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valeri[µ]
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Ziggurat
![]() Жанр: Экшены, Инди, Ролевые игры Разработчик: Milkstone Studios Издательство: Milkstone Studios Сайт разработчика: http://www.milkstonestudios.com Язык интерфейса: Английский Платформа: PC Системные требования: OS: Windows XP/7/8 Processor: Dual Core processor Memory: 2 GB RAM Graphics: DirectX 10 capable hardware DirectX: Version 9.0c Hard Drive: 800 MB available space Описание: Ziggurat - dungeon crawling FPS с случайно генерируемыми сценариями и событиями. Вас ждут десятки опасных врагов, крутые боссы и множество мощных заклинаний, которые Вам помогут в покорении Башни Зиккурата, но с начала их надо найти и изучить. В начале августа разработчики показывали Ziggurat на игровой выставке Gamelab 2014 в Барселоне. Игру смогли опробовать чуть больше 100 человек и разработчиков удивил один факт. Один из базовых врагов, которого игроки могли встретить повсеместно на уровнях Ziggurat, кокатрикс (василиск), оказался в 4 раза опаснее чем этого ожидали ребята из студии Milkstone Studios, убил в общей сложности 34 игрока. Легко не будет точно! Доп. информация: Установи играй Релиз от Update 16: • Fixed checkbox telling on what difficulty you've won the game with each character being shown when the character is still locked. • Mitigated some FPS spikes that were introduced in Update #14. • Fixed wand card descriptions. • Added Hungarian language • Improved state effect shaders so it doesn't look weird when enemies are moving. • Cockatrice: Increased threat value to better reflect their performance • Slime / Green slime: Reduced threat value to better reflect their performance • Necromancer: Reduced threat value to better reflect their performance • Flying armor: Reduced damage inflicted by fire • King Blob: Reduced damage inflicted by area attack and big projectiles. • Examiner Cepheus: Increased health • Scarab Staff: Reduced mana usage • Staff of Atlantis: Increased mana usage • Viper fangs: Reduced mana usage • Dark Cannon: Reduced fire rate and damage • Porcupine bomb: Reduced fire rate, Increased mana usage, reduced number of spikes per grenade • Dragon's Bile: Increased mana usage • Mana Burst: Reverted to triple mana usage • Enraged: You no longer lose health when selecting this perk. • High Stakes: Increased chance of success. • Bloodlust: Reduced a bit effectiveness. Update 15: • New Level 1 Boss: King Blob (name's not necessarily final). It'll probably need a bit more balancing, it's probably easier than the other L1 bosses right now. • Each character has now a slightly different wand (still weaker than most standard weapons). • Added sounds to the alternate fires of some weapons • Your current health / mana numbers are shown in the character details screen • Fixed some issues with water reflections that were introduced in the previous update. • Added a warning when trying to start a new game, and there's a saved game. • Other minor bugfixes Update 14: • All weapons have now a secondary fire mode (Right click by default). It's usually a stronger variation of the attack, or a special shot that induces state effects. • Some changes that should improve performance, specially on bigger levels. This may have caused some bugs here and there, please report if you find anything. • A small improvement in water rendering performance on high levels of detail. • Minimap icons are now properly shown when Rotate map is enabled. • Added models, sounds and effects for the weapons added in the last update • Bosses can now be poisoned. • Increased poison damage over time • Shrines won't be activated if you can't pay the price, instead of punishing you. • Reduced number of Kobolds spawned by Poloko. • Drops, weapons, etc shouldn't slide that much, so they won't fall into lava in Challenge rooms. • Shielded Skeletons aren't allowed to be Green champions. • Reduced a bit the damage hitbox for Shielded skeletons. Update 13: • Two new enemies: Slime and Green Slime • 7 new weapons. Most of them are still in the works and haven't been properly balanced. Feel free to comment on the forums • 5 new perks. Their card hasn't been drawn yet. • Changed the way perks are selected on level up, now you may have to choose between two upgradeable perks. • The mouse should be trapped while playing on windowed mode (only on Windows) • Enemies on obelisk rooms can drop health items as in normal rooms (but not experience) • Obelisks have less health on higher levels • Fixed some ragdoll physics weirdness • Should have improved performance a bit on specific situations • Mouse buttons can be remapped • Fixed some pending achievement issues • Balanced enemies: • Carrots: Reduced threat value • Mini Golems: Increased threat value • Skeletons: Increased threat value, Reduced fire rate • Skeleton sentries: Increased threat value, Reduced fire rate • Shield skeletons: Increased attack area and speed (still easy to dodge, but not as easy as before). • Armor and Flying armors: Attacks at point blank aren't instantaneous. • Demons: Reduced their homing attacks tracking power. • Cockatrices: Reduced a bit hit damage. • Fire Mortar: Increased damage area. • Fixed some issues with obelisk particles • Now weapons are shown on the character details screen • New corridor variations Update 12: • Fixed Save & Quit not properly storing the current level. • Reduced a bit the chances of bad effects in shrines. Update 11: • New high level enemy: Bone summoner, very dangerous. Probably too dangerous right now, be warned! • Added a hint when you approach a shrine so you know what's going to happen • Permanent shrine effects are shown on the player details screen • Done some changes to character classes for better balance and differentiation • State effects: Removed Burn state effect, adjusted some other weapons. • Added a more visible indication that a drop is going to disappear • Added an option to disable game tips (still not fully functional) • Fixed some Amulet HUD bugs • Improved sounds and visuals of many weapons • Fixed some issues with the new achievements • Changed how Regeneration perk works. • Added lots of new shrine effects • The number of kills required to unlock an entry in the bestiary is shown. • Removed autosave and added a "Save & Quit" option between levels. • Removed Attract mode. • Increased drop rate when breaking decorations • Challenge rooms with moving platforms have now more stones and logs in the lava so it's easier to go back to the start. Update 10: • New room type: Shrine rooms. On these rooms, you may pray the gods for assistance, and offer a health / mana sacrifice. • Added state effects, such as freeze, poison, fire, etc. to some weapons. • New perks and amulets • Flying enemies now use pathfinding, they shouldn't get stuck that usually. • Increased the amount of perks initially unlocked. • Added more achievements. • Reduced a bit New Game+ difficulty • Changed "New Game+" to Hard, to better reflect its actual meaning. • Improved visuals of Skeletons. • Amulets have now its own 3D model. • Changed amulet icons on the HUD so they are similar to the weapon icons. • Improved boss intros with particle effects and sounds. • Added a few new rooms. • Fixed minor issues with the amulet HUD • Added new Lore texts Update 9: • Исправлено перемешивание названий модификаторов комнат "Выдохся" и "Адреналин"; • Исправлен неправильный эффект модификаторов комнаты "Красный/синий/зелёный кристалл"; • Исправлен неправильный эффект модификатора комнаты "Двойник"; • Исправлен эффект модификатора комнаты "Инкубатор", мешавший врагам подходить на расстояние атаки. • Исправлены проблемы с поиском пути, вызывавшие падение FPS в новых комнатах мостов; • Бег можно отменить нажатием A/D (или похожими); • Исправлена неверная работа экрана выбора персонажей; • Улучшена графика скелета с щитом; • Змеиный посох - немного уменьшена скорость снаряда, немного увеличен разлёт выстрелов; • Огненный миномёт - увеличена дальность выстрелов; • Череп Ксанатоса - уменьшен расход маны; • Скелет - немного увеличен уровень угрозы для соответствия фактическому поведению; • Красный скелет - немного увеличен уровень угрозы для соответствия фактическому поведению; • Скелет с щитом - его атака теперь немного быстрее (всё ещё легко уклониться, если места много). Update 8: • 3 New enemies: Skeleton, Red Skeleton and Shielded Skeleton . They are not 100% complete on the art side, but should be playable. • Room fights have now a chance of getting modifier that will heavily affect combat conditions. • Added lots of new corridors between rooms, some of them with special surprises. • New champion type: Invisible (similar to Mental difficulty in Serious Sam). • Added a few new rooms. • Improved lighting and visuals on Challenge rooms. • Bosses should not regain health when respawning Minions (except Poloko) • Improved a bit pathfinding. Not perfect yet, but enemies shouldn't get stuck on stairs that frequently. • Minimap can be set to rotate with player in game options. • Amulet charge is kept when you drop it and pick it up later. • New amulets are found totally charged. • Finished visuals and sound for the weapons added in the last update • Improved models for moving platforms • More tips and stats on the loading screen • Character selection is sorted so unlocked characters are shown first. • Last character and difficulty selected is saved. • Lots of bugfixes Update 7: • Added Easy mode. It increases drop effectiveness and reduces the number of enemies on most encounters. • Added New Game+, unlockable for each character. This mode has 6 levels and is way more difficult than the standard mode: Less experience, less drops, and more damage from enemies. It's probably too difficult, but we'll wait for user feedback before reducing it. • Adjusted some amulet energy requirements to better fit their effects. • Amazon,Sage and Golden amulets - They now give a decent amount of mana in addition to increasing fire rate. • Fixed issue with Magnetic amulet and the Portal key • Amulet effects are reset when switching levels. • Changed spawn behavior so bosses aren't as vulnerable when spawning them. • Boss Sir Arthur - Increased speed, reduced movement time, increased health • Boss Gunkarr - Added some AoE damage to the sword attack. • Boss Poloko - Now he recovers a bit of health when spawning enemies. Increased speed of his attacks. Removed some columns of the room so there's less cover from attacks. • Boss Amanda - Increased leading time for attacks, increased health a bit. • Boss Percival - Reduced a bit attack damage • Boss