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Digital-Tutors | 174 отдельных урока Maya [2005-2009] [EN] PCRec ![]() Название: 174 отдельных урока Maya Год выпуска: 2005-2009 Жанр: Maya Язык: EN Качество видео: PCRec Продолжительность: 17:00:00 Видеокодек: FLV4 Битрейт видео: ~20 - 2026 кбит/с Размер кадра: 782 х 646 (784 х 656) Аудиокодек: MP3 Битрейт аудио: 96,0 Кбит/сек 2 канала 44.1 КГц Описание: Это не видеокурс или набор видеоуроков. Это сборник всех отдельных уроков по Maya, выпущенных Digital Tutors. Описание уроков 3December Presentation: Full Body IK In this lesson we will learn how to set up a Full Body IK (FBIK) character inside of Maya. Maya's Full Body IK is based off the Alias HumanIK system used in MotionBuilder. With this system, you can quickly create a very intelligent rig for humans or bipeds. Run Time: 8 min. 27 sec. Software: Maya 7.0 and up 3December Presentation: Substitute Geometry In this lesson we will learn how to use the Substitute Geometry feature to replace an animated model with different geometry. This tool allows you to continue modeling details while creating the animation. After the modeling is complete, just switch the old model with the new model, and watch the animation go. Run Time: 4 min. 31 sec. Software: Maya 7.0 and up 3December Presentation: Surface Sampler In this lesson we will learn the process of making normal maps from high polygon models using the Surface Sampler tool. Run Time: 5 min. 59 sec. Software: Maya 7.0 and up 3December Presentation: Toon Intersection Lines In this lesson we will learn how to use Maya Toon Outlines to make intersection lines between two overlapping objects. Run Time: 4 min. 51 sec. Software: Maya 7.0 and up Adding a new Camera to Reference Additional Images In this lesson we will learn how to create a new orthographic camera and a Back image plane for easier modeling. Run Time: 6 min. 52 sec. Software: Maya 8 and up Adding Anticipation to your Animations In this lesson we will learn about anticipation - one of the 12 principles of animation. Run Time: 6 min. 52 sec. Software: Maya 4.0 and up Adding Right Click Render Option for Maya Files in Windows In this lesson we answer a ![]() Run Time: 7 min. 24 sec. Software: All versions of Maya Adjusting particles using an array mapper in Maya This lesson will expose you to the workflow needed to gain control of particle attributes that are being driven by ramps. Since a ramp is normally in 0-1 space using the array mapper to create your new bounds is very efficient. Run Time: 8 min. 56 sec. Software: Maya 2009 and up Animated Curve Extrusion in Maya In this lesson we will learn the process of setting up an animated surface that is generated along a path. Run Time: 6 min. 30 sec. Software: Maya 7.0 and up Animated Sweep Ribbon In this lesson we will learn how to use an Animated Sweep to make a ribbon-wrapping effect. Run Time: 9 min. 50 sec. Software: Maya 7.0 and up Animating an object's visibility in Maya In this lesson we will learn how to animate an object's visibility to create the illusion of a throw in Maya. Run Time: 3 min. 11 sec. Software: Maya 8 and up Available on iPhone Mobile Access Animating objects along a trajectory in Maya In this lesson we will learn how to animate an object along a motion path in Maya. Run Time: 5 min. 3 sec. Software: Maya 7 and up Available on iPhone Mobile Access Animation Snapshot Trail In this lesson we will learn how to use the Animation Snapshot tool to create a trail of objects in Maya. Run Time: 3 min. 59 sec. Software: Maya 7.0 and up ASHLI Bump Mapping in Maya In this lesson we will learn how to use ASHLI bump shaders to make a low polygon mesh look more detailed in real time. We will also learn how to use the Surface Sampler to generate a normal map from a high-poly mesh. Run Time: 5 min. 23 sec. Software: Maya 7.0 and up ASHLI Shaders in Maya In this lesson we will learn how to use ASHLI shaders and FX files inside of Maya. Run Time: 5 min. 12 sec. Software: Maya 7.0 and up