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Assassins
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Arma 3
![]() Год выхода: 2013 Жанр: Action, Tactic, 1st Person Разработчик/Издательство: Bohemia Interactive Язык интерфейса: Английский + Русский Язык озвучки: Английский Тип издания: RePack Таблетка: Вшита (3DM | LumaEmu v1.6.9 by Steam006) Операционная система: Microsoft Windows Vista / 7 / 8 Процессор: Intel Core i3 2.66 GHz Оперативная память: 2048 Mb Звуковая плата: Аудиокарта, совместимая с DirectX 9.0с Графический ускоритель: 1024 Mb, OpenGL 2.4 Свободное место на HDD: 15 GbArma 3 - это новый виток в жанре тактических военных симуляторов. Можно потратить 20 минут пробежав пол карты и поймать пулю от снайпера и всё, - начинай сначала. Очень натуральный симулятор. И теперь легенда: ...После нескольких лет изнурительной войны, Европа стала последним пристанищем ослабленных в боях сил НАТО. Остров Стратис захвачен противником с ближнего Востока и его завоевание даст гарантированное превосходство НАТО в данном регионе. Началась операция «Магнитуда»: небольшая группа специально подготовленных солдат вместе с учеными под прикрытием отправляются на остров в Средиземном море. Миссия под угрозой краха! Команда практически полностью уничтожена, а главного героя, капитана Скотта Миллера, выбрасывает на берег вражеского острова. Завершить операцию в его силах, но на его пути встают все опасности современных военных действий, безжалостная окружающая среда и численное превосходство врага. Обдумывать придется каждый шаг! ЦитатаКто-то писал: Game Update: 1.44 (BattlEye Service, Open-source PhysX, Netcode Optimizations, Launcher Improvements)Added: Healing other characters now has its own animation Added : Another height to Weapon Deployment Added: Amphibious vehicles have a proper gearbox for water movement Added: DLC Content Browser can now be closed using the same shortcut as for opening (LShift + P) Added : Stomper RCWS and variants are available in Virtual Garage Added: "Default" faction Added: Possibility to override both mission config and respawn template respawn delay by using: missionNamespace setVariable ["BIS_customRespawnDelay", 60] Added: Respawn delay can now be dynamically overridden in scenarios Added: The profiles containing a huge variable BIS_fnc_diagAAR_data now trigger a performance warning which offers an option to wipe it out when the pause menu is displayed Added: Camouflaged face variants from standard profile faces, not available in profile selection, seen on full ghillie snipers Added: Localized indicators in Virtual Arsenal Added: buoyancy = 1 property and value for all models that use buoyancy Added: Command bar icons for launchers Added: New config parameters for setting the color of text on the right side of ListBox and ComboBox items Fixed: VR Garage error Fixed: Cannot try a vehicle once you've clicked on a UAV in Garage Fixed: FD vehicles did not have their direction / speed reset on restart Fixed: Screen would sometimes fade in, in MP, before it was supposed to (Showcase FFV) Fixed: Wrong class name in the model.cfg of M320 camo Fixed: Proper names for new music tracks Fixed: FPS drop in the respawn menu when too many inventory load-outs are present Fixed: Dust created on the water surface when SDAR was fired underwater Fixed: Muzzle flash of Panther GMG was not visible at a low framerate Fixed: MBT main cannon zeroing didn't work for the highest values Fixed: High caliber rifle ammo was able to pass through the VR Gorgon Fixed: Sound of the bounding mine trigger Fixed: Silenced Rook 40 sound inside buildings Fixed: Pre-loading of textures for the stance indicator Fixed: VR Garage vehicle position was sometimes incorrect Fixed: VR humming was missing from Arsenal Fixed: Arsenal error Fixed: When changing crewed vehicle type in Garage, crew in the new vehicle was using an incorrect shader Fixed: Vehicle crew in Garage sometimes left the vehicle Fixed: Cargo positions in some vehicles in Garage were duplicated Fixed: Displaying of usage statistics in DLC Debriefing for models whose path is missing a .P3D extension Fixed: Start-up timer animation exploit - sit down and salute disabled Fixed: Hitting ‘Enter’ to save a vehicle didn't work Fixed: FIA Quad Bike has a proper woodland texture variant Fixed: It was possible to make the right glass of the Offroad levitating in the air Fixed: The components (animation sources) of the Offroad took long to show / hide themselves Fixed: Zeus wasn't able to put bipods to ammo boxes Fixed: Binoculars switch while moving forward, crouching with your weapon lowered (both rifle and sidearm) Fixed: Missing muzzle flashes for the GMGs of RCWS turrets on M4 Scorcher and 2S9 Sochor Fixed: “Support” markers were visible in the editor Fixed: Attenuation for commander and gunner positions of the Strider / added bush collision Fixed: Default coordinates were missing in RscListNBox Fixed: Added sound for walking - crouched - with lowered sidearm Fixed: BIS_fnc_getParamValue didn't work when paramsArray was undefined Fixed: Drivers of randomized Karts now have the appropriate uniform and headgear Fixed: ZSU-39 Tigris commander's turret was not rotating in external view Fixed: Cleared paths to non-existent and unused SFX samples Fixed: BIS_fnc_diagAARRecord