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Сообщение 20 сен 2015, 19:54 

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В Тылу Врага: Штурм 2 Год выхода: 2014
Жанр: War, RTS, Tactics
Разработчик/Издательство: Digitalmindsoft / Softclub
Язык интерфейса: Русский
Язык озвучки: Русский
Тип издания: RePack
Таблетка: Вшита (HI2U / RELOADED) Операционная система: Microsoft Windows 7 / 8
Процессор: Intel Core™ i3 2.66 GHz
Оперативная память: 2048 Mb
Звуковая плата: Аудиокарта, совместимая с DirectX 9.0с
Графический ускоритель: 1024 Mb, OpenGL 2.4
Свободное место на HDD: 6 GbВ тылу врага 2: Штурм — Продолжение знаменитой стратегии. Вас ждут новые режимы одиночной игры, в которых вам предстоит принять участие в разнообразных военных операциях – от грандиозных танковых сражений до скрытных снайперских диверсий. В мультиплеере вы сможете помериться силами с соперниками на новых многопользовательских картах форматов от «1 на 1» до «4 на 4». А новый командный режим для 16 участников («8 на 8») позволит испытать свое мастерство в масштабных и зрелищных сражениях на огромных, детально проработанных картах. Кроме того, доступны новые виды камуфляжа, варьирующиеся в зависимости от времени года и типа ландшафта на поле боя.
ЦитатаКто-то писал:
Patch 23
3.201.0

Added DX11 support
Added Unicode support
Added depth of field
Added soft particles
Added HDR glow
Added a button for single player menu to play a skirmish with bots
Added color overlay/shading
Added a message to the console when a player leaves
Added material glow strength setting
Added Rim Light video option
Added Rim Light to units only
Added new zlib and reworked zip stream implementation
Added the ability to change video adapter through options menu
Added multiple window support for vehicles
Added extended debugging info on error messages
Added new splash and main window style switch
Added load map.info for coop missions
Added separator to lobby chat context menu
Added warnings on fsm state change errors
Added background to multiplayer game hint
Added separator to session context menu
Added unit name in hints
Added some api methods for bots
Added range support for movement order
Added smiley menu
Added debug info when bots capture flags
Added new Bitmap Font Generator bin file format with Unicode characters support
Added graphic options presets support (please use it before playing with new patch for better performance)
Added advanced debugging
Added right mouse menus for players in session slots
Added the inactivity_timeout changeable though the gamemode .set files
Added version change detection
Changed distance filter value storable
Changed AI vehicles must stop driving on enemy contact and only continue to drive if enemy is out of range or no enemy visible
Changed caching for steam clan chat users/messages
Changed flag points now flash when they are being captured or lost
Changed XP calculation to add extra 25XP if user score is above 5
Changed split inform range parameter
Changed grenade avoid logic
Changed units now re-equip their last item after healing themselves, repairing or placing a mine
Changed maximum sound file played instances is now 10
Changed sound anti-reverb cutoff is now 20 ms
Changed enabled XP and unit lock in LAN games
Changed game sync manager so that it saves snapshots for more precise state managing
Changed disappearing parts use dithered transparency
Changed healthbars, silhouettes, squad icons and damage messages to be disabled when the scenario camera is running
Improved debugging trackers
Improved Steam voice chat
Improved specular settings
Improved code dealing with version numbers
Improved mod apply and game startup speed
Removed common texture MIP auto-generation and DXT compression
Removed the manual input reset on collision
Removed multiple frame/animated bitmap atlasing
Reworked profiles and options
Fixed always center "restore changed resolution" dialog.
Fixed compare statistics display
Fixed report messages not using PushSystemMessage
Fixed crash during autojoin to unknown map
Fixed crash when trying execute unknown actor action
Fixed not initialized field in session client
Fixed crash on Host Game when one of game modes does not have assigned maps
Fixed view-space z reconstruction setup
Fixed if you create new map, map borders are not adjusted to the map size
Fixed mirrored normalmap support
Fixed grass update on fog of war state change
Fixed silhouette rendering for units behind the vehicle windows
Fixed that event log was still visible in menu
Fixed crash on game launch
Fixed mesh group update on silhouetted objects
Fixed mismatched allocation/deallocation in mesh
Fixed incorrect winner in cooperative
Fixed not initialized dialog position
Fixed halo occlusion by alpha-tested geometry
Fixed halo occlusion by player's units (when silhouettes are on)
Fixed access violation when no messages available
Fixed crash on game shutdown
Fixed out of sync on light creation
Fixed possible out of sync source on repair order start
Fixed chat button not being disabled for spectators
Fixed incorrect networking packet size calculation
Fixed crash on steam profile synchronization
Fixed that sessions info button if game versions mismatched wasn't disabled (could lead to crash)
Fixed incorrect toWide with large input data
Fixed that vehicles got damaged while driving through objects
Fixed that the spamfilter was active in session chats
Fixed window size calculation
Fixed removed redundant render reinitialization during game startup
Fixed scene fader size
Fixed do not try scan old replays
Fixed sorting order in chat
Fixed memory leaks on postprocess render layers
Fixed crash with inactive combobox
Fixed crash with invalid shadow type
Fixed preview render during savegame
Fixed crash on concurrent resource file access
Fixed crash in minimap control
Fixed incorrect square math for degenerate triangles
Fixed invalid file type
Fixed incorrectly initialized structure
Fixed particle generator being reset when have active particles
Fixed delete empty files after syncing if I/O operation failed
Fixed for copying entities with boarder animation in editor
Fixed do not ping client with different game version
Fixed game sometimes freeze on minidump creation
Fixed workshop downloading (xx.x%) wasn't displayed correctly
Fixed possible division by zero bug in CrewAbility
Fixed actor panel not updated properly
Fixed mod maxGameVersion check
Fixed window position not saved properly
Fixed set texture quality before scene load
Fixed textures not reloaded on video profile change
Fixed a bug that causes a crash if you are in the ranked leaderboards
- Улучшенная поддержка многоядерных процессоров, улучшенная шейдерная технология.
- Переработанный интерфейс – добавлена статистика уничтоженных боевых единиц и значок информации об отряде.
- Новый интерфейс для многопользовательской игры.
- Усовершенствованный искусственный интеллект.
- Новое графическое воплощение предметов в инвентаре, переработанные модели транспортных средств.
Основное Установи и играй!
За основу взята лицензия Steam ver 3.201.0 | Complete Edition (ID: 244450)
EN/RU Инсталлер
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Качество аудио 100%
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