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Assassins
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DoomRL - Doom, The Roguelike [ENG] [L]
![]() Год выпуска: 2013 Жанр: RPG / Roguelike Разработчик: Kornel Kisielewicz Издательство: Kornel Kisielewicz Версия: 0.9.9.7 Тип издания: Лицензия Язык интерфейса: английский Язык озвучки: отсутствует/не требуется Таблэтка: Не требуется Системные требования: Windows из семейства NT (NT и выше), для более старых требуются дополнительные компоненты Описание: DoomRL (Doom, the Roguelike) - быстрая и захватывающая Roguelike игра, базированная на популярном шутере Doom от iD Software. DoomRL написана на FreePascal с использованием библиотеки Valkyrie. Также использует SDL и FMOD для вывода звука и музыки. Автор на официальном сайте сообщает, что, вероятно с выходом DoomRL 1.0.0.0, будут выложены исходники старой версии. Доп. информация: Игра очень интересная, но довольно сложная, сохранения только между уровнями, случайные события, в общем, по моему мнению, одна из лучших Roguelike-игр. Установка слишком проста, чтобы делать целое описание по этому поводу. 0.9.9.7 [new] -- TR#194: online Mod Server added! [new] -- TR#194: online MOTD, Alerts and Version Check added! [new] -- TR#273: Custom Challenges (Mods with awards) enabled! [new] -- TR#---: Dual-Angel challenges! [new] -- TR#228: Archangel challenges! [new] -- TR#---: Hidden badge level! [new] -- TR#---: custom award system for mods added [new] -- TR#194: 3 old mods available for download (more will follow), all with awards [new] -- TR#235: Gunrunner as new Scout master trait ( removed Running Man ) [new] -- TR#---: new special level - Containment Area (paired with The Wall) [new] -- TR#---: new special level - Phobos Lab (paired with Military Base) [new] -- TR#---: new special level - Mt. Erebus (paired with Lava Pits) [new] -- TR#---: new special level - Limbo (paired with The Mortuary) [new] -- TR#---: new special level - Deimos Lab (paired with Hells Armory) [new] -- TR#---: new special level - Abyssal Plains [new] -- TR#243: new special level - Military Base (game_hunter) [new] -- TR#---: music tracks by Simon Volpert for The Vaults and (un)Chained Court added! [new] -- TR#---: 6 new uniques, dedicated to Supporters, one of them as a set item! [new] -- TR#---: new cave-city generator type [new] -- TR#---: alternative layout for fluid rooms [new] -- TR#---: new level type added [new] -- TR#---: two new higher-tier level events added! [new] -- TR#---: special crates that might have loot inside [new] -- TR#---: elite versions of former humans (mostly in Ao100 or N!) [new] -- TR#---: new lostsoul_ai for Lost Souls, increased stats to compensate (game_hunter) [new] -- TR#---: new mastermind_ai for Spider Mastermind, lowered damage to compensate (game_hunter) [mod] -- TR#296: all BFG weapons now have insane gibbing and armor chew capabilities, no damage drop on radius and lower damage/radius [mod] -- TR#295: Shottyman works for rocket launchers too (and their exotic/unique versions) [mod] -- TR#---: tacboots loose dodge bonus [mod] -- TR#---: added dedicated entry messages to all of the special levels [mod] -- TR#---: HoCarnage made harder, moved to L14 (D6) and paired with Spider's Lair (which also has BFG9k now) [mod] -- TR#---: special levels reordered [mod] -- TR#---: some unique armors were added resistances [mod] -- TR#---: cleaned up and added a few skill ranks [mod] -- TR#---: corridors will no longer be valid fluid rooms [mod] -- TR#---: Hells Armory has a guaranteed Exotic or Unique [mod] -- TR#---: main reward for Hells Armory might not be random [mod] -- TR#---: added eligible supporter names to the