http://www.jaggedallianceflashback.com/forum/27/5367 Changelog
1.0.4
- Added new in-game usable items to regain hitpoints and/or boost morale, action points and energy: Adrenaline Shot, Regen Boost, Beer, and many more.
- Balancing: Healing over time takes now longer, healing with a Doctor is faster. Also, San Hermanos is now a sunnier place.
- Added "FocusedAimingAPMultiplier" and "SuperAimingAPMultiplier" : 2.0 to GameRuleSettings.json to make it available for modders
Bugfixes
- Enemy attacking Squads now use correct spawn zones
- Level-Up and stats-gain now calculated correctly. If you already leveled up - you should be ok.
- Fixed a bug in Sector C10 when being attacked by AI
- Fixed bug on Mac OSX with non-native resolutions that prevented people from starting in fullscreen
- Fixed prices for Mercs in german translation
- Fixed Glenn trigger happening more than once
- Fixed Krasnodar Trigger for sector clear
1.0.3
-Fixed Bug that would cause some old savegames to not load correctly
1.0.2
Improvements
-Added German localization
-Interrupt mode doesn’t stop for unit on the beginning of the turn
Bugfixes
-Fixed some game-crashing bugs
-Fixed loot container’s opening position
1.0.1
Bugfixes
-Fixed & Uploaded Linux version
-Tweaked Weapon sizes in-game
-Fixed game crashing bug when dying from defending player controlled Sector
-Fixed a bug that would hide the movement cursor & AP range feedback after displaying the weapon graphs
-Fixed visual bug for defending Militia consisting of 15 Units
-Fixed duplicate buttons on Rolodex
-Fixed exception when exchanging items in quickslots
-Fixed bug Unit not falling to prone when unconscious
Balancing
-Slightly increased droprate from enemy Soldiers
-Counter-Attack Squads and Patrol Squads take longer to spawn & re-spawn
-Adjusted various weapon stats
-Increased Militia Strength
1.0.0
First public release