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Сообщение 07 май 2016, 21:08 

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Balrum


OСНОВНАЯ ИНФОРМАЦИЯГод выпуска: 1 мар, 2016
Жанр: RPG, Strategy, Sandbox, Crafting
Разработчик: Balcony Team
Издательство: Balcony Team
Версия игры 1.086 oт 31 марта
Платформа: PC
Тип издания: Repack
Язык интерфейса: английский
Язык oзвучки: oтсутствует
Таблетка: Не требуется СИСТЕМНЫЕ ТРЕБОВАНИЯ Операционная система: Windows XP +
Процессор: Single Core 1.6Ghz
Оперативная память: 1 Гб
Видеокарта: ATI Radeon X1650 / NVIDIA GeForce 8200 / Intel GMA 950
Свободного места на жестком диске: 530 mbОПИСАНИЕBalrum - шикарная олдскульная RPG-песочница с огромным, случайно генерируемым миром, пошаговыми боями, всевозможными квестами, крафтингом, строительством и многими другими возможностями! Оставшись одним из немногих, кто пережил ужасную войну с нежитью, вы укрылись в Темных Лесах. Сможете ли вы выжить там, набраться сил и изгнать нечисть с ваших родных земель? Ответ за вами! Действие игры разворачивается в мире, который пережил войну с нежитью. Лишь жители двух деревень смогли спастись от всепоглощающего ужаса, истребившего королей вместе с их армиями. Они спрятались в таинственных Тёмных Лесах, из которых ещё никто не возвращался. Пока что этого достаточно, ведь даже армии мертвецов не могут ступить в эти земли. Несмотря на эпическую завязку, вместо привычного спасения мира игра фокусируется на более приземлённых, но не менее важных вещах. Так, например, целью первой главы станет строительство дома для главного героя и его дедушки. В процессе строительства и добычи материалов игроку предстоит заниматься крафтингом предметов и даже фермерством (плоды послужат лекарством в случае ранений).
Кроме того, в игре реализована смена дня и ночи, а также полноценные погодные условия. Игроку предстоит улучшать своё жилище, охотиться, сражаться с бандитами, бороться с эпидемиями болезней, выращивать овощи и заниматься многими другими вещами. Схватки в игре происходят в пошаговом режиме, однако действия вашего героя могут иметь влияния на всю игровую карту. Так, например, выпущенный мимо цели огненный шар может улететь в другой конец карты и ненароком сжечь пару деревьев... или недавно выстроенный вами заборчик. Есть в игре и «стелс». Взорвавшись, вышеупомянутый шар может отвлечь внимание противника, что позволит подкрасться к нему со спины в реальном времени и инициировать бой критическим ударом в спину!Balrum Trailer, Coming February, 2016
Balrum-Ничего не вырезано-
-Ничего не перекодировано-
-Аудио качество / Видео качество (100%)-
-Версия игры: 1.086 oт 31 мартаRePack by АRMENIAC
1.086 oт 31 марта
Community Announcements - Balcony Team
Hello everyone!

We are once again back with an update that contains a few things suggested by our community! Thank you for your feedback!

There are features recommended by you that are still under development so if your suggestion was not added there is a chance it will be added later!
Of course suggestions that don't fit the game won't be added.

Suggested by the community:
-ALT + left click on items in your Inventory when chests or other containers are open now instantly puts the item into the container.
-When removing objects at your safeplace you get some materials back.
-When enemies with the Reflect buff on them walk into traps the damage is no longer reflected to the player.
-Player placed down traps now don't damage the player.
-Slightly more health/mana is awarded when a potion/food crafting results in a critical craft.

Fixes:
-Stun and other similar abilities/spells now correctly display their durations and now decrement in the right way even when the combat was started with using one of the mentioned spells/abilities.
-When Slash was selected the grid indicator showed up on certain not hostile NPCs.
-Harry's Teleport Book (like all other teleportation devices) won't work when you enter a certain really important dungeon.
-Rewrote the container windows logic. From now on they have priority and should not appear underneath any panel.
-When the Raptor Ring is equipped it now properly heals you when landing a critical strike with the Slash ability.
-When the color blind mode is enabled the spell/ability selection indicator changes color.
-Your pet in rare cases ended up on the water.
-You won't receive a warriors' guild quest from simply exploring certain areas from now on.
-There was a rare case when the system did not warn the player that no melee/ranged ability was selected.