random names database [mod] -- TR#---: added a message when an ammo box runs out. [mod] -- TR#---: G-version - cave levels use different wall/floor sets [mod] -- TR#---: more variety in the composition of monsters in cave levels [mod] -- TR#---: some level events and level generators won't appear on ITYTD [mod] -- TR#---: level types, level events and special rooms made more evenly distributed (+ tweaks) [mod] -- TR#---: Allow long character name entry (26 characters) [mod] -- TR#---: Sleep time for loops changed from 1ms to 10ms (should significantly reduce processor load) [mod] -- TR#---: a few uniques have been added set mods they disassemble to [mod] -- TR#---: various minor tweaks with the existing special levels (often random enemy placement) [mod] -- TR#---: variety in hells arena layout [mod] -- TR#---: arena levels have more interesting architecture [mod] -- TR#---: Hell's Armory is surrounded by lava instead of wall [mod] -- TR#---: rank info shows progress toward requirement [mod] -- TR#281: unique/exotic earlygame generation block (depending on diff-level) [mod] -- TR#---: new variation added to an old level generator [mod] -- TR#---: various item tweaks on special levels (game_hunter) [mod] -- TR#---: new map design to Spider's Lair (game_hunter) [mod] -- TR#286: player info screen displays more pertinent info (game_hunter) [fix] -- TR#---: Fireangel fixed (game_hunter) [fix] -- TR#---: fixed crash in which kills were registered to equipped armor (game_hunter) [fix] -- TR#---: piercing blade correctly maintains damage amount (game_hunter) [fix] -- TR#---: failing to equip from the ground takes no time, plays no sound [fix] -- TR#---: fixed sound coming from far away when player uses teleporter [fix] -- TR#---: fixed barrel sound bindings in low-quality version [fix] -- TR#---: G-version - Hell's Armory had wrong style value [fix] -- TR#---: fixed arena level visual looks [fix] -- TR#---: sound for boss explosions restored [fix] -- TR#---: linebreaks of plot screens fixed [fix] -- TR#---: plasma and acid were supposed to be better with gibbing corpses on ground, not worse [fix] -- TR#---: fixed possible access violation with IF_SPREAD (mancubi) [fix] -- TR#---: Choose direction prompts now accept mouse input [fix] -- TR#---: All ways of acquiring special items should contribute to stats [fix] -- TR#---: Canceling mods takes no time [fix] -- TR#---: assembling the same assembly more than once will get properly counted [fix] -- TR#---: fixed Full Win detection on non-25 level maps [fix] -- TR#---: fixed deadly chill event [fix] -- TR#---: fixed an edge case of SoaG 5 + Bullet dance timing [fix] -- TR#---: fixed Destroyer Diamond Badge. [fix] -- TR#---: player will no longer start a special level on a monster [fix] -- TR#---: overcharged plasma rifle can't be chainfired [fix] -- TR#---: fixed Reaper Diamond badge [fix] -- TR#---: explicit level styles on all special levels - should fix fluid edge glitches 0.9.9.6 [new] -- TR#249: Universal executable -- runs with different sound engines, or tiles vs console without loading libraries it doesn't need [new] -- TR#260: G-version - fullscreen support (ALT-Enter or Ctrl-F12)! [new] -- TR#274: G-version - fullscreen resolution autodetection and startup query [new] -- TR#264: G-version - different floors and doors for Hell [new] -- TR#263: G-version - liquid edges unblockified and animated [new] -- TR#261: G-version - full mouse support (smart LMB/RMB on map, menus and mousescroll)! [new] -- TR#259: G-version - Variable resolution and x2 mode for text and sprites! [new] -- TR#278: G-version - minimap added and grid overlay (SPACE) [new] -- TR#---: G-version - Epic