Backface creasing with toon lines in Maya In this lesson we will learn how to take advantage of not drawing toon lines on edges that will not be seen by the viewer. Run Time: 2 min. 19 sec. Software: Maya 8.0 and up Baking Topology to Targets In this lesson we will learn about using the command Bake Topology to Targets. Run Time: 3 min. 27 sec. Software: Maya 7.0 Baking vertex color data into your geometry In this lesson we will learn the process of baking occlusion data into geometry. This technique is useful for faster rendering or for game design. Run Time: 5 min. 15 sec. Software: Maya 8.0 and up Binding multiple meshes to one skeleton in Maya In this lesson we will learn how to bind multiple meshes to one skeleton in Maya. Run Time: 5 min. 4 sec. Software: Maya 8 and up Breaking Tangents in Maya In this lesson you will learn how to break an FCurve's tangents in Maya to create the illusion of weight and show impact in an animated object. Run Time: 2 min. 52 sec. Software: Maya 7 and up Building a Soft Body Antenna in Maya In this lesson we will learn how to use a Soft Body and an IK spline together to build a dynamically animated antenna. Run Time: 6 min. 19 sec. Software: Maya 7.0 and up Color coding animation curves in Maya In this lesson we will learn how to use the Change Curve Color feature to organize our animation curves. Try using curve colors in your next animation project for easier visualization in the Graph Editor. Run Time: 2 min. 50 sec. Software: Maya 8.0 and up Controlling Transfer Attributes with the Paint Weights Tool In this lesson we will learn how to use the Paint Weights tool to control the weight of Transfer Attributes. Run Time: 4 min. 59 sec. Software: Maya 8.5 and up Converting Linear Curves to Cubic Curves in Maya In this lesson we will learn how to convert a linear curve into a 3-degree curve in Maya. Run Time: 3 min. 42 sec. Software: Maya 2009 and up Available on iPhone Mobile Access Converting Surfaces in Maya In this lesson we will learn to convert between the various types of geometry available in Maya. Run Time: 5 min. 44 sec. Software: Maya 4.5 and up Creating a Glow Effect with UV Sets in Maya In this video we will learn how to create multiple UV sets and use them to create an interesting glow effect on a brick wall in Maya. Run Time: 7 min. 29 sec. Software: Maya 6 and up Creating a Pelvic Limb Rig for a Dog in Maya (part 1) In this lesson we will construct the bones for a dog's pelvic limb. Run Time: 8 min. 43 sec. Software: Maya 8 and up Creating a Pelvic Limb Rig for a Dog in Maya (part 2) In this lesson we will create the functionality to animate a ball and toe roll. Run Time: 9 min. 41 sec. Software: Maya 8 and up Creating a Pelvic Limb Rig for a Dog in Maya (part 3) In this lesson we will create a knee control and use custom attributes to regulate the ball and toe roll functionality in Maya. Run Time: 9 min. 6 sec. Software: Maya 8 and up Creating a Perfect Sphere for nCloth Simulations In this lesson we will learn how to create a sphere that works well in dynamic simulations. Run Time: 4 min. 44 sec. Software: Maya 2008 and up Creating a proxy cage for a rigged model In this lesson we will learn how to create a low resolution Cage for a rigged model to remove lagging within our scene as it is animated. Run Time: 4 min. 36 sec. Software: Maya 8 and up Creating a slithering snake using a Sine Deformer in Maya In this lesson we will learn how to use and animate a Sine deformer to create a snake animation. Run Time: 4 min. 33 sec. Software: Maya 8.0 and up Creating a turntable animation in Maya In this lesson we will learn how to create a turntable animation with a single click. Run Time: 2 min. 32 sec. Software: Maya 8.0 and up Creating custom viewport layouts in Maya In this lesson we will learn how to create and save custom viewport layouts in Maya. Run Time: 4 min. 40 sec. Software: All Maya versions Creating New Topology by Projecting Curves in Maya In this lesson we will learn how to create matching