L96 Cost - Tactical Gloves provide 80% AimSway reduction (was 100%) - Optimized tree impostors Halloween Patch We've released an update which enables a bunch of Halloween content. This content will be live until the next patch on November 1st. You'll find some new NPCs which drop all sorts of Halloween goodies, from graveyard fences to loot bags and coffins. There are also some Halloween themed items for sale on the Rust Item Store Enjoy! Note: If the strobe light is bothering you, you can press F1 and enter "strobelight.forceoff 1" in the console to ensure they remain off - Added Cargo Ship Event - New navigation technology for Scientists to move on a moving Cargo Ship. - Added ability to turn monument lights only during a time frame - Added parented entity movement - Added custom LOD support for moving objects - Added Burlap Gloves - Added Roadsign Gloves - Added Tactical Gloves - Added L96 - Added 8x Scope - Scientist on the bridge outside of Military Tunnel is not as accurate with his pistol. - Scientists at Military Tunnel has slightly lower health. - Scientists at Military Tunnel throw grenades in more situations. - Optimized shadow rendering on most monuments - Disabled tree impostor shadows due to Unity gfx jobs related crash - Optimized OC dynamic occludee processing - Greatly reduced corn and pumpkins fruiting life length - Extra clothing slot - Can zoom out farther on map - Fixed motion blur and culling-related popping issues on dynamic occludees - Fixed hazmat/scientist suits motion blur issues at a distance - Respawn timers for Scientists at Military Tunnel are now fixed. - Fixed addtoteam forcing players to team without accepting invite - Fixed Hapis MT puzzle breaking - Fixed vending machine breaking when placed on wooden foundations - Fixed metal shopfront exploit - Fixed garage door blocking placement of triangle floors Запускаем Client_Rust_[версия].exe Устанавливаем Устанавливаем всё из папки _CommonRedist (все версии vcredist х86 и х64, а также DirectX - DXSETUP.exe); Запускаем steam и залогиниваемся под любым аккаунтом (нужен для корректной работы таблетки); Запускаем игру ярлыком на рабочем столе [*]Играем на локальном сервере либо подключаемся к пиратскому удалённому. Подходящий локальный сервер - http://rutracker.org/forum/viewtopic.php?t=5663938 - Заходим в игру - Открываем консоль на F1 и вводим команду client.connect 127.0.0.1:28015 Помоги нашему сайту на расходы за сервер и качай торренты НЕОГРАНИЧЕННО!Пожертвовать 100 ₽ ![]() Или 2204 1201 2214 8816, с комментарием "Помощь трекеру" Связь с администрацией |
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