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Сообщение 09 янв 2016, 23:10 

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Dead In Bermuda





Год выпуска: 27 авг, 2015
Жанр: Adventure, Survival, RPG
Разработчик: CCCP
Издательство: Plug In Digital
Платформа: PC
Версия игры v1.1 от 18 ноября
Тип издания: Лицензия
Язык интерфейса: Русский,немецкий , aнглийский, французский, испанский
Язык озвучки: Отсутствует
Таблетка: PROPHET




Операционная система: Windows XP SP3 /7/8/10
Процессор: 2.0 Ghz and up
Оперативная память: 512 MB
Видеокарта: Integrated with 128mb of vram
Свободного места на жестком диске: 700mb




Dead In Bermuda — survival-RPG, в которой игрок возглавит группу из восьми человек, выживших после авиакрушения и оказавшихся на таинственном острове в Бермудском архипелаге. Распределяйте задачи, получайте полезный опыт, прокачивайте способности подопечных, и обустраивайте свой лагерь, также не забывайте исследовать окружающую местность и попытайтесь разгадать тайну острова!
Бермудский Треугольник известен всему миру своей таинственной и нехорошей репутацией. В этом месте пропал бесследно не один самолет, не один корабль. Примерно то же самое случается с самолетом, на котором летят наши герои. Их самолет претерпевает катастрофу, вследствие которой наши герои остаются один на один с дикой природой неизвестного острова. В игре Dead In Bermuda им предстоит выживать, находясь на прицеле у нешуточной опасности, которая заключается не только в типичных опасностях необитаемого острова.ПЕРЕВОД НА РУССКИЙ ГРУППА Golden Pen Team Dead In Bermuda Trailer
Are you ready to survive Dead In Bermuda 1.1?
18 НОЯБРЯ - HIMRAHILL
Hi all,

We are super excited and happy to at last release this BIG patch that we have been working on really hard since September, especially because it is FREE.

We were overjoyed to see that nearly 90% of you liked the game, that’s a big achievement for us, but we listened to all the feedback we got. One of the main complaint that was important for us, was that the game after a good, challenging start, became by far too easy, too early. That’s not what we wanted, we want that it keeps you interested enough until the end.

So we focused on correcting that, and added a whole lot of new features that make the game more challenging until the end. We made these changes on our own money, so we couldn’t add game changing stuff, but I think now the game is as we intended it to be, and much more enjoyable.

New players, don’t be scared though: we also added an easy mode, you can activate it at any time in the options menu.

CHANGELOG 1.1

The game is now playable on MAC!

LANGUAGES:
The game is now playable in German and Russian!
English proofread and corrected (Big mega thx to Hubaloo2!)
Some small fixes
NEW FEATURES:
50 new dialogs, mostly for the endgame (day 40+)
Cook Fish & Meat at your campfire! You can now cook without the cooking pot, right from the start, at the expense of fire intensity. (click on the campfire to get the option)
Exploration now carry over the next area, so you don’t lose anymore the extra points. You can even explore several tiles at a time.
Camp stations’ condition now degrades over time! You must repair them from time to time, using resources.
Click on a camp station to “check condition” and repair it.
The station condition is indicated in the HUD by a percentage bar. BEWARE, the percentage indicates a flat multiplier on the efficiency of the station, so it’s rather important.
For example, if the fruit basket would give you 2 to 5 fruits, with its condition at 80% you will get only 1.6 to 4 fruits (80% of the 2 to 5).
The more you use a station, the more it deteriorates. The deterioration value increases over time too.
“Effects of time”: now, the longer you stay on the island, the harder it gets to do some actions:
Some camp stations give less resources.
The negative effects on states become higher. (it gets more tiring to explore the other end of the map)
The characters start getting a bit of depression overnight too.
The effects are not so visible until the very late game (at start, your characters becoming better at doing things compensate the effects of time)
Easy mode: the game getting a bit more challenging, we added an easy mode that you can activate at any time in the options menu. It just decreases the negative states increases, but doesn’t touch to anything else, so you can enjoy the game as it is.
BALANCING:
Completely reworked the balancing
The game should be a bit harder around day 10
And keep being challenging for a longer time until the end
Stealth skillchecks reworked: now they get harder over time, so that a character with 100 Stealth won’t get a 100% chance to avoid monsters anymore
There are also caps: you can’t get lower than 10%, and higher than 90% chances.
Some objects in the jungle have been tweaked: no more infinite uses, and generally less uses of specific actions (but better rewards)
Using the Talk action at the firecamp has a better chance of giving positive opinions between characters.
Don’t forget: depressed characters now have more chances to get negative opinions.
BUG FIXES & OTHER:
A dialog won’t trigger anymore if one character that is mentioned in it is dead.
Added some additional steps to camera panning with arrow keys in the camp.
Don’t forget, you can use arrows and keyboard shortcuts to navigate the game, it makes your life really easier than always drag’n’dropping characters around.
You can also right-click instead of dragging.
And you can use arrows to switch between characters in the Use Item menu and Character Sheet.
Various small fixes.
Corrected a visual bug where you could get the impression that Injury got lower after a monster fight (because the action result decreased your injury more than the fight’s increase)
Improved camp HUD: it now shows more State bars for characters at a station (not only the ones which will increase, but also the ones that will decrease)

