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Dungeonmans
![]() ![]() Год выпуска: 9 дек, 2014 Жанр: Action, RPG, Roguelike Разработчик: Adventurepro Games LLC Издательство: Adventurepro Games LLC Платформа: PC Версия игры: v1.3a1 ot 26 СЕНТЯБРЯ 2015г. Тип издания: Repack Язык интерфейса: Английский Таблетка: Не требуется Операционная система: Windows XP/ Vista/7/8 Процессор: Pentium IV 2.0 ГГц Оперативная память: 1 Гб Видеокарта: 256 Мб Свободного места на жестком диске: 1 Gb Хороший RPG рогалик от независимого разработчика с большим количеством локаций для исследований и обширным миром. Несмотря на то, что игра находится в стадии разработки, она уже может "дать фору" большинству игр своего жанра. Dungeonmans предлагает современный взгляд на жанр roguelike. Как и в Dungeons of Dredmor, интерфейс и управление адаптированы под людей, а не осьминогоподобных мутантов, кроме того, авторы решили ограничить разгул фортуны в пользу игрового баланса. К примеру, навыки не появляются случайно, их можно выбирать из определенного «древа», как в Diablo 2 и Torchlight, да и сила монстров не подскакивает до совсем уж неприличных высот без предупреждения. Смерть, в полном соответствии с законами жанра, тут безапелляционная — погиб так погиб, — но в тот же мир позволено вернуться в роли следующего героя (элемент, уже ставший штампом). Напоминает Rogue Legacy, только здесь мы отстраиваем не родовое поместье, а академию Подземельных человеков (Dungeonmans), где обучаются Воиновые человеки (Fightermans), Рейнджеровые человеки (Rangermans) и Волшебниковые человеки (Wizardmans). Достижения предшественника влияют на последователей (ранее добытые знания и артефакты учебное заведение бережно хранит), зато и недруг, нанёсший последнюю рану почившему приключенцу, повышается до ранга «босса», становясь начальником всех обитателей своего логова.Перед запуском игры установить данное ПО http://www.microsoft.com/en-us/download/details.aspx?id=13890 Microsoft XNA Game Studio 4.0 Dungeonmans Fightamin D Patch: Achievements, New Gear and Dungeons, Trading Cards! v1.3a ot 26 СЕНТЯБРЯ - [APRO] MADJACKMCMAD Achievements, Trading Cards, Steam-based Hooplah Dungeonmans now contains a wide collection of Achievements to achieve, as well as a full compliment of Trading Cards to collect, Backgrounds and Badges to barter, and Emoticons to FEEL. Earn them by playing your favorite Dungeonmans themed game. New Gear! New variants on weapons and shields have entered the game, as well as a collection of new legendary weapons. Shortbows: Bows with reduced firing range but increased damage. Probably OP. Piercing Polearms: Polearms that do reduced damage to adjacent enemies but extra bonus damage to enemies farther away. Defensive Staffs: Wizard Staff weapons with reduced spellpower bonuses but a flat reduction to damage taken. Elemental Resist Shields: Shields with reduced block and armor but increased resistance to magic damage. 7 new rings. 6 new pieces of Legendary gear. Souldrinking Bolster scrolls, guaranteed to drop from Crypt bosses, give powerful enchantments to your weapons at the cost of your very own Stremf! New Dungeon Type: Fallen Castles Lost in distant forests, one might find once mighty castles that have crumbled and been reclaimed by both nature, and villains of the world desperate to find shelter. These outdoor ruins are excellent sources of Purloined Inventory and Blueprints, as well as densely packed with the monsters you love to crush. Updates and Fixes Pools are interesting finally! Newer, longer-lasting enchantments, more variety, and the occasional monster filled surprise. The Academy Armorer now lets you melt down unlocked gear that can't be Psychotossed. Brigand Cryoduchesses do less bleed damage with Outlaw Shank and also fire the Shank slightly less often. Mid level bosses no longer have health in the 18k range, but they remain tough and damage output has not been nerfed. Weapon and Armor racks now toss loot around like treasure chests do. UI Fixes including dialog boxes not working properly with the mouse. Fallen Dungeonmens Pyres are appearing again for heroes level 10 and higher. Fixed a crash with Necromanser poisons and level transitions. Invisible monsters shouldn't draw on the map any longer. v1.2.04: Bosses, Ancient Kings and Warlords HP increased from 300% to 1800% depending on monster level. Warlords now drop special weapons and items based on their Warlord class. These items are Tier 4+, and scale based on the level of the Warlord. Others: Hot key weirdness with Psychomanser powers has been fixed Throwing someone in the ocean shouldn't crash the game, or be possible. Equipped weapons and armor won't be used for Warbending or Towering Will of Iron. Bosses correctly start with full health. Crazy ass multipliers on Ancient Kings have been fixed. Monsters shouldn't have 6 figure health pools until well into Amaranth Pandemonium. They were also multiplying every time they were loaded, meaning if you went