background and logo by Derek Yu! [new] -- TR#249: Graphics and SoundEngine in config.lua [new] -- TR#249: -graphics, -console, -nosound and -fullscreen command line override options [new] -- TR#---: hint system serving as a crude tutorial [new] -- TR#---: all menus/screen rewritten/redesigned [new] -- TR#---: new keybinding system - you can bind any key, and any CTRL/SHIFT/ALT combination but the syntax is different [new] -- TR#---: anytime screenshot possible (hardcoded for F10/F9), also in graphics [mod] -- TR#240: recharge mechanic revamp. (tehtmi, game_hunter) [mod] -- TR#246: lots and lots of assembly changes (game_hunter) [mod] -- TR#293: resistances now degrade with durability (game_hunter) [mod] -- TR#---: configuration entries are optional, defaults will be used if not present [mod] -- TR#---: FRONTAL option removed - all games start frontal [mod] -- TR#---: Shottyman pulls from equipped ammo pack when no ammo is in inventory. (tehtmi) [mod] -- TR#---: two equipped pistols can be quickswapped with Dualgunner. [mod] -- TR#---: level 24 experience requirement dropped to be more in line. (25 unchanged) (tehtmi) [mod] -- TR#---: Mastermind melee damage increased (game_hunter) [mod] -- TR#---: Badass changed to two-level trait. (tehtmi, game_hunter) [mod] -- TR#---: the player now has the customary grace period upon enter level 1. (tehtmi) [mod] -- TR#---: different barrel types accept differnt sound bindings. (tehtmi) [mod] -- TR#---: weapons that don't use ammo don't display it, can't be unloaded, etc. (tehtmi) [mod] -- TR#---: added dodgebonus being property and dodgemod item property (game_hunter) [mod] -- TR#---: added IF_FARHIT (attack ignores dinstance penalty) (game_hunter) [mod] -- TR#---: added IF_UNSEENHIT (attack ignoares visibility penalty) (game_hunter) [mod] -- TR#---: sniper weapon pack grants IF_FARHIT/IF_UNSEENHIT for 1/2 mods added to weapon (game_hunter) [mod] -- TR#---: blue armor gives 20% plasma resistance instead of fire (game_hunter) [mod] -- TR#---: all mod packs are now exotic, have higher weights, and uniquely colored (game_hunter) [mod] -- TR#---: Vampyre gives scaling amount of HP (game_hunter) [mod] -- TR#270: a lot better and readable crash handling [mod] -- TR#271: SaveOnCrash now in config.lua, may be turned off [fix] -- TR#151: trait screen escape fixed [fix] -- TR#---: message coloring doesn't break on newline [fix] -- TR#---: combat pistol has dualreload. (tehtmi) [fix] -- TR#---: tactical and assault shotties only get single reload with shottyman. (tehtmi) [fix] -- TR#---: teleboss AI bug fixed. (tehtmi) [fix] -- TR#---: full inventory AI bug fixed. (game_hunter) [fix] -- TR#---: Ao100 level 100 fix. (game_hunter) [fix] -- TR#---: fixed minor issue with target line coloring. (tehtmi) [fix] -- TR#---: grammaton Cleric Cross fixed to work with new mastermind. (tehtmi) [fix] -- TR#---: JC AI bug fixed. (tehtmi) [fix] -- TR#---: fixed chainfiring on Tower of Babel. (tehtmi) [fix] -- TR#---: fixed large health globe on Angel of Berserk. (tehtmi) [fix] -- TR#---: fixed scout's stair sense briefly showing stairs in a certain unintended case. (tehtmi) [fix] -- TR#---: barrels can once again be pushed into acid & lava (though it isn't advised). (tehtmi) [fix] -- TR#---: teleboss_ai attack fix (game_hunter) [fix] -- TR#---: enemy pursuing AI fix (game_hunter) [fix] -- TR#168: proper error messages if missing files [fix] -- TR#---: no more cannot resume dead coroutine on program error [fix] -- TR#265: error and assert can be normally used in modules [fix] -- TR#105: DoomRL will give now a meaningfull error if console is too small [fix] -- TR#---: error reports will properly report params