Регистрация ·  Логин: Пароль: Запомнить   · Забыли пароль?




Ответить на тему
Автор Сообщение

Супермодератор
Аватара пользователя

С нами: 11 лет 9 месяцев
Сообщения: 56127
Украина

Сообщение 24 июн 2014, 16:13 

[Цитировать]

Digital-Tutors | 174 отдельных урока Maya [2005-2009] [EN] PCRec
Автор (режиссер): Digital-Tutors
Название: 174 отдельных урока Maya
Год выпуска: 2005-2009
Жанр: Maya
Язык: EN
Качество видео: PCRec
Продолжительность: 17:00:00
Видеокодек: FLV4
Битрейт видео: ~20 - 2026 кбит/с
Размер кадра: 782 х 646 (784 х 656)
Аудиокодек: MP3
Битрейт аудио: 96,0 Кбит/сек 2 канала 44.1 КГц

Описание:
Это не видеокурс или набор видеоуроков. Это сборник всех отдельных уроков по Maya, выпущенных Digital Tutors.
Описание уроков
3December Presentation: Full Body IK
In this lesson we will learn how to set up a Full Body IK (FBIK) character inside of Maya. Maya's Full Body IK is based off the Alias HumanIK system used in MotionBuilder. With this system, you can quickly create a very intelligent rig for humans or bipeds.
Run Time: 8 min. 27 sec.
Software: Maya 7.0 and up

3December Presentation: Substitute Geometry
In this lesson we will learn how to use the Substitute Geometry feature to replace an animated model with different geometry. This tool allows you to continue modeling details while creating the animation. After the modeling is complete, just switch the old model with the new model, and watch the animation go.
Run Time: 4 min. 31 sec.
Software: Maya 7.0 and up

3December Presentation: Surface Sampler
In this lesson we will learn the process of making normal maps from high polygon models using the Surface Sampler tool.
Run Time: 5 min. 59 sec.
Software: Maya 7.0 and up

3December Presentation: Toon Intersection Lines
In this lesson we will learn how to use Maya Toon Outlines to make intersection lines between two overlapping objects.
Run Time: 4 min. 51 sec.
Software: Maya 7.0 and up

Adding a new Camera to Reference Additional Images
In this lesson we will learn how to create a new orthographic camera and a Back image plane for easier modeling.
Run Time: 6 min. 52 sec.
Software: Maya 8 and up

Adding Anticipation to your Animations
In this lesson we will learn about anticipation - one of the 12 principles of animation.
Run Time: 6 min. 52 sec.
Software: Maya 4.0 and up

Adding Right Click Render Option for Maya Files in Windows
In this lesson we answer a question from Shady3D on how to add a right click render option for Maya files in Windows.
Run Time: 7 min. 24 sec.
Software: All versions of Maya

Adjusting particles using an array mapper in Maya
This lesson will expose you to the workflow needed to gain control of particle attributes that are being driven by ramps. Since a ramp is normally in 0-1 space using the array mapper to create your new bounds is very efficient.
Run Time: 8 min. 56 sec.
Software: Maya 2009 and up

Animated Curve Extrusion in Maya
In this lesson we will learn the process of setting up an animated surface that is generated along a path.
Run Time: 6 min. 30 sec.
Software: Maya 7.0 and up

Animated Sweep Ribbon
In this lesson we will learn how to use an Animated Sweep to make a ribbon-wrapping effect.
Run Time: 9 min. 50 sec.
Software: Maya 7.0 and up

Animating an object's visibility in Maya
In this lesson we will learn how to animate an object's visibility to create the illusion of a throw in Maya.
Run Time: 3 min. 11 sec.
Software: Maya 8 and up
Available on iPhone Mobile Access

Animating objects along a trajectory in Maya
In this lesson we will learn how to animate an object along a motion path in Maya.
Run Time: 5 min. 3 sec.
Software: Maya 7 and up
Available on iPhone Mobile Access

Animation Snapshot Trail
In this lesson we will learn how to use the Animation Snapshot tool to create a trail of objects in Maya.
Run Time: 3 min. 59 sec.
Software: Maya 7.0 and up

ASHLI Bump Mapping in Maya
In this lesson we will learn how to use ASHLI bump shaders to make a low polygon mesh look more detailed in real time. We will also learn how to use the Surface Sampler to generate a normal map from a high-poly mesh.
Run Time: 5 min. 23 sec.
Software: Maya 7.0 and up

ASHLI Shaders in Maya
In this lesson we will learn how to use ASHLI shaders and FX files inside of Maya.
Run Time: 5 min. 12 sec.
Software: Maya 7.0 and up

Backface creasing with toon lines in Maya
In this lesson we will learn how to take advantage of not drawing toon lines on edges that will not be seen by the viewer.
Run Time: 2 min. 19 sec.
Software: Maya 8.0 and up