geometry with a new edge flow by projecting curves in Maya. Run Time: 5 min. 32 sec. Software: Maya 2009 and up Available on iPhone Mobile Access Creating particles at rigid body collisions In this lesson we will learn how to write an expression that generates particles at the points of Rigid Body collision. Run Time: 23 min. 12 sec. Software: Maya 8.0 and up Creating Particles in Maya In this lesson you will learn how to use the Particle Tool in Maya to create a particle grid very easily. Run Time: 2 min. 50 sec. Software: Maya 2008 and up Available on iPhone Mobile Access Creating Surfaces by Lofting Curves in Maya In this lesson we will learn how to use a series of simple curves to create geometry. Run Time: 3 min. 35 sec. Software: Maya 4.5 and up Available on iPhone Mobile Access Delete Non Deformer History In this lesson we will learn how to create a more efficient rigged and bound model. Run Time: 3 min. 53 sec. Software: Maya 7.0 and up Disconnecting Joints in Maya In this lesson we will learn how to disconnect joints within a skeleton without having to detach the bound mesh. Run Time: 3 min. 16 sec. Software: Maya 2008 and up Efficiently Working with Parenting in Maya In this lesson we will learn how to parent in the Hypergraph and parenting options in the Move tool. Run Time: 2 min. 20 sec. Software: Maya 2008 and up Extruding Faces and Edges Along Curves in Maya In this lesson we will learn how add and manipulate polygonal geometry along curves. Run Time: 5 min. 37 sec. Software: Maya 5.0 and up Available on iPhone Mobile Access Faking Rim Lighting with Materials In this lesson we will learn how to fake rim lighting using materials in Maya. Run Time: 7 min. 38 sec. Software: Maya 2009 Finding Hidden Objects in Maya In this lesson we will learn the various methods of hiding and finding objects in Maya. Run Time: 4 min. 20 sec. Software: Maya 2009 and up Available on iPhone Mobile Access Finding Overlapping UVs with Shade UVs In this lesson we will learn how to use Shaded UVs to find and fix overlapping UVs. Run Time: 4 min. 0 sec. Software: Maya 8.0 and up Fixing texture distortion with Warp Image in Maya In this lesson we will learn how to fix texture distortion without changing the UVs with the Warp Image command in Maya. Run Time: 5 min. 59 sec. Software: Maya 8.5 and up Follow-through and Overlapping Animation In this lesson we will learn about follow-through and overlapping movement, two important concepts to remember while we are animating. Run Time: 8 min. 48 sec. Software: Maya 4.0 and up Getting started with the ikSpringSolver In this lesson we will learn how to use the IK Spring Solver. Run Time: 4 min. 33 sec. Software: Maya 7.0 and up How to use the Align Tool in Maya In this lesson we will explore the use of the align tool in Maya. Run Time: 3 min. 42 sec. Software: Maya 2009 and up Inserting Joints in Maya In this lesson we will learn how to insert joints within a bound joint chain without negatively affecting the bind. Run Time: 3 min. 4 sec. Software: Maya 2008 and up Interactive placement of lights in Maya In this free tutorial we will learn how to interactively place lights. Try this fast workflow next time you are lighting a scene! Run Time: 1 min. 41 sec. Software: Maya 8.0 and up Interactive primitive creation in Maya In this lesson we will learn how to use the new Interactive Creation tools in Maya. Run Time: 4 min. 3 sec. Software: Maya 8.0 and up Interactive Primitive Subdividing in Maya In this lesson we will learn how to modify the number of subdivisions of an object during its interactive placement. Run Time: 2 min. 32 sec. Software: Maya 8.5 and up Layering animation in Maya In this lesson we will learn how to animate in layers to add quick and easy offsets to preexisting animation in Maya. Run Time: 4 min. 44 sec. Software: Maya 2009 and up Available on iPhone Mobile Access Maya Fur Kit Update: Using Maya Hair as curve attractors for fur In this lesson we will learn how to generate dynamic fur by connecting it to