Adam - Removed arcs that blocked AI pathfinding, now Adam can spawn Mini Golems too. • Boss Ignus - Added more obstacles in the room. • Boss Bastian - Increased speed of his short ranged attack, reduced attack delay • Boss Examiner Cepheus - Many changes to increase difficulty: More speed, less delays, more attack variety... • Added female voices for female characters (Bard). • Added 3 new weapons - Skull of Xanatos, Flame Mortar, Serpent Staff. The art isn't fully done yet, but they should be playable. • Increased number of standard rooms per level by 1. • Changed Death Pact perk effect so it lasts a while. • Perk selection screen cards are now shuffled. • Fixed instancing issues, the game *should* run a little better. • Added some decoration to challenge rooms, and fixed minor issues with them. • Added new model for challenge reward item • Improved visual and sound feedback for amulet interactions • Fixed some grammar issues with texts. Update 6: • Weapon - Catapult of Doom: Reduced mana usage. • Weapon - Fireweaver bombs: Increased mana usage. • Weapon - Dragon's bile: Increased mana usage. • Weapon - Divine wrath: Increasd damage and mana usage. • Reduced Seer experience boost • Enemy - Cockatrice: Increase a bit time between jumps • Enemy - Basilisk: Slightly increase damage and reduce fire rate • Enemy - Funghi: Slightly reduce health • Enemy - Golem: Slightly increase health and threat value • Enemy - Golem mini: Reduce damage • Enemy - Orc: Slightly increase threat value • Enemy - Armor: Slightly reduce damage • Enemy - Demon: Reduce long range projectiles speed • Enemy - Flying Armor: Reduce fire rate • Increased trap damage on Hazard rooms • Fixed ending sequence not starting properly Update 5: • New optional challenge rooms, with punishing platforming sections, and big rewards if you manage to get to the end. • New feature: Amulets. They can be found in challenge rooms and treasure rooms, and have powers that can be activated by pressing the E key. Some powers last some time, such as double damage, and others are applied instantly. • Currently the amount of amulets is a bit low and, although they are useful, their powers aren't that interesting. We plan on doing more amulets with more specific behaviors in the future. • Bestiary should properly work now. • Now you can switch to the last weapon you selected by pressing Q. • View bob/zoom while sprinting can be disabled in game options. • Reduced zoom out while sprinting on high FOV settings. • Treasure boxes can now give perks, just like secret rooms. • Improved the ending cutscenes. Update 4: • Added new Enemy: Funghi, a level 1 enemy with homing and poison cloud attacks. • Added enemy champions that can have increased health, speed or damage. • Added bestiary (not finished yet) • Fixed obelisk health bar disappearing too soon • Obelisk rooms now have to be cleared after destroying the last obelisk, instead of all enemies dying instantly • Fixed "master of magic" achievement • Increased experience drop lasting time • Floor 5 is now shown as "Final floor" • Additional images on the ending sequence (not finished yet) • Mouse cursor now disappears when idle • Button prompts now change dinamically depending on which controls you are using • Big spike hazard room: Made the spikes in the central area faster to traverse. • The ending stats and unlocks should now be properly seen after the ending sequence when completing the game • Escape key isn't polled on the input map dialog (it's the cancel key) • Removed "All" category from leaderboards (it made little sense to compare scores between different classes). • Fixed "It's a trap!" achievement Update 3: • Исправлены проблемы полного экрана в OSX; • Исправлен неработающий интерфейс настройки управления; • Добавлен новый тип комнаты: обелиски. В них нужно уничтожить обелиски для прохождения комнаты. • Проделана работа с улучшением производительности в толпе врагов, на уровнях церкви и замка (уровни 3,4,5); • Похожее оружие не будет выпадать дважды за игру (но возможно, если открыто мало оружия); • Добавлен новый предмет на очки. Очки "поднятых предметов" зависят только от них. Также влияет на сложность, так как здоровье и мана выпадают реже; • Немного сбалансированы навыки (подробности на форуме); • Добавлена кнопка "по умолчанию" на экране настройки управления; • Добавлены новые двери в замке; • Новые музыкальные композиции. Update 2: • New control customization screen • Improved loading screens • Increased amount of enemies on each room by ~25% (both total and maximum alive enemies) • Reduced max number of enemies when there's only one type of enemy in the room by 15% • More musics included Update 1: • Fixed black flickering when specific shaders were rendered (Heat distortion and Water) • *Should* fix the problems when using a mouse with high polling rate • Perk items on secret rooms have now a different look. • Improvements on some visuals and particle effects (Eagle Staff & Catapult of Doom) • Added some separators on the ending texts. • Added some additional decorations on the castle theme (Level 5) Помоги нашему сайту на расходы за сервер и качай торренты НЕОГРАНИЧЕННО!Пожертвовать 100 ₽ ![]() Или 2204 1201 2214 8816, с комментарием "Помощь трекеру" Связь с администрацией |
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