Baking Topology to Targets
In this lesson we will learn about using the command Bake Topology to Targets.
Run Time: 3 min. 27 sec.
Software: Maya 7.0

Baking vertex color data into your geometry
In this lesson we will learn the process of baking occlusion data into geometry. This technique is useful for faster rendering or for game design.
Run Time: 5 min. 15 sec.
Software: Maya 8.0 and up

Binding multiple meshes to one skeleton in Maya
In this lesson we will learn how to bind multiple meshes to one skeleton in Maya.
Run Time: 5 min. 4 sec.
Software: Maya 8 and up

Breaking Tangents in Maya
In this lesson you will learn how to break an FCurve's tangents in Maya to create the illusion of weight and show impact in an animated object.
Run Time: 2 min. 52 sec.
Software: Maya 7 and up

Building a Soft Body Antenna in Maya
In this lesson we will learn how to use a Soft Body and an IK spline together to build a dynamically animated antenna.
Run Time: 6 min. 19 sec.
Software: Maya 7.0 and up

Color coding animation curves in Maya
In this lesson we will learn how to use the Change Curve Color feature to organize our animation curves. Try using curve colors in your next animation project for easier visualization in the Graph Editor.
Run Time: 2 min. 50 sec.
Software: Maya 8.0 and up

Controlling Transfer Attributes with the Paint Weights Tool
In this lesson we will learn how to use the Paint Weights tool to control the weight of Transfer Attributes.
Run Time: 4 min. 59 sec.
Software: Maya 8.5 and up

Converting Linear Curves to Cubic Curves in Maya
In this lesson we will learn how to convert a linear curve into a 3-degree curve in Maya.
Run Time: 3 min. 42 sec.
Software: Maya 2009 and up
Available on iPhone Mobile Access

Converting Surfaces in Maya
In this lesson we will learn to convert between the various types of geometry available in Maya.
Run Time: 5 min. 44 sec.
Software: Maya 4.5 and up

Creating a Glow Effect with UV Sets in Maya
In this video we will learn how to create multiple UV sets and use them to create an interesting glow effect on a brick wall in Maya.
Run Time: 7 min. 29 sec.
Software: Maya 6 and up

Creating a Pelvic Limb Rig for a Dog in Maya (part 1)
In this lesson we will construct the bones for a dog's pelvic limb.
Run Time: 8 min. 43 sec.
Software: Maya 8 and up

Creating a Pelvic Limb Rig for a Dog in Maya (part 2)
In this lesson we will create the functionality to animate a ball and toe roll.
Run Time: 9 min. 41 sec.
Software: Maya 8 and up

Creating a Pelvic Limb Rig for a Dog in Maya (part 3)
In this lesson we will create a knee control and use custom attributes to regulate the ball and toe roll functionality in Maya.
Run Time: 9 min. 6 sec.
Software: Maya 8 and up

Creating a Perfect Sphere for nCloth Simulations
In this lesson we will learn how to create a sphere that works well in dynamic simulations.
Run Time: 4 min. 44 sec.
Software: Maya 2008 and up

Creating a proxy cage for a rigged model
In this lesson we will learn how to create a low resolution Cage for a rigged model to remove lagging within our scene as it is animated.
Run Time: 4 min. 36 sec.
Software: Maya 8 and up

Creating a slithering snake using a Sine Deformer in Maya
In this lesson we will learn how to use and animate a Sine deformer to create a snake animation.
Run Time: 4 min. 33 sec.
Software: Maya 8.0 and up

Creating a turntable animation in Maya
In this lesson we will learn how to create a turntable animation with a single click.
Run Time: 2 min. 32 sec.
Software: Maya 8.0 and up

Creating custom viewport layouts in Maya
In this lesson we will learn how to create and save custom viewport layouts in Maya.
Run Time: 4 min. 40 sec.
Software: All Maya versions

Creating New Topology by Projecting Curves in Maya
In this lesson we will learn how to create matching geometry with a new edge flow by projecting curves in Maya.
Run Time: 5 min. 32 sec.
Software: Maya 2009 and up
Available on iPhone Mobile Access

Creating particles at rigid body collisions
In this lesson we will learn how to write an expression that generates particles at the points of Rigid Body collision.
Run Time: 23 min. 12 sec.
Software: Maya 8.0 and up

Creating Particles in Maya
In this lesson you will learn how to use the Particle Tool in Maya to create a particle grid very easily.
Run Time: 2 min. 50 sec.
Software: Maya 2008 and up
Available on iPhone Mobile Access

Creating Surfaces by Lofting Curves in Maya
In this lesson we will learn how to use a series of simple curves to create geometry.
Run Time: 3 min. 35 sec.
Software: Maya 4.5 and up
Available on iPhone Mobile Access

Delete Non Deformer History
In this lesson we will learn how to create a more efficient rigged and bound model.
Run Time: 3 min. 53 sec.
Software: Maya 7.0 and up