For translators. These files have changed:
-aron/thegreatadventurersarmour.xml
-gui/gui_texts.xml

Have a great day everyone!

Yours,
Balcony Team1.08
Community Announcements - Balcony Team
Hello there everyone!

We are back with the first update that contains quite a few things suggested by our community! Thank you for your feedback guys!

There are small features recommended by you that are still under development so if your suggestion was not added there is a chance it will be added later!
Of course suggestions that don't fit the game won't be added.

Some of you brought to our attention that there are unexplainable hangs sometimes. Some of these hangs in our testings are caused by using third party cheat programs to alter the game.

Suggested by the community:
-Pet swap (when out of combat you now swap places when walking to the tile where your pet currently is)
-Now we allow special characters when you create your map notes.
-Repairable equipped items appear on the top of the list in the repair panel. (with a different color)
-At your safeplace berry bushes now regrow. (only at your safeplace)
-Now there is a “dual class” warning panel when you dual class.
-Class skill tooltips now tell you about dual classing.
-When dual classed, teachers now tell you why they cannot teach you.
-You are now able to easily swap rings.
-While walking and simultaneously pressing 'M' the map panel won't immediately open the new note panel (if the cursor is inside the map panel).
-You are now able to rename your pet in the pet panel.
-You are now able to pick up multiple items from a stack when pressing the middle mouse button instead of one item.
-Major health/mana potion recipes are now learnable from teachers.
-Your pet is a little less twitchy.
-When you die the menu is now in a different place so involuntary clicks won't be a bother from now on.
-Tab switches now pulsate so they are easier to notice.
-Pet AI commands in the pet menu now have a tooltip with explanation.
-To lower the involuntary chopping of trees and mining during combat there is a text next to the cursor telling you your click will either chop down a tree or start mining.
-When defeating a certain boss the teleporter that teleports you outside now has an effect so you can notice it easier.
-When trying to open your map in the desert a floating text now tells you that there is no map for the desert.
-The fullscreen button in the options panel now informs you that you should check the automatically selected fullscreen resolution for correctness (multiple monitors with different resolutions).

Fixes:
-You can no longer auto-walk right after combat if a spider web is on you.
-There is no false warning (in the debug.txt) when repeatedly pressing ESC while walking.

For translators:
There is a new xml file located in the gui folder called “after_release.xml”.
Changes:
-gui/floating_texts.xml
-gui/automatic_dialogs.xml (new line)
-gui/gui_texts.xml
-gui/layer1.xml

Thank you for your support everyone!

Have a nice day!

Yours,
Balcony Team1.072
Community Announcements - Balcony Team
1.072

Hello there everyone!

We are back with another small update for you.
We are getting less and less bug reports. This means we can soon focus on some of the community suggested “comfort features” in the near future! Thank you all for your detailed bug reports and great suggestions!

Fixes:
-We made changes to the sound system so now if we detect rare problems like the “surround” sound problem or the “no headphones/speakers are plugged in” problem the engine boots with disabled sound and informs you about the problem.
-When Ulger starts to teach you his description was not visible.
-When using the mouse wheel in the Building menu there was a rare case when the materials needed for the given buildable object showed up in the wrong place.
-There was a small unenterable building that is now enterable.

Have a nice Monday everyone.

Yours,
Balcony Team1.07
Community Announcements - Balcony Team
Hello there everyone!

A small update with only one fix! Thank you for your detailed reports and continued support!

For those few who have problems starting up the game: There is an issue on certain computers with unplugged audio connectors. Plug in speakers or headphones and the game will start up.
Also on some computers when “Surround” is selected in the “Speaker Setup” options on Windows the game might not start properly. Please select “Surround 5.1” or any other option instead of “Surround”.

Fixes:
-When polymorph is used on an attackable barrel the game might crash.

Have a nice day guys!

Yours,
Balcony TeamBalrum
СТАТЬИ ЗАГОЛОВКИ
15 мар1.06
Community Announcements - Balcony Team
Hello there everyone!

