lynda.com | Flash Professional CS5: Character Animation [2010] [EN] PCRec
Автор (режиссер): lynda.com
Название: Flash Professional CS5: Character Animation
Год выпуска: 2010
Жанр: Flash
Язык: EN
Качество видео: PCRec
Продолжительность: 09:19:00
Видеокодек: Advanced Video Codec (AVC)
Битрейт видео: ~52,2 - 765 кбит/с
Размер кадра: 960 x 540
Аудиокодек: Advanced Audio Codec (AAC)
Битрейт аудио: 90,0-159 Кбит/сек 2 канала 48,0 КГц
Описание:В курсе Flash Professional CS5: Character Animation автор Dermot O' Connor объясняет процесс анимации персонажа в Flash, используя вложенные symbols и motion и shape tweening для создания правдоподобного персонажа. Курс охватывает весь процесс от начала до конца, от риггинга персонажа до создания анимации цикличной ходьбы. По ходу Dermot демонстрирует такие техники, как анимация моргания глаз, поворотов головы и движения рта во время разговора.
Файлы упражнений прилагаются.
Introduction
Welcome 1:09
Using the exercise files 0:39
Prerequisites 1:37
1. Setting Up the Project
Creating Flash-friendly character design 4:57
Animation rendering: SWF or AVI 2:24
Understanding line tool drawbacks when animating 7:07
Using uniform project scales in Flash 3:40
Finding helpful extensions for Flash 2:46
Using commands and keyboard shortcuts 9:53
Setting up your workspaces 4:11
2. Character Rigging
Understanding character rigging 2:00
Exploring underlying structure in character rigging 4:27
Vectorizing the character body 6:22
Outlining colors in an animated character 6:15
Vectorizing the hands 6:43
Vectorizing the head 4:47
Outlining the head 8:20
Adding finishing touches with hair 2:11
Colorizing the character head 7:28
Colorizing the body 5:33
Applying gradients 6:18
Symbolizing and pivoting the body parts 10:47
Pivoting the head 4:42
Rigging the mouth 10:49
Rigging the eye 8:33
3. Creating Comps
Tween types: Shape vs. motion 5:41
Combining motion and shape tweening 4:31
Animating an eye blink using shape tweening 10:02
Rigging a mouth in Flash for dialogue and expressions 5:30
Creating a D mouth 12:29
Creating an F mouth 6:58
Getting the polished look 7:11
4. Animating a Head Turn
Overview of the head turn 2:13
Preparing the rig 8:15
Posing the rig 7:17
Animating the head movement 11:05
Animating the body movement 12:09
Animating the head turn 11:28
Adding finesse to the head turn 9:34
5. Animating a Walk Across the Screen
Introducing the walk 1:05
Creating a profile view 8:30
Creating the head in profile 10:10
Creating the hand 6:57
Creating hand symbols 8:32
Reviewing the walk 3:06
Prepping the walk 8:33
Setting up the contact poses 6:45
Creating secondary contact poses 9:38
Finishing up the contact poses 6:48
Creating the passing poses 9:39
Finishing the passing pose 5:56
Animating the recoil position 10:09
Animating the high point of the walk 9:24
Adding in-betweens 8:31
Rigging the shoes 8:27
Animating the shoes 11:58
Animating the character's head movements 8:29
Fine-tuning the animation 9:00
Nesting the hand symbols 8:39
Repositioning the walk 4:11
6. Animating a Walk Cycle
Introducing the walk in place 1:30
Setting up contact poses 10:04
Creating the passing poses 7:14
Creating the recoil positions 8:11
Animating the head's high point 4:09
Tweening the legs 5:11
Tweening the arms 10:27
Setting the placement of the foot 9:09
Animating the shoes 7:52
Animating the hair 6:09
Creating secondary hand actions 8:48
Animating the torso 6:27
Repositioning the walk 7:17
7. Animating Dialogue
Understanding dialogue 0:49
Using the A-F system of six set mouth shapes 4:23
Animating dialogue using the mouth rig 14:30
Integrating the dialogue with the head turn 5:35
Animating the jaw 6:59
Creating an angry dialogue mouth 7:43
Finishing the angry dialogue mouth 6:38
Integrating acting techniques 1:51
Tips on facial expressions 5:41
Conclusion
Goodbye 0:36
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