Disconnecting Joints in Maya
In this lesson we will learn how to disconnect joints within a skeleton without having to detach the bound mesh.
Run Time: 3 min. 16 sec.
Software: Maya 2008 and up

Efficiently Working with Parenting in Maya
In this lesson we will learn how to parent in the Hypergraph and parenting options in the Move tool.
Run Time: 2 min. 20 sec.
Software: Maya 2008 and up

Extruding Faces and Edges Along Curves in Maya
In this lesson we will learn how add and manipulate polygonal geometry along curves.
Run Time: 5 min. 37 sec.
Software: Maya 5.0 and up
Available on iPhone Mobile Access

Faking Rim Lighting with Materials
In this lesson we will learn how to fake rim lighting using materials in Maya.
Run Time: 7 min. 38 sec.
Software: Maya 2009

Finding Hidden Objects in Maya
In this lesson we will learn the various methods of hiding and finding objects in Maya.
Run Time: 4 min. 20 sec.
Software: Maya 2009 and up
Available on iPhone Mobile Access

Finding Overlapping UVs with Shade UVs
In this lesson we will learn how to use Shaded UVs to find and fix overlapping UVs.
Run Time: 4 min. 0 sec.
Software: Maya 8.0 and up

Fixing texture distortion with Warp Image in Maya
In this lesson we will learn how to fix texture distortion without changing the UVs with the Warp Image command in Maya.
Run Time: 5 min. 59 sec.
Software: Maya 8.5 and up

Follow-through and Overlapping Animation
In this lesson we will learn about follow-through and overlapping movement, two important concepts to remember while we are animating.
Run Time: 8 min. 48 sec.
Software: Maya 4.0 and up

Getting started with the ikSpringSolver
In this lesson we will learn how to use the IK Spring Solver.
Run Time: 4 min. 33 sec.
Software: Maya 7.0 and up

How to use the Align Tool in Maya
In this lesson we will explore the use of the align tool in Maya.
Run Time: 3 min. 42 sec.
Software: Maya 2009 and up

Inserting Joints in Maya
In this lesson we will learn how to insert joints within a bound joint chain without negatively affecting the bind.
Run Time: 3 min. 4 sec.
Software: Maya 2008 and up

Interactive placement of lights in Maya
In this free tutorial we will learn how to interactively place lights. Try this fast workflow next time you are lighting a scene!
Run Time: 1 min. 41 sec.
Software: Maya 8.0 and up

Interactive primitive creation in Maya
In this lesson we will learn how to use the new Interactive Creation tools in Maya.
Run Time: 4 min. 3 sec.
Software: Maya 8.0 and up

Interactive Primitive Subdividing in Maya
In this lesson we will learn how to modify the number of subdivisions of an object during its interactive placement.
Run Time: 2 min. 32 sec.
Software: Maya 8.5 and up

Layering animation in Maya
In this lesson we will learn how to animate in layers to add quick and easy offsets to preexisting animation in Maya.
Run Time: 4 min. 44 sec.
Software: Maya 2009 and up
Available on iPhone Mobile Access

Maya Fur Kit Update: Using Maya Hair as curve attractors for fur
In this lesson we will learn how to generate dynamic fur by connecting it to Maya Hair.
Run Time: 9 min. 7 sec.
Software: Maya 7 Unlimited and up

Modeling Air Tanks and Hoses in Maya
In this lesson we will build some oxygen tanks and hoses using several NURBS techniques.
Run Time: 12 min. 29 sec.
Software: Maya 5.0 and up

Moving UVs Numerically in Maya
In this lesson we will learn how to move UVs numerically in the UV texture editor.
Run Time: 4 min. 17 sec.
Software: Maya 2009
Available on iPhone Mobile Access

New selection features of Maya 2009
In this lesson we will explore some of the new selection capabilities that have been added in Maya 2009.
Run Time: 6 min. 46 sec.
Software: Maya 2009 and up

nParticle Interactions in Maya
In this lesson we will fill an object with nParticles and have them interact with the polygon object by creating a Passive Collider.
Run Time: 6 min. 29 sec.
Software: Maya Unlimited 2009 and up

Opening Newer Scene Files in an Older Version of Maya
In this lesson we will learn how to open a Maya 2008 scene file in any previous version of Maya.
Run Time: 5 min. 44 sec.
Software: All Maya Versions

Painting Blend Shape Weights
In this lesson we will learn how to use the Paint Blendshapes tool to create new blendshapes in Maya.
Run Time: 3 min. 49 sec.
Software: Maya 7.0

Particle Collision Effects in Maya
This lesson explores how to set up a collision between particles and polygon geometry.
Run Time: 8 min. 40 sec.
Software: Maya 2009 and up

Polygon Bridge Tool
In this lesson we will learn how to use the bridge tool and explore some if its uses.
Run Time: 7 min. 42 sec.
Software: Maya 8.0 and up