Another small update with a few fixes! Thank you for your detailed reports and continued support!

Those who have problems with the fullscreen mode please make sure to disable DPI scaling on Windows.

Fixes:
-Some UI elements could got stuck outside of the main window because of resolution switching.
-Neil did not give his reward after completing his quests. (Current playthroughs will automatically receive the reward so you don't need to restart the game)
-A certain guild quests could be completed even when you joined a different guild if you do things in a particular order.
-The book that Harry gives you now properly resets after you use it.
-Now you are able to build a cheese churn at your safeplace.
-Typos

To translators. These files changed:
-gui/objects.xml (new line)
-neil/history.xml

Have a nice day guys!

Yours,
Balcony Team1.05
Community Announcements - Balcony Team
Hello there everyone!

Thank you for your reports and suggestions! Version 1.05 was just released.
Here are the changes:

Fixes:
-Skill books now properly grant the given skill.
-Doors and doorways are now properly deleted when right clicking them during building.
-The number of plantable berry bushes cannot go into the negative anymore.
-Plantable berry bushes had weird names.
-A quest from Hugh removed extra ingredients from your inventory.
-Monster copies no longer give experience.
-Guild traders will properly work now.
-A certain quest acquired on the island no longer gives the wrong quest-description.
-There was a certain place that should have been accessible with the teleport spell or teleport potions.
-There was a bug that was tied to the underground places of the world.
-Typos

Changes:
-Vendors now accept items even when their inventories are full. (Obviously items sold when a trader is full cannot be bought back)
-Regenerated mana from wisdom gives back 50% more mana when not in combat. During combat mana regeneration has not changed!
-When using Fire Arrows the damage dealt is now purely fire damage (not physical + some fire). This should help archers in certain situations.
-The “Silence” bow attack now does not do damage. It only applies the Silence debuff.
-Now you get 16 Simple Arrows when creating Simple Arrows at an anvil.
-Deer now won't notice you as easily as before.
-A certain “host” is now harder to defeat.

Have a nice day everyone!

Yours,
Balcony Team1.04
Community Announcements - Balcony Team
Hello there everyone! We are back with another update for you!
Thank you for your reports!

Fixes:
-Luglug won't crash the game anymore.
-Teleport effects should not teleport you into the water anymore.
-When exiting a certain lair you are now properly teleported outside instead of ending up in the water.
-The lock picking floating texts now stay on the screen longer.
-Typos

Feature:
-We added more daily routines to the people of Balrum. (this change is visible after chapter 2)

For translators. These files have changed:
-gui/gui_texts.xml
-gui/objects.xml
-fox/golems.xml
-walker/walker_the_alchemist_start.xml
-spike/alone_player.xml

Have a nice day!

Yours,
Balcony Team
Поделиться:
6 мар1.03
Community Announcements - Balcony Team
Hello there everyone!

We hope you are having a peaceful Sunday!

We are back with another small update. Thanks to your detailed reports we can fix the remaining bugs quickly. Thank you!

Fixed:
-Lee (in his special form) can be attacked now. This will help those who did things in a special order.
-The Millstone now grinds all wheat you put into it at the same time.
-Treasure map parts can now be bought.
-The Pet and Thirst/Hunger/Rest movable panels will now automatically adjust themselves if they end up behind your main bar.
-Typos

For translators. These files have changed:
gui/objects.xml
gui/quest_descriptions.xml
grandpa/hugosdeathgrandpa.xml

Thank you all for your support!

Yours,
Balcony Team
Поделиться:
4 марSmall update before the weekend. (1.021)
Community Announcements - Balcony Team
Hello there guys!

We are back with another small update.

It is amazing to see people enjoying the game. As you know Balrum is our first game and for our small team your kind words are heartwarming. Thank you all for your support!

