Legend of Grimrock 2
Год выпуска: 2014
Жанр: Role-playing, Adventure, Fantasy
Разработчик: Almost Human
Издательство: Almost Human
Платформа: PC
Версия: 2.2.4
Тип издания: Лицензия
Язык интерфейса: английский
Язык озвучки: английский
Таблэтка: Не требуется
Системные требования:
Windows XP
CPU: Dual Core 2.33 GHz Intel or 3.0 GHz AMD,
Memory: 2GB RAM,
Graphics: Geforce GTX 8800, AMD Radeon 4850 or Intel HD Graphics 5200 or better (1GB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolutions 1280×720 and 1024×768,
DirectX: 9.0c,
Disk Space: 2GB,
Mouse, Keyboard.
Описание:
Legend of Grimrock 2 — это ролевая игра в стиле dungeon crawl, отличающаяся современным исполнением и при этом обладающая олдскульным сердцем. Группа из четырех заключенных потерпела кораблекрушение на отдаленном острове под названием Некс. Остров наполнен древними руинами, загадочными храмами и обширной сетью подземелий и шахт. Для того чтобы выбраться отсюда живыми, заключенным предстоит принять участие в серии испытаний, подготовленных зловещим владыкой острова.
1. Установить setup_legend_of_grimrock_2_2.1.0.5.exe
2. Играть
Release Notes for version 2.2.4
– optimized performance of the graphics engine
– added max draw distance option to grimrock.cfg
– optimized input latency especially when frame rate drops below 60 fps
– added touchscreen mode to game options (enables attacking with left mouse button)
– improved dynamic lighting effects when using low quality rendering mode
– bug fix: tomb of guardians puzzle could end up in an incorrect state
– bug fix: projectiles don’t pass through open cemetery gate
– bug fix: a monster standing in a monster blocker square can’t be melee attacked
– bug fix: skeleton archers can be poisoned
– bug fix: projectiles stuck in a fire elemental are lost when the elemental hits the party and explodes
– bug fix: snakes inside force fields can be hit with projectiles
– bug fix: knockback can move the party while falling
– bug fix: spell panel remains open when using bare hands to cast and items are equipped into mage’s hands
– bug fix: loot dropped by monsters is sometimes (very rarely) spawned in wrong square
– bug fix: non-stackable throwing items stack when auto-picked up
– bug fix: removed “invisible” energy potion in shipwreck beach
– bug fix: click zones of menu options in main menu and pause menu are slightly off
Modding:
– improved error handling of illegal object references in scripts
– video *.ivf files are now automatically exported to mods
– added support for drawing portraits using the gui context
– added defineCondition function for creating custom conditions
– added 35 new scripting functions and hooks
– ItemComponent:setGameEffect() now accepts nil parameter
– bug fix: FirearmAttackComponent:setBaseDamageStats() has an incorrect argument type
– bug fix: ProjectileComponent:setCastByChampion() has an incorrect argument type
– bug fix: MaterialEx:setTexture() does not work for standard textures (diffuseMap, specularMap, normalMap, emissiveMap)
– bug fix: calling setDoorState() after the level has been loaded does not work
– bug fix: TeleporterComponent:getTeleportTarget() and StairComponent:getTeleportTarget() do not support multiple return values