Positioning objects along a curve in Maya
In this lesson we will create a necklace by distributing objects along a curve.
Run Time: 5 min. 11 sec.
Software: Maya 2008 and up

Preserving UVs in Maya 2009
In this lesson we will see how we can move our mesh components without distorting the applied texture maps.
Run Time: 4 min. 32 sec.
Software: Maya 2009 and up

Previewing Smoothed Geometry in Maya
In this lesson we will look at a variety of ways to toggle between low-poly cages and smoothed geometry.
Run Time: 5 min. 43 sec.
Software: Maya 2008 and up

Ramp Tricks: Coloring bump
In this lesson we will learn how to color bumps with ramps in Maya.
Run Time: 6 min. 38 sec.
Software: Maya 4.0 and up

Ramp Tricks: Double-Sided Shaders
In this lesson we will learn how to setup a double sided shader with a ramp in Maya.
Run Time: 6 min. 58 sec.
Software: Maya 5.0 and up

Ramp Tricks: Glow Control
In this lesson we will learn how to control glow intensity with a ramp in Maya.
Run Time: 8 min. 59 sec.
Software: Maya 5.0 and up

Ramp Tricks: Single Switch
In this lesson we will learn how to shade multiple objects with the same material but different colors in Maya.
Run Time: 9 min. 0 sec.
Software: Maya 4.0 and up

Ramp Tricks: Wireframe renders
In this lesson we will learn how to render a simple wireframe using a ramp texture in Maya.
Run Time: 3 min. 36 sec.
Software: Maya 5.0 and up
Available on iPhone Mobile Access

Re-Attaching a head with Blendshapes to its body
In this lesson we will learn a rigging solution for re-attaching a character's rigged head to its body.
Run Time: 10 min. 13 sec.
Software: Maya 8.5 and up

Removing Joints in Maya
In this lesson we will learn how to delete joints within a skeleton without having to detach the bound mesh.
Run Time: 2 min. 13 sec.
Software: Maya 2008 and up

Removing nparticles in Maya
In this lesson we will learn how to remove unwanted nParticles in Maya.
Run Time: 5 min. 12 sec.
Software: Maya 2009 and up
Available on iPhone Mobile Access

Renaming with fcheck in Maya
In this lesson we are going to learn how to use fcheck in Maya.
Run Time: 6 min. 7 sec.
Software: Maya 5 and up
Available on iPhone Mobile Access

Rendering from the command prompt
In this lesson we will learn how to render Maya scenes directly from the command prompt.
Run Time: 13 min. 26 sec.
Software: Maya 7.0 and up

Rendering geometry that has vertex color data
In this lesson we will learn how to use mental ray to render geometry that has vertex color data in Maya.
Run Time: 4 min. 19 sec.
Software: Maya 8.0 and up

Rendering Smooth Mesh Previews in Maya
In this lesson we will learn how to render Smooth Mesh Previews in Maya (new in Maya 2009).
Run Time: 5 min. 30 sec.
Software: Maya 2009 and up
Available on iPhone Mobile Access

Rotating an Object's Pivot in Maya
In this lesson we will learn how to change the rotation axis of an object in Maya.
Run Time: 4 min. 47 sec.
Software: Maya 2008 and up

Secondary foot controls for the Character Setup Kit
In this lesson we will learn how to add attributes to the foot control of the character rigged in the Character Setup training.
Run Time: 4 min. 26 sec.
Software: Maya 7.0 and up

Selecting component loops in Maya 2009
In this lesson we will look at the new methods for selecting edge loops in Maya 2009.
Run Time: 2 min. 59 sec.
Software: Maya 2009 and up
Available on iPhone Mobile Access

Setting up a pond and wake system in Maya
This lesson covers the process of setting up a pond, adding a wake and the basic controls to dampen the effect of the wake object moving through the pond.
Run Time: 4 min. 40 sec.
Software: Maya 2009 and up

Sketching particles in Maya
In this lesson you will learn how to sketch particles onto the surface of an object using the Particle Tool.
Run Time: 2 min. 9 sec.
Software: Maya 2008 and up
Available on iPhone Mobile Access

Smooth and Rigid Binding in Maya
In this lesson you will learn how to apply both smooth and rigid binding in Maya.
Run Time: 4 min. 15 sec.
Software: Maya 8 and up
Available on iPhone Mobile Access

Smooth Mesh Rendering in Maya
In this lesson we will see how mental ray can be used to render Smooth Mesh Previews in Maya.
Run Time: 3 min. 25 sec.
Software: Maya 2009 and up

Split Edge Ring Tool
In this lesson we will learn about the Split Edge Ring Tool.
Run Time: 4 min. 56 sec.
Software: Maya 7.0

Splitting Polygons in Maya
In this lesson we will briefly cover some of the reasons for splitting polygons and one of the tools you can use to accomplish this.
Run Time: 4 min. 4 sec.
Software: Maya 4.5 and up
Available on iPhone Mobile Access