up and down the stairs on a level with an AK, you'd multiply their health by x5 or x6 every trip. Balance Changes Block and Parry are now calulated before Dodge, which will raise the likelyhood of counterattacks from powers such as Tempo and High Guard. Dodge is capped at 90%-- every enemy has at least a 10% chance to hit you. New Armor enchants have been added for Tier 2 and 3 Bolster scrolls. No longer will you be stuck with Deft, Fluid and Sturdy. Searing Bloodragers now do 40% less damage. Battle Fervor no longer replenishes Stamina on kills. Purpleated Trigers now have a level scaling range of 12 to 15, instead of 15 to 15. Whoops. Enemies with multiattack powers can now be blocked, parried and dodged. Block and Parry are now calulated before Dodge, which will raise the likelyhood of counterattacks from powers such as Tempo and High Guard. Dodge is capped at 90%-- every enemy has at least a 10% chance to hit you. New Armor enchants have been added for Tier 2 and 3 Bolster scrolls. No longer will you be stuck with Deft, Fluid and Sturdy. Searing Bloodragers now do 40% less damage. Battle Fervor no longer replenishes Stamina on kills. Purpleated Trigers now have a level scaling range of 12 to 15, instead of 15 to 15. Whoops. Volatile Liquidity consumes all Deadpulses, and still is a bad power. UI Improvements Right Click / Right Thumbstick Press now provides a context sensitive drop down menu of movement or inventory options. Right Click also includes Click To Move, if you like that sort of thing. Lots of cleanup in the stats screen, including finally pinning down the minor variance in average damage. I think. "Extra Action!" is displayed in the buff/debuff list over the stat block when you have 200 or more AP to spend. Bleed Resist is now displayed in the UI. Brand new art for Tower dungeons, and improved tilesets for Gray Dungeons, Crypts and Towns. Bleed Resist is now displayed in the UI "Extra Action!" is displayed in the buff/debuff list over the stat block when you have 200 or more AP to spend. Bug Fixes I Am Death Incinerator!, Rocks Fall, and Punk Molotov crashes fixed. Rare Banner crash fixed. Rare World Gen hang fixed. Tightened up restrictions on invalid character names to prevent crashes. Armor Passives are now disabled if not wearing the correct armor. Global resist penalties / bonuses no longer apply twice. Specifically, Pneumatized now has the correct 15% penalty and not 30% to all damage taken. Bleed resist powers (such as Bloodglue Brew) now give 9001% Bleed Resistance instead of 100%. Bolster Scrolls are now only usable on the appropriate item types. One Stood Against Many buff now correctly modifies outgoing and incoming damage. Anavrin now correctly misses every time. Saving and loading during a Traplord battle no longer causes the Traplord to enter an unbeatable state. Upgraded Libraries now correctly spawn books for new Dungeonmens at the Academy. Refreshments Are Served is no longer named Rapier Wit. I Am Death Incinerator!, Rocks Fall, and Punk Molotov crashes fixed. Rare Banner crash fixed. Rare World Gen hang fixed. Tightened up restrictions on invalid character names to prevent crashes. Armor Passives are now disabled if not wearing the correct armor. Global resist penalties / bonuses no longer apply twice. Specifically, Pneumatized now has the correct 15% penalty and not 30% to all damage taken. Bleed resist powers (such as Bloodglue Brew) now give 9001% Bleed Resistance instead of 100%. Bolster Scrolls are now only usable on the appropriate item types. One Stood Against Many buff now correctly modifies outgoing and incoming damage. Anavrin now correctly misses every time. Saving and loading during a Traplord battle no longer causes the Traplord to enter an unbeatable state. Upgraded Libraries now correctly spawn books for new Dungeonmens at the Academy. Refreshments Are Served is no longer named Rapier Wit. Dungeonmans Update 24 April 2015 24 АПРЕЛЯ v1.1d: One New Monster. Bee careful! Fixing the audio bug that's been causing some of you to be unable to launch the game. Lance of the Scroboss is now a one-handed weapon. Many stability issues improved. Fixed crash for some Finite Dungeon gear that would hit non-US players. Fury Felled A Thousand Foes no longer does ridiculous broken amounts of damage. Lizardmans Pope crash fixed. Lizardmans Pope updated and scaled. - Ничего не вырезано| Ничего не перекодировано - Пропатчено до версии v1.3a1 ot 26 СЕНТЯБРЯ - Время установки 1 минута - Автор Репака Armeniac Установить, играть. Горячие Новинки Аниме-игры Action Файтинги Шахматы RPG Aркады Логические игры (головоломки, pаззлы, викторины, карточные игры и пр.) Приключения и квесты Квесты в стиле "Поиск предметов" Стратегии Спортивные симуляторы Автосимуляторы и гонки Космические и авиасимуляторы Другие симуляторы Action (Старые игры) Приключения и квесты (Старые игры) Стратегии (Старые игры) Agapan Alter A.I.L.A. 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