passed [fix] -- TR#---: Linux 64 and Mac OS X player.wad fix 0.9.9.5 [new] -- TR#---: 3*8 levels, Phobos Anomaly, Tower of Babel and Dis as "episode" end levels [new] -- TR#---: New BOSS! [new] -- TR#---: New Arch-Vile AI, also damage changed to 20 fire-based [new] -- TR#---: New Mancubus AI [new] -- TR#---: The Brick Song by Simon Volpert added as Wall soundtrack! [new] -- TR#---: new config option "MorePrompt" allowing to turn off confirm on too many msg (kornel) [new] -- TR#---: Angel of Confidence and Angel of Overconfidence (Angel of Haste removed) (game_hunter) [new] -- TR#039: New PowerUp! (kornel) [new] -- TR#025: New AI for formers, barons, teleporting bosses, and spawners (game_hunter) [new] -- TR#---: Exotic weapon: combat pistol (game_hunter) [mod] -- TR#---: All special levels now guaranteed (unless locked out by ITYTD) [mod] -- TR#---: Cancelling mods on AoI no longer consumes the mod (tehtmi) [mod] -- TR#---: rapid fire shotguns now benefit from Trigger Happy (kornel) [mod] -- TR#---: monsters are now subject to normal (variable) firing times (kornel) [mod] -- TR#---: tweaks in level rewards for very good completion, UE now possible without lucky drops (kornel) [mod] -- TR#---: Difficult medals give you easier medals of the same series if you haven't already received them (game_hunter) [mod] -- TR#---: Changes medals that were previously both exclusive and inclusive of each other (game_hunter) [mod] -- TR#---: All current assemblies have fixed bonuses (regardless of mod order) (game_hunter) [mod] -- TR#---: main screen detects beta state (kornel) [mod] -- TR#---: combat, assault and tactical shotgun reload time set to 1.0 (game_hunter) [mod] -- TR#---: player sight is calculated also after his turn - looks better (kornel) [mod] -- TR#---: lots of AI optimization - please report any slowdowns (kornel) [mod] -- TR#---: New rewards in Hell's Arena for Berserk, Impatience, Red Alert, Purity, Masochism, Humanity (game_hunter) [mod] -- TR#---: Armorer badges require 12/24/36/48/all specials, up from 10/20/30/40/all (game_hunter) [mod] -- TR#---: Shorter powerup status names (kornel) [fix] -- TR#---: Using fists on AoB with a weapon equipped no longer gives an inappropriate message (tehtmi) [fix] -- TR#---: Using Angel Arm can no longer remove stairs (tehtmi) [fix] -- TR#---: JC spawns fixed [fix] -- TR#---: Sleep timer precision (add) [fix] -- TR#---: Ballistic armor now gives melee resistance (tehtmi) [fix] -- TR#229: Fixed full reload with ammo pack crash (tehtmi) [fix] -- TR#---: Trying to fire with not enough (but non-zero) ammo is now instant (tehtmi) [fix] -- TR#145: double shotgun and derivative uniques display x2 modifier (kornel) [fix] -- TR#203: OnRemove is now correctly ran if armor is destroyed on player (bug with set armors) (kornel) [fix] -- TR#---: rare bug with possibility to destroy level edge walls fixed (kornel) [fix] -- TR#---: mortem name fixes (game_hunter) 0.9.9.4 [add] -- TR#192: Player Classes added! Marine, Scout and Technician at your disposal! [add] -- TR#---: Scout Master Traits - Shottyhead, Running Man, Sharpshooter! [add] -- TR#---: Marine Master Trait - Survivalist, Bullet Dance! [add] -- TR#---: Technician Master Traits - Scavenger, Entrenchment and Malicious Blades! [add] -- TR#192: classes have now very valuable inherent bonuses! [add] -- TR#193: proper mods finally -- currently only single-level [add] -- TR#025: new AI for imps, mancubi, arch-viles, revenants, arachs and cacodemons, Cyber and JC! [add] -- TR#---: ammo packs! [add] -- TR#218: Proper resistances to damage types! [add] -- TR#---: Something Wicked by Simon Volpert added as Mortuary soundtrack [add] -- TR#---: Of Skull And Bone by Simon Volpert added as City of Skulls soundtrack [add] -- TR#---: three new level events, one of them really fun! [add] -- TR#---: reintroducing Angel of Darkness! [add] -- TR#---: doom menu sound! (can be turned off in config.lua) [add] -- TR#---: ASCII art for AoD, Revenant, Arch-Vile, Pain elemental, Mancubus (tehtmi) [add] -- TR#---: 10 new assemblies [add] -- TR#---: 8 new exotics, 2 new uniques! [mod] -- TR#---: Ammochain nerfed! [mod] -- TR#---: RECOLORING - barons and demons light magenta, cybie brown and chaingun/captain lightred [mod] -- TR#218: revenants have now only 2 armor but resist fire (%25) and bullets (%50) [mod] -- TR#218: imps resist fire (%25), lost souls resist fire (%75) and bullets (%50) [mod] -- TR#218: lava elemental immune to fire damage [mod] -- TR#218: 3 basic armors have some resistances [mod] -- TR#218: 3 basic boots have some acid/lava resistances, but their protection reduced [mod] -- TR#218: some uniques/exotics now grant resistances [mod] -- TR#---: changed the way Berserker works [mod] -- TR#---: combat shotgun minlev now 6, plain shotgun reload time reduced [mod] -- TR#---: Berserk gives +60% resist all, +50 speed and double damage [mod] -- TR#---: balanced some exotics and assemblies [mod] -- TR#---: Angel of Light Travel revamped! [mod] -- TR#---: Intuition-nerf - rangebased, also changed default symbol and color [mod] -- TR#---: items on explored squares visible (experimental) [mod] -- TR#---: bridges are guaranteed on rivers [mod] -- TR#---: lava and acid appear slightly later [mod] -- TR#---: pain elementals appear more often and earlier [mod] -- TR#---: cyberdemons are immune to lava/acid [mod] -- TR#193: removed sandbox [mod] -- TR#---: arena rewards for specific challenges modified a bit [mod] -- TR#---: Armory, Vaults and Spider's Lair have some ammo packs [fix] -- TR#---: fixed Fireangel [fix] -- TR#---: fixed additional door generation on tiled levels [fix] -- TR#---: Armory only complete if Shambler killed [fix] -- TR#---: armor and player name colors fixed at extreme values [fix] -- TR#---: Armory lever indestructible [fix] -- TR#---: lava/acid waves generate both ways now [fix] -- TR#---: proper BB screenshot colors [fix] -- TR#196: single-monster events will appear! [fix] -- TR#161: invincible barrels fixed [fix] -- TR#213: fixed errors with > 255 beings/items on map (tehtmi) [fix] -- TR#210: fixed rocket launcher after altfire (tehtmi) [fix] -- TR#207: fixed duplicate generated uniques (tehtmi) [fix] -- TR#206: fixed lua error for teleports (tehtmi) [fix] -- TR#202: item proto breakage at save/load (tehtmi) [fix] -- TR#198: fixed lua error for explode levers (tehtmi) [fix] -- TR#201: fixed medical/armor Gambler's Shield bug (tehtmi) [fix] -- TR#200: archi levels no longer disconnected (tehtmi) [fix] -- TR#205: cave rivers no longer disconnected (tehtmi) [fix] -- TR#---: lever sound bindings fixed (tehtmi) [fix] -- TR#---: missile targeting ranges fixed (tehtmi) [fix] -- TR#---: shotgun aiming/area fixed a little (tehtmi) [fix] -- TR#221: teleport destination is determined at first use, no in-vault teleporting anymore [fix] -- TR#---: restored the proper placement of status effects on the HUD [fix] -- TR#220: monster groups are placed as groups again (tehtmi) [fix] -- TR#214: overloaded nuclear weapons cannot cover stairs (tehtmi) [fix] -- TR#---: Ammo rooms and vaults now respect difficulty ammo modifier (tehtmi) Помоги нашему сайту на расходы за сервер и качай торренты НЕОГРАНИЧЕННО!Пожертвовать 100 ₽ ![]() Или 2204 1201 2214 8816, с комментарием "Помощь трекеру" Связь с администрацией |
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