Template Channels in Maya
In this lesson we will explore a great tool (available since Maya 2008) which allows us to template the f-curves.
Run Time: 3 min. 36 sec.
Software: Maya 2008 and up

The Dos and Don'ts of Deleting Components
Learn how to integrate ZBrush and Maya into your workflow. Contains over 5 hours of project-based training. Ideal for intermediate users.
Run Time: 6 min. 0 sec.
Software: Maya 8.5 and up

The Insert Key Tool versus the Add Key Tool in Maya
In this lesson we will learn how to use the Insert Key and Add Key tools in Maya.
Run Time: 3 min. 13 sec.
Software: Maya 7 and up

The Smooth Skin Weights Tool in Maya
In this lesson we will look into Maya's Smooth Skin Weights tool to see how it can be used to quickly fix deformations on a bound mesh.
Run Time: 3 min. 21 sec.
Software: Maya 2008 and up

Transferring UVs in Maya 2009
In this lesson we will explore some of the changes made to the Transfer UV functionality in Maya.
Run Time: 5 min. 17 sec.
Software: Maya 2009 and up

Transferring UVs using the Transfer Attributes command in Maya
In this lesson we will learn how to transfer a UV set between two polygon objects that do not have the same number of points.
Run Time: 3 min. 11 sec.
Software: Maya 8.5 and up

Understanding Maya's Reverse Node
In this lesson we will learn about Maya's Reverse node.
Run Time: 3 min. 43 sec.
Software: Maya 7 and up

Understanding Squash and Stretch in Maya
In this lesson we will learn how to breathe life into a simple animation by adding squash and stretch.
Run Time: 6 min. 50 sec.
Software: Maya 4.0 and up

Updates to the modeling menu set and creating custom menus in Maya
In this lesson we will learn about some of the changes made to the modeling menu set and how to create a custom menu.
Run Time: 3 min. 2 sec.
Software: Maya 8.0 and up

Updates to the script editor and inline cell mathematics in Maya
In this lesson we will learn about some of the changes to the Script Editor and how to use math in the Attribute Spreadsheet. If you ever need to change multiple attributes at once, try using the Attribute Spreadsheet.
Run Time: 2 min. 47 sec.
Software: Maya 8.0 and up

Using Add Divisions in Maya
In this lesson you will learn how to use the Add Divisions Tool in Maya to add resolution in selected areas without changing the shape of the geometry.
Run Time: 2 min. 53 sec.
Software: Maya 2008 and up
Available on iPhone Mobile Access

Using Append to Polygon Tool in Maya
In this lesson you will learn how to use the Append to Polygon Tool in Maya to add geometry to existing models and also to fill in gaps in the geometry.
Run Time: 3 min. 56 sec.
Software: Maya 2008 and up

Using Bake Simulation in Maya
In this lesson you will learn how to use bake simulations to generate key frames from objects driven by simulations in Maya.
Run Time: 3 min. 11 sec.
Software: Maya 2008 and up

Using Blendshapes as a modeling tool
In this lesson we will learn how to use Blendshapes during the modeling process to add flexibility to our model.
Run Time: 5 min. 52 sec.
Software: Maya 8.5 and up

Using Bookmarks in Maya
In this lesson we will learn how to use Bookmarks to create a faster Hypergraph workflow.
Run Time: 3 min. 45 sec.
Software: Maya 8.5 and up

Using Bridge Tool in Maya
In this lesson you will learn how to use the Bridge Tool in Maya to quickly add polygons between existing edges.
Run Time: 3 min. 18 sec.
Software: Maya 2008 and up
Available on iPhone Mobile Access

Using Cut Faces Tool in Maya
In this lesson you will learn how to use the Cut Faces Tool in Maya.
Run Time: 3 min. 41 sec.
Software: Maya 2008 and up

Using Delete Edge / Vertex Tool in Maya
In this lesson you will learn how to use the Delete Edge/Vertex Tool in Maya.
Run Time: 1 min. 20 sec.
Software: Maya 2008 and up

Using Depth Maps as image planes
In this lesson we will learn how to use an image rendered with a depth channel as an image plane.
Run Time: 2 min. 48 sec.
Software: Maya 8.0 and up

Using Detach Component Tool in Maya
In this lesson you will learn how to use the Detach Component Tool in Maya.
Run Time: 1 min. 36 sec.
Software: Maya 2008 and up

Using Duplicate Face Tool in Maya
In this lesson you will learn how to use the Duplicate Face Tool in Maya to use an existing model as a base for new, additional geometry.
Run Time: 2 min. 48 sec.
Software: Maya 2008 and up
Available on iPhone Mobile Access

Using expressions to automate follow-through in Maya
In this lesson we will learn how to use expressions to automate follow-through in Maya.
Run Time: 6 min. 48 sec.
Software: Maya 8 and up