Fixes:
-A few of you were experiencing problems with input when switching to fullscreen. We implemented a workaround. This needs testing because we cannot reproduce it on any of our systems.
-Spells that require a dagger, shield or axe now properly indicate this.
-In building mode when you hover over the required materials a tooltip will now tell you information about the given material.
-Pigs and cows now eat apples, pears and walnuts.
-The Random Teleport Potion might teleport you to an undesirable place. This is now fixed.
-One of the puzzles in the game that is lighting based was causing a small graphical anomaly. This is now fixed.
-Typos

Changes:
-A few learnable abilities have been moved to new NPC-s. (mostly after the middle of the game)

For translators. These files have changed:
dialogs/gui/floating.xml
dialogs/gui/objects.xml
dialogs/tradedialogs.xml
dialogs/cardew/cardewsring.xml
dialogs/helperdialogs/howtofarm.xml

Have a nice weekend.

Yours,
Balcony Team1.02 Hunger/Thirst
3 МАРТА - BALCONY TEAM
Hello there!

We are back with the second update to Balrum!

We debated about the hunger/thirst situation and we have a solution.

We agree that when you talk and when you are browsing at a vendor hunger/thirst should not be a threat.

We added an option to the difficulty panel during character generation to make hunger/thirst deplete slower.
We did not change the core mechanic but now you have an option if you start a new game.
If you don't wish to use this option simply ignore it and if you are already playing the game and you don't have a problem with the hunger/thirst mechanic you don't have to do anything, the mechanic stays the same.

The only way this mechanic changed for current playthroughs is in while talking and buying items from traders the hunger/thirst mechanic won't be a threat any more.

Fixes:
-Forget crime scroll does not work on a few NPCs.
-The “Unholy Shroud” item's buff is now not removable by a right click.
-Various typos.

Thank you for the reports guys!

Have a nice day!

Yours,
Balcony Team1.01
2 МАРТА - BALCONY TEAM
Hello there!

Thank you for your feedback and kind words guys! We are back with the first update to Balrum!

(we are still debating about the hunger/thirst situation)

Fixes:

-The guard at Kyler's village won't open the gates.
-The mana usage of the Forget Crime scroll has been reduced.
-The whistle sound won't get stuck in a loop any more.
-Fixed a CTD when trying to repair critical craft items at a repairer.
-Fixed a CTD when a custom item that was a critical craft reached 0 durability after long usage.
-Fixed a bug that was causing a crash after the first boot of the game on certain systems.
-Implemented a workaround to fix a crash on OSX systems that was happening only on the first boot of the game.

To translators: (thank you for your work)
-After we are done with everything regarding the release we will start contacting you.
-We made changes to the “objects.xml” file.
-The game already supports numerous language ASCII character sets but if you have problems with your language characters please contact us.

Have a nice day guys!

Yours,
Balcony Team
От разработчиков: «Действие Balrum происходит в реальном времени. Это означает, что животные и NPC живут своей обычной жизнью. Живой мир — одна из важнейших характеристик нашей игры. Кузнец будет ковать оружие, персонажи будут есть, спать, общаться, лесоруб действительно будет рубить лес. Животные тоже будут заниматься своими делами — есть, спать и даже охотиться друг на друга. Практически все предметы можно использовать, а также в игре присутствует множество трав и материалов. Чтобы построить дом, вам понадобится много материалов, именно поэтому вы сможете собственноручно взяться за рубку деревьев и добычу камня.
Большое внимание уделено деталям. Например, если пойдёт дождь, то на земле начнут образовываться лужи, и кто знает, что вы можете в них найти? В мире Balrum вас ждёт множество подземелий, некоторые из которых будут многоуровневыми. У каждого подземелья есть свой хозяин, с которым вы сможете сразиться. Предметы, которые будут выпадать из этих боссов, будут тщательно проработаны, так что у вас не возникнет ощущения, что вы сражались зря.
Особенности игры:
* Realtime-геймплей с пошаговыми боями.
* Исследование огромного открытого мира со множеством опасных подземелий.
* Ваш класс будет зависеть от ваших решений.
* Множество сторонних квестов и эпичная главная цель.
* Строительство.
* Фермерство.
* Прирученное животное в качестве вашего верного компаньона.
* Глубокая система крафта (Алхимия, Приготовление пищи, Создание оружия и брони, Комбинирование предметов).
* Цикл дня/ночи и погодная система.
* Механика выживания.
Установить, играть.

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