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Absolver ![]() ИНФОРМАЦИЯ: Год выпуска: 29 августа 2017 Платформа: PC Жанр: Action / Adventure / Fighting / 3rd Person / 3D Разработчик: Sloclap Издатель: Devolver Digital Тип издания: Лицензия Версия: v1.12 Язык интерфейса: Русский / Английский / MULTi7 Язык озвучки: Английский Таблетка: Не требуется (DRM Free от GOG) СИСТЕМНЫЕ ТРЕБОВАНИЯ: Минимальные: ОС: Windows 7/8/8.1/10 x64 Процессор: Intel Core i7-950 (4 * 3000) or equivalent / AMD Phenom II X4 965 (4 * 3400) or equivalent Оперативная память: 4 GB ОЗУ Видеокарта: GeForce GTX 480 (1536 MB) / Radeon HD 7850 (2048 MB) DirectX: Версии 9.0 Сеть: Широкополосное подключение к интернету Место на диске: 11 GB Дополнительно: Gamepad strongly recommended. ОПИСАНИЕ ИГРЫ: Об игре: Absolver — сетевые многопользовательские сражения, где игроки скрываются под масками Претендентов по воле вездесущих Проводников, новых правителей падшей империи Адал, которые решают, достойны ли вы пополнить ряды их элитного корпуса силовиков. Претендентам предстоит скитаться по забытым землям, сталкиваться с другими, обучаться боевым навыкам, находить себе оружие и броню и сражаться один на один или в группах три на три. - Игроки выбирают для своих Претендентов боевой стиль, любимое оружие и распределяют атаки в Боевой колоде, делая ход сражения уникальным. - Сражаясь с противниками, в спарринге с друзьями и даже наставляя новичков, игроки приобретают знания, узнают новые боевые движения, обзаводятся оружием и броней на их пути к Абсолюту. - Игровые режимы включают одиночную игру, сетевую совместную игру и сетевые дуэльные режимы. - Absolver Digital Artbook - Absolver OST - Absolver Pre-Order DLC Update 1.12 (11th December 2017) No no list Update 1.11 (8th December 2017) 3v3 Combat Trial - Overtake Overtake Combat Trial is played with 6 players, two teams of 3 "Coop 3v3 Match": play with your coop group against other players in 3v3 game modes 3 Maps are available in this mode Private matches Private 1v1: "Friendly Match" play against a player in your coop group Prestige expanded Players can now exchange fragments for Gear and Weapons Players can now exchange crystals for Emotes New gear is available through the Prestige System Players can now dye their equipment with fragments [EDIT: there is currently an issue with the dye system, it will be fixed very soon!] Anticheat v.1 Detected cheaters are now automatically kicked from online play. Additional measures may be implemented, please let us know if you encounter cheaters/hackers. New screen ratios support 21:9 monitor are now fully supported, as well as other screen ratios Misc Players can now customize their emote wheel with newly obtained emotes Equipment menu have been slightly updated to fit better with the new features Log feed has been updated Matchmaking can now be launched from the post-fight menu in Combat Trials Art Players can now fight in both Day and Night versions of the Combat Trials maps Combat Trial Maps are now running at 60FPS on PS4 Various debug in the Main Map (collisions, LODs, shader optimization) Lighting issues have been fixed, no more black assets [FX] Various debug on all FX Gameplay Parry active frame reduced from 7 to 5 (same value as absorb ability) Gravity hit character goes in overweight state overweight now also impact lockmove speed guard impact reduced from 50 to 15 stun reduced from 32 to 20, and block stun from 18 to 12 Earthquake & exhaust “charging” property replaced by Absorb property during buildup Shield add Absorb property during buildup Debug Fixed some issues regarding keyboard + mouse behavior when scrolling and right-clicking Fixed some issues with sound, especially regarding to reverb effect and missing audios on some attacks Fixed some infinite loadings issues Kuretz & Risryn now give the intended amount of XP [Gameplay] Avoid successfull now always affects opponent (slow down) [Gameplay] Player cannot use shards after being silenced anymore [Gameplay] Charging attacks are now always interrupted when hit twice Known issues GOG overlay is currently not functional, this will be fixed very soon. Update 1.10 (13th November 2017) [Design] Lower XP gains when defeating Level 3 boss and beyond [Design] Higher XP gains in Combat Trials [Design] Cost of Rift Disks changed to 5 Crystals [Design] Marked ones have been reverted to their original form. Halloween masks now only available through Rift Disks. [Design] Cost of the Attribute Points reset changed to 3 Crystals The very high amount of XP given by Bosses made it too easy to farm XP and prestige levels in PvE, which was not the original intention, so this has been rebalanced. Combat Trials also now give more XP, so players will now win Prestige levels and Crystals faster. Rift Disks cost has also been updated to reflect this change. 