Using Extract Tool in Maya
In this lesson you will learn how to use the Extract Tool in Maya to split apart your model and separate geometry very easily.
Run Time: 1 min. 57 sec.
Software: Maya 2008 and up

Using Extrude Tool in Maya
In this lesson you will learn how to use the Extrude Tool in Maya to build 3D shapes in a variety of ways.
Run Time: 3 min. 19 sec.
Software: Maya 2008 and up

Using Extrude Vertex and Chamfer Vertex in Maya
In this lesson we will look at how Extrude and Chamfer Vertex can be used to modify your geometry.
Run Time: 4 min. 24 sec.
Software: Maya 5.0 and up

Using Flow Path Objects in Maya
In this lesson you will learn how to use flow path objects to deform an object as it travels along a motion path in Maya.
Run Time: 7 min. 2 sec.
Software: Maya 7 and up

Using geometry caching in Maya
In this lesson we will learn how to use geometry caching to speed up playback and simulations in Maya.
Run Time: 2 min. 54 sec.
Software: Maya 8.0 and up

Using History to create geometric effects in Maya
In this lesson we will learn how to use Maya's History to create an interesting effect.
Run Time: 3 min. 41 sec.
Software: Maya 8.0 and up

Using Influence Objects in Maya
In this lesson you will learn how to apply an object as an influence object to enhance your deformations in Maya.
Run Time: 3 min. 55 sec.
Software: Maya 8.5 and up
Available on iPhone Mobile Access

Using Insert Edge Loop Tool in Maya
In this lesson you will learn how to use the Insert Edge Loop Tool in Maya to quickly add clean geometry along the surface of our model.
Run Time: 4 min. 17 sec.
Software: Maya 2008 and up

Using IPR Rendering with mental ray in Maya
In this lesson we will learn how to utilize the time-saving IPR render with mental ray in Maya.
Run Time: 2 min. 7 sec.
Software: Maya 2008 and up

Using Keep Faces Together Tool in Maya
In this lesson you will learn how to use the Keep Faces Together option in Maya.
Run Time: 2 min. 6 sec.
Software: Maya 2008 and up

Using layered shaders in Maya
Learn innovative and time-saving facial animation and lip sync techniques in Maya with over 6.5 hours of project-driven training. Perfect for intermediate artists.
Run Time: 9 min. 29 sec.
Software: Maya 7.0 and up

Using Level of Detail to automatically swap out geometry
In this tutorial we will learn how to use Maya's Level of Detail feature to speed up our renders.
Run Time: 5 min. 51 sec.
Software: Maya 7.0 and up

Using Maya's Condition node
In this lesson we will learn how Maya's Condition node works.
Run Time: 8 min. 58 sec.
Software: Maya 8 and up

Using Maya's Soft Select feature
In this lesson we will take a look at the new Soft Select feature in Maya 2009.
Run Time: 4 min. 56 sec.
Software: Maya 2009 and up

Using mental ray nodes in layered shaders in Maya
In this lesson we will learn how to incorporate mental ray materials into Maya's Layered Shader.
Run Time: 4 min. 5 sec.
Software: Maya 7.0 and up
Available on iPhone Mobile Access

Using Merge Tool in Maya
In this lesson you will learn how to use the Merge Tool in Maya.
Run Time: 2 min. 19 sec.
Software: Maya 2008 and up
Available on iPhone Mobile Access

Using Mirror Geometry Tool in Maya
In this lesson you will learn how to use the Mirror Geometry Tool in Maya.
Run Time: 3 min. 27 sec.
Software: Maya 2008 and up

Using motion fields with fluids in Maya
This lesson covers the workflow to set up a motion field so your objects can interact with Maya's fluid containers.
Run Time: 5 min. 2 sec.
Software: Maya 2009 and up
Available on iPhone Mobile Access

Using Motion Paths in Maya
In this lesson we will learn how to use a motion path to drive a sled's animation in Maya. Motion paths are a great way to speed up your animation workflow. Instead of keyframing the complex animation of a sled moving down a bumpy hill, we can create one curve and the Attach to Motion Path command does all the work for us!
Run Time: 4 min. 49 sec.
Software: Maya 8 and up

Using Motion Trails in Maya
In this lesson you will learn how to use Motion Trails in Maya to see an animated object's trajectory through time.
Run Time: 2 min. 54 sec.
Software: Maya 2008 and up
Available on iPhone Mobile Access

Using Muscle Shrinkwrap for Modeling
In this lesson we will learn how to use muscle skin deformers to project one polygon object onto another.
Run Time: 4 min. 12 sec.
Software: Maya 2008 Ext 1 and up

Using non-linear deformers to create a candy cane
In this lesson we will cover the process of creating a candy cane in Maya.
Run Time: 6 min. 56 sec.
Software: Maya 2009 and up

Using NURBS to Build a Flower Pot in Maya
In this lesson we will use several NURBS techniques to build a flower pot.
Run Time: 5 min. 40 sec.
Software: Maya 4.5 and up