Have fun!
-Team in Bermuda

Dead In Bermuda v1.02 + Spanish version!
4 СЕНТЯБРЯ - HIMRAHILL
CHANGELOG

NEW FEATURES:
The game is now playable in Spanish!
Added shortcuts on character’s action wheel: you can now with one click send characters back to camp fire and to resting area, if there’s an available slot.
We also added a dynamic shortcut which sends the character back to its last registered position!
Opinion gains reworked: There are now 3 “states” of relationship, Bad, Neutral and Good, which changes the chance% of getting bad opinions when 2 or more characters do an activity together.
Characters that don’t like each other now have a very increased chance to get bad opinions.
Bad opinions chance% up a bit in every case.
Depression of the characters has a more direct impact on this chance% too. Around 50 Depression average between characters, the chances are very high to get bad opinions.
Added hotkey return + keypad_enter to "fast-forward" when displaying sequential actions results (same as click)
Magnetic drag for share the food.
BALANCING TWEAKS:
Fishing at the camp now increases Depression! (Lots of time to think about their bad situation)
Boosted Hunting at the camp so that it is more balanced with Fishing:
Hunting now gives a bit more Meat, and increases a bit less Fatigue and Injury.
Increased Hunger values of Meat from 5-18 to 8-20.
Decreased a bit Sickness gained by eating raw Fish and Meat.
Increased the base range of Fruits gained from camp from 2-4 to 3-6.
Increased Injury range given by monsters by 150%. They were useless.
Decreased Opinion gains on some dialogs.
Decreased the conditions to get Alejandro/Winters dialog chain.
BUG FIXES:
Fixed a nasty bug which prevented to obtain the last dialog of important chains (and some Achievements in the same time):
Julia/Jacob chain.
Alejandro/Winters chain (I understand now why nobody got this achievement…)
Jacob/Illyana
Corrected a lot of typos. Thx to the people who reported them!
Fighting skill now increases normally when fighting monsters.
Fixed a dialog between Alice and Jacob where their faces were inversed.
Removed condition to do the action “Cut” on Carnivorous Plant.
Added missing HUD info on Fishing and Hunting camp actions.
Fixed tutorial 10/13 step: Auto close the pop up after using an item.
Improved drag characters "ghost" when screen is scrolling.
Fixed a bug where dead characters could be contaminated by Sickness…
Disabled auto save on force-quitting the game during “advancing time”.
Possibly corrected a bug where the game would get stuck while dragging a character.
Corrected a case where you could lose all your characters and continue playing.

What’s next?
German and Italian version on their way.
New dialogs.
Several new features and balancing to make the second half of the game more interesting. The biggest:
Crafted entities maintenance.
Effects of passing time: actions get harder, resources get scarce, depression is building up, and monsters get stealthier.
Cook fish & meat with the camp fire, which uses fire intensity.
Easy mode.
Управляйте состоянием вашей команды: смерть может прийти от голода, усталости, болезней, травм, депрессии и жажды.
Взаимоотношения между персонажами меняются: они могут ругаться, становиться друзьями и даже любовниками.
Создавайте предметы, чтобы усовершенствовать ваш лагерь.
Игра подчиняется собственной RPG-системе: эффективность каждого действия привязана к уровню способности персонажа, его состоянию и мнению.
Исследуйте остров: вас ждёт сотня карт, на каждой из которых — свои награды ...или ловушки!
Высокая реиграбельность: карта, предметы, диалоги, умения и способности ваших персонажей меняются каждую новую игру.
Специальные события в джунглях в стиле «выбери своё приключение».
Легко играть, но тяжело выжить!
Установить, смонтировать образ
Скопировать содержимое папки (внутри образ) PROPHET в папку с установленной игрой
Играть.
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