is no longer called automatically to avoid accidental profileNamespace spam (scenario designers can still call it manually for debugging purposes) Fixed: Commanders of the Strider no longer have the manual fire option Fixed: Vermin has a magazine with red tracers at the end by default, added tracer magazines for all colors (http://feedback.arma3.com/view.php?id=21399) Fixed: L / BL / B / BR rifle lowered movement binocular switch (http://feedback.arma3.com/view.php?id=23349) Fixed: Zamak first set of rear wheels didn't change into destroyed shape Fixed: Cropped Singleplayer tab text in Czech translation in the DLC Content Browser Fixed: Missing link to silenced interior tail for automatic shooting of Katiba Fixed: Wrong samples linked for silenced shots in automatic fire mode of MX Fixed: Unarmed version of PO-30 Orca didn't have countermeasures Fixed: RCWS versions of Stomper / Saif now have distinguishable tracers per side Fixed: AI can now correctly see through ground floor windows of shops Fixed: The iron sights on the MMG_01 (Navid) are now being hidden when an optic is attached to avoid model clipping Fixed: The animation source AddGunHolder was not defined in the config of the Mohawk Fixed: Arm-shields of the AAF heavy vest to fit with BLUFOR / OPFOR Fixed: When exporting from Garage when there is no animation source to change, the export will force the default state of the animations (instead of a randomization) Fixed: Static HMGs now have distinguishable tracers per side Fixed: Wrong assignment of the flashlight in Showcase AAF Fixed: Wheels on the Zamak that were clipping through the model Fixed: Self-healing animation speeds to avoid sound desynchronization Fixed: Greyhawk had a broken damage indicator in vehicle info Tweaked: Weapon Deployment heights regarding new engine behavior Tweaked: Many translations for Marksmen Tweaked: FD12 - Medal times nerfed based on play testing Tweaked: Lowered the volume of the music to not overwhelm the voice-acting (Showcase FFV) Tweaked: Music for Marksmen Tweaked: Stance Indicator - ‘can deploy’ and ‘rested can deploy’ separated Tweaked: Fire particle effect for Fireplace and Campfire Tweaked: Minor tweaks in VR courses Tweaked: Smoke screen for Strider and Ifrit Tweaked: Centered all Zamak models Tweaked: Adjusted ambient animals density Tweaked: Refactored weapon deployed actions Tweaked: Defined Inverse Kinematics for warming up animations (plus tweaks and optimizations) Tweaked: Improved launcher sway in all stances and also optimized the differences between walking and tactical pace in crouch with a launcher Tweaked: Marksmen characters re-factored Tweaked: Cleaned radio static from clicks and fade in and fade out applied Tweaked: Slightly increased Zafir's inertia coefficient to better correspond with the gun's weight Tweaked: Shadows of the xH-9 family of helicopters Tweaked: Volume of closure samples for MX Tweaked: Positions of optics on Navid Tweaked: Some OPFOR Recon soldiers got LBV Harnesses instead of obsolete ELBV Harnesses Tweaked: Configured countsForScoreboard for base classes Tweaked: Sound for Check Point Clear used in Firing Drills and Time Trials Tweaked: Dirt runways were not producing dust effects and now are Tweaked: Configured isLockingDisabled to disable locking and targeting on House_F, FloatingStructure_F and Lamp_base_F Tweaked: Vermin magazines tracer variants localized Tweaked: Changed audibility of footsteps Tweaked: Changed names of samples for swimming Changed: External camera position for static laser designators Changed: Default muzzle flash of ASP-1 Kir to be on par with other suppressed weapons Changed: Disabled Sling Load Assistant for Taru helicopters with pods Changed: ELBV Harnesses are not visible in the game anymore, since they are now obsolete. LBV Harnesses can be used instead. Changed: BIS_fnc_initVehicle_textures is no longer defined by the VhC function because it was a duplicate of the command getObjectTextures Removed: Obsolete backpacks containing parts of non-existing autonomous weapons Removed: Surplus items from CfgPatches Removed: CA_TextReserved class from RscDisplayConfigureAction.hpp (label about reserved keys) Removed: FlareLoop effect from the editor Новый игровой движок позволяет управлять боевыми действиями с невиданной ранее реалистичностью. Теперь появилась возможность погружаться под воду! Разнообразие вооружений — от «классических» АК-74 и М-16 до еще не вышедших в серийное производство прототипов. Объединив все положительные качества предшественников, с эволюционно новым движком и возможностями, ARMA 3 предоставляет игроку ни с чем не сравнимый опыт тактического боя. Создавайте собственные игровые сценарии, используя простой и интуитивно понятный редактор миссий. Основное Установи и играй! За основу взята лицензия Steam (ID: 107410) EN/RU Инсталлер Оставлены языки EN/RU Запуск игры с рабочего стола Качество аудио 100% Качество видео 100%Дополнения Zeus Karts Helicopters MarksmenПрочееПрисутствует таблетка для мультиплеера LumaEmu v1.6.9 by Steam006::Релиз от SpaceX:: Помоги нашему сайту на расходы за сервер и качай торренты НЕОГРАНИЧЕННО!Пожертвовать 100 ₽ ![]() Или 2204 1201 2214 8816, с комментарием "Помощь трекеру" Связь с администрацией |
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