Using Offset Edge Loop Tool in Maya
In this lesson you will learn how to use the Offset Edge Loop Tool in Maya to quickly add resolution on both sides of existing edges or edge loops.
Run Time: 3 min. 28 sec.
Software: Maya 2008 and up

Using Offset Edge Loop tool to quickly add resolution
In this lesson we will learn how to use the Offset Edge Loop tool in Maya.
Run Time: 3 min. 12 sec.
Software: Maya 8.0 and up

Using Poke Face in Maya
In this lesson we will learn to add internal geometry to polygon faces using Poke Face.
Run Time: 3 min. 9 sec.
Software: Maya 4.5 and up
Available on iPhone Mobile Access

Using ramps to quickly texture multiple objects with a single shader
In this lesson we will learn how to use nested ramps and our UV layout to quickly texture a toy train.
Run Time: 10 min. 23 sec.
Software: Maya 8.5 and up

Using Raytraced Shadows in Maya
In this lesson you will learn how to use Raytraced Shadows in Maya to accurately have the shadows contain information about an object's transparency or its distance away from an additional shadow receiving object.
Run Time: 4 min. 7 sec.
Software: Maya 2008 and up

Using Reverse Normals in Maya
In this lesson you will learn how to use Reverse Normals in Maya to correct the orientation of the Normals.
Run Time: 2 min. 11 sec.
Software: Maya 2008 and up

Using Reverse Surface in Maya
In this lesson you will learn how to use Reverse Surface Directions in Maya to change the surface parameters of your NURBS geometry.
Run Time: 1 min. 35 sec.
Software: Maya 2008 and up

Using Separate / Combine in Maya
In this lesson you will learn how to use Separate and Combine in Maya to gain greater control over the construction of your models allowing you to assemble and disassemble polygons as needed.
Run Time: 2 min. 45 sec.
Software: Maya 2008 and up

Using the Annotate Node and Notes in Maya
In this lesson you will learn how to add visual notations to your scenes in Maya.
Run Time: 6 min. 41 sec.
Software: Maya 4.5 and up

Using the Artisan Tool in Maya
In this lesson we will learn how to use the artisan tool to sculpt (or use Paint Effects) across multiple surfaces. If you're patch modeling, and want to use the artisan tools for details, you no longer have to merge the patches - You can just go in and sculpt!
Run Time: 1 min. 56 sec.
Software: Maya 8.0 and up

Using the Birail Tool in Maya
Learn customization techniques for adding details to your car models with nearly 3 hours of interactive training. Great for intermediate users.
Run Time: 5 min. 46 sec.
Software: Maya 4.5 and up

Using the Channel Box in Maya
In this lesson you will learn how to use the Channel Box to manipulate custom attributes in Maya.
Run Time: 3 min. 47 sec.
Software: Maya 7 and up
Available on iPhone Mobile Access

Using the Cube Primitive in Maya
In this lesson you will learn how to create a cube primitive in Maya.
Run Time: 2 min. 35 sec.
Software: Maya 2008 and up
Available on iPhone Mobile Access

Using the Graph Editor in Maya
In this lesson you will learn how to cycle animation in Maya using the Graph Editor.
Run Time: 3 min. 23 sec.
Software: Maya 7 and up
Available on iPhone Mobile Access

Using the Heat Map in Maya 2009
In this lesson we will see how we can use the new Heat Map feature of Maya 2009 to identify slow nodes in our scene.
Run Time: 5 min. 38 sec.
Software: Maya 2009 and up

Using the Input Box in Maya
This tutorial shows using the Input Box to transform, rename, or select multiple objects quickly.
Run Time: 5 min. 40 sec.
Software: Maya 8.5 and up

Using the Merge Vertex Tool in Maya
In this lesson we will learn how to use the Merge Vertex Tool in Maya (new in Maya 2009).
Run Time: 3 min. 9 sec.
Software: Maya 2009 and up

Using the Move Skinned Joints Tool
In this lesson we will explore one of the tools (new in Maya 2008) which allows us to move joints within a skeleton, even while they're bound to a mesh.
Run Time: 3 min. 40 sec.
Software: Maya 2008 and up

Using the Scatter attribute in Maya
In this lesson we will learn how to use the scatter attributes for simulating a fake subsurface scattering effect.
Run Time: 4 min. 7 sec.
Software: Maya 8.0 and up

Using the Slide Edge Tool in Maya
Easily learn the fundamentals of Polygon and Sub-D modeling in XSI. Contains over 3 hours of project-based training and time-saving techniques. Perfect for beginner and intermediate artists.
Run Time: 2 min. 53 sec.
Software: Maya 2008 and up

Using the Smooth UV Tool in Maya 2009
In this lesson we will explore the new Smooth UV Tool introduced in Maya 2009.
Run Time: 5 min. 41 sec.
Software: Maya 2009 and up