1.10 and 1.09 also include a number of bugfixes to improve the overall experience. Update 1.09 there is no list Update 1.08 (30th October 2017) NEW CONTENT Prestige levels unlocked after level 60 Rift Coins replace random loot drops in Combat Trials Rift Disks allow to get rarer equipments and weapons Win Crystals at each Prestige level Spend Crystals to reset attribute points Spend Crystals to acquire Rift Disks Inventory management: Sort by, Salvage and Repair. New equipment: 4 new sets 3 new Absolver Cloaks 9 new masks, including 6 Halloween masks dropped by Marked Ones 1v1 maps are now in night mode (temporary) New “Bald” haircut available at character creation! DESIGN UPDATES Parry : Almost all attacks, including thrust attacks, now require a specific parry direction to be countered (exceptions: Hadrunken, Obvious Slash and bare-hands Rush Attack for Stagger style) Rush : Decrease rush acceleration Closer rush camera Rush attacks: increase stun duration Rush attacks: decrease knockback Note: These are first steps to address fleeing behaviour. Rush attacks were intended to counter players fleeing, but until now the player hit by a rush attack had the time to rush again directly after. With a longer stun and shorter knockback for the rush attacks, and a slower acceleration for the rush, the issue should be less present. Also the new rush camera is closer to the character, so the player has not the whole vision of their surroundings, and it feedbacks more clearly when the character is rushing. Camera : The camera position is now lower when close to walls. Shockwave : Range 230cm -> 280cm (as before 1.06) BUT knockback now depends on distance to caster (from 280 when close to the caster, to 84 when at the limit of the range) Items : Added rarity levels to all equipments Updated drop rates (Rift Coins and Rift Disks) BUG FIXES [GAMEPLAY] 1v1 rematch : clear shards [GAMEPLAY] Shards cannot be filled in practice anymore [GAMEPLAY] Charging attacks now lose their property when parried [GAMEPLAY] Silence power cannot be used without a target [GAMEPLAY] Parrying a double hit attack doesn’t result in being hit by second hit anymore [GAMEPLAY] Fixed issue in which character finished in the wrong ending stance when being hit while changing stance [NETWORK] Fixed a bug in hit knockback resulting in some awkward teleportation [NETWORK] Fixed dodge position replication [SAVES]: The game now detects if save is not valid and rollbacks to previous save if needed [AI] Fixed a bug when AI would get stuck after a player’s successful dodge [SFX] Fixed issue with boss gate SFX sound was playing in PvP maps and during boss fights. [DESIGN] Loot drops in Rift Coins and Rift Disks now give items in different color variants Patch 1.07 (26 September 2017) we have identified a bug which caused animations to play incorrectly and hits not to be detected: this has been fixed and is included in the 1.07 update. from a gameplay side, we probably made too many changes at the same time; we have therefore reverted changes made to the dodge mechanic, and done some tweaks to ranges and guard impact of previously changed attacks. Patch 1.06 (20 September 2017) Code Fixed power loss issue (powers will be given back to the player) Optimization Fixed bugs in schools menu Fixed item loss issue in inventory menu Fixed crash in cutscene Improved Combat Trials disconnection issue General Stability improvement Design Special abilities absorb successful : increase ghost damage refill (x2) decrease stamina bonus (50 -> 20) add +20 protection during 5s Avoid successful : decrease stamina bonus (40 -> 35) increase stamina cost 5 -> 10 Character avoided : Decrease stamina refill (x0.3) during 1.5s Stamina malus (-10) Parry successful : decrease stamina bonus (30 -> 15) Stagger style : decrease range of side special attacks (190 -> 145) Attacks Decrease range and impact on guard of fastest attacks Increase impact on guard of Breaking attacks 1v1 health refill on kill now take in account the health ratio of both players at the beginning of the round Others Increase weight/mobility impact on stamina Increase dodge iFrames (2 -> 4) Keep shards after death Shockwave cost 2 shards decrease range add stamina bonus + boost stamina refill during 5s Exploration Decreased maximum number of enemy AIs spawned at the same time Improved some enemy AIs detection range Fixed navigation issue in Oratian Quarter zone 1v1 Fixed out of bounds issue in Adalian Columbary arena Modification on the cross arena UI "Victory" & "Defeat" localised Corrected misspelled english texts Fixed cut off localised texts School creation: added notification confirmation when school is successfully created Social menu: "offline"/"online" information replaced by a colored dot Art NEW: Added six unique masks in the Guidance Bridge, inspired by Devolver Digital games Collision and navigation bugfixes Performance Optimization Audio NEW: Added two new tracks to 1v1 Game Mode NEW: added variety on foleys Sound corruption issue improvement Patch 1.05 (11 September 2017) Various improvements to server connection and matchmaking Added double save to avoid complete progression loss if a save get corrupted Bug fixes when joining a school Beat an AI to unlock your due achievements, there could be a small delay before the achievement pops Cross-region invitations added Fixed Boss progression not being updated (For now, this fix only works for bosses, we’re still working on fixing the Marked Ones progression issue. We apologize about this issue and are still investigating) Improved overall stability. Patch 1.03 (1st September 2017) Crash fix related to combo edition Engine crash fixes than can produce corrupted save data Crash fix on dialog Improved overall game stability Fixed save data corruption issue 1. Установить игру. 2. Установить DLC с предзаказа. 3. Играть. Помоги нашему сайту на расходы за сервер и качай торренты НЕОГРАНИЧЕННО!Пожертвовать 100 ₽ ![]() Или 2204 1201 2214 8816, с комментарием "Помощь трекеру" Связь с администрацией |
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