Using the Split Polygon Tool in Maya
In this lesson you will learn how to use the Split Polygon Tool in Maya to interactively change the flow of your topology and add edges.
Run Time: 3 min. 57 sec.
Software: Maya 2008 and up

Using the Spring Solver
In this lesson we will learn how to use the Spring Solver IK in a project setting. Try using the Sprint Solver in your next mechanical or complex rig for greater flexibility!
Run Time: 4 min. 30 sec.
Software: Maya 7.0 and up

Using the Undoable Camera Settings
In this lesson we will learn how to undo camera movements inside of Maya.
Run Time: 3 min. 56 sec.
Software: Maya 4.5 and up

Using the UV Lattice and Unfold UV tools in Maya
In this lesson we will learn how to fix a bent UV map using the Lattice and Unfold tools in Maya. Try using these two tools next time you have to fix a distorted UV layout.
Run Time: 4 min. 3 sec.
Software: Maya 7 and up

Using the ViewCube in Maya
In this lesson we will learn how to use the View Cube in Maya.
Run Time: 5 min. 27 sec.
Software: Maya 2008 and up

Using the virtual sliders with the channel box in Maya
Making adjustments manually in the channel box can get tiresome when you are trying to make fine-tuned changes.
Run Time: 5 min. 10 sec.
Software: Maya 2009 and up

Using Transform Component in Maya
In this lesson you will learn how to use the Transform Component in Maya to add random variation to our models very quickly.
Run Time: 2 min. 46 sec.
Software: Maya 2008 and up

Using Transform Component tool to randomize geometry
In this tutorial we will learn how to use the Transform Component tool to model.
Run Time: 3 min. 39 sec.
Software: Maya 8.0 and up

Using UV Texture Editor to select and modify multiple objects
In this tutorial we will learn how to use the UV Texture Editor as a modeling tool.
Run Time: 5 min. 14 sec.
Software: Maya 8.0 and up

Using Wedge Face in Maya
In this lesson we will learn to create complex shapes using Wedge Face.
Run Time: 4 min. 3 sec.
Software: Maya 4.5 and up

Using X-Ray Shading in Maya
In this lesson you will learn how to use MEL to build a tool to turn X-Ray shading on or off for selected objects.
Run Time: 10 min. 28 sec.
Software: Maya 5.0 and up

Utilizing Maya's Aim Constraint
In this lesson we will learn how have an object target another object using Maya's Aim constraint.
Run Time: 2 min. 26 sec.
Software: Maya 7 and up
Available on iPhone Mobile Access

Utilizing Maya's Frame Cache node
In this lesson we will learn how offset animation with Maya's Frame Cache node.
Run Time: 7 min. 25 sec.
Software: Maya 8 and up

Utilizing Maya's PlusMinusAverage node
In this lesson we will learn how to use Maya's PlusMinusAverage node.
Run Time: 6 min. 29 sec.
Software: Maya 7 and up

Utilizing Render Proxies in Maya
In this lesson we will learn how we can take advantage of mental ray Render Proxies in Maya.
Run Time: 6 min. 10 sec.
Software: Maya 2009 and up

Working with Containers in Maya
In this lesson we will learn how to use Containers to create a cleaner Hypershade window.
Run Time: 5 min. 6 sec.
Software: Maya 8.5 and up

Working with Maya's Wire Deformer
In this lesson we will learn how to use Maya's Wire deformer.
Run Time: 8 min. 15 sec.
Software: Maya 8 and up

Working with Primitives - NURBS
In this lesson you will learn how to create NURBS primitives, access the attributes, and interactively draw the primitive in Maya.
Run Time: 2 min. 22 sec.
Software: Maya 2008 and up
Available on iPhone Mobile Access

Working with Primitives - Polygons
In this lesson you will learn how to create and add Polygon primitives to your scene in Maya and edit the attributes.
Run Time: 3 min. 29 sec.
Software: Maya 2008 and up

Working with Primitives - Subdivision Surfaces
In this lesson you will learn how to create and add Subdivision primitives to your scene in Maya and how to change the display level.
Run Time: 1 min. 35 sec.
Software: Maya 2008 and up

Working with ramp and graph widgets in Maya
In this lesson we will learn how to access ramps or graphs in a large resizable window.
Run Time: 2 min. 59 sec.
Software: Maya 8.0 and up
Скриншоты:


Время раздачи: с 23:00 до 8:00 (днём по возможности) до первых пяти скачавших
Заранее извиняюсь за низкую скорость раздачи... быстро скачать не получится...
Отдельная благодарность Группе "Uploaders" и лично slava03 за поддержку релизов
Download
Для скачивания .torrent файлов необходима регистрация
Сайт не распространяет и не хранит электронные версии произведений, а лишь предоставляет доступ к создаваемому пользователями каталогу ссылок на торрент-файлы, которые содержат только списки хеш-сумм

Страница 1 из 1

Ответить на тему

   Похожие торренты   Торрент