Maya Hair. Run Time: 9 min. 7 sec. Software: Maya 7 Unlimited and up Modeling Air Tanks and Hoses in Maya In this lesson we will build some oxygen tanks and hoses using several NURBS techniques. Run Time: 12 min. 29 sec. Software: Maya 5.0 and up Moving UVs Numerically in Maya In this lesson we will learn how to move UVs numerically in the UV texture editor. Run Time: 4 min. 17 sec. Software: Maya 2009 Available on iPhone Mobile Access New selection features of Maya 2009 In this lesson we will explore some of the new selection capabilities that have been added in Maya 2009. Run Time: 6 min. 46 sec. Software: Maya 2009 and up nParticle Interactions in Maya In this lesson we will fill an object with nParticles and have them interact with the polygon object by creating a Passive Collider. Run Time: 6 min. 29 sec. Software: Maya Unlimited 2009 and up Opening Newer Scene Files in an Older Version of Maya In this lesson we will learn how to open a Maya 2008 scene file in any previous version of Maya. Run Time: 5 min. 44 sec. Software: All Maya Versions Painting Blend Shape Weights In this lesson we will learn how to use the Paint Blendshapes tool to create new blendshapes in Maya. Run Time: 3 min. 49 sec. Software: Maya 7.0 Particle Collision Effects in Maya This lesson explores how to set up a collision between particles and polygon geometry. Run Time: 8 min. 40 sec. Software: Maya 2009 and up Polygon Bridge Tool In this lesson we will learn how to use the bridge tool and explore some if its uses. Run Time: 7 min. 42 sec. Software: Maya 8.0 and up Positioning objects along a curve in Maya In this lesson we will create a necklace by distributing objects along a curve. Run Time: 5 min. 11 sec. Software: Maya 2008 and up Preserving UVs in Maya 2009 In this lesson we will see how we can move our mesh components without distorting the applied texture maps. Run Time: 4 min. 32 sec. Software: Maya 2009 and up Previewing Smoothed Geometry in Maya In this lesson we will look at a variety of ways to toggle between low-poly cages and smoothed geometry. Run Time: 5 min. 43 sec. Software: Maya 2008 and up Ramp Tricks: Coloring bump In this lesson we will learn how to color bumps with ramps in Maya. Run Time: 6 min. 38 sec. Software: Maya 4.0 and up Ramp Tricks: Double-Sided Shaders In this lesson we will learn how to setup a double sided shader with a ramp in Maya. Run Time: 6 min. 58 sec. Software: Maya 5.0 and up Ramp Tricks: Glow Control In this lesson we will learn how to control glow intensity with a ramp in Maya. Run Time: 8 min. 59 sec. Software: Maya 5.0 and up Ramp Tricks: Single Switch In this lesson we will learn how to shade multiple objects with the same material but different colors in Maya. Run Time: 9 min. 0 sec. Software: Maya 4.0 and up Ramp Tricks: Wireframe renders In this lesson we will learn how to render a simple wireframe using a ramp texture in Maya. Run Time: 3 min. 36 sec. Software: Maya 5.0 and up Available on iPhone Mobile Access Re-Attaching a head with Blendshapes to its body In this lesson we will learn a rigging solution for re-attaching a character's rigged head to its body. Run Time: 10 min. 13 sec. Software: Maya 8.5 and up Removing Joints in Maya In this lesson we will learn how to delete joints within a skeleton without having to detach the bound mesh. Run Time: 2 min. 13 sec. Software: Maya 2008 and up Removing nparticles in Maya In this lesson we will learn how to remove unwanted nParticles in Maya. Run Time: 5 min. 12 sec. Software: Maya 2009 and up Available on iPhone Mobile Access Renaming with fcheck in Maya In this lesson we are going to learn how to use fcheck in Maya. Run Time: 6 min. 7 sec. Software: Maya 5 and up Available on iPhone Mobile Access Rendering from the command prompt In this lesson we will learn how to render Maya scenes directly from the command prompt. Run Time: 13 min. 26 sec. Software: Maya 7.0 and up Rendering geometry that has vertex color data In this lesson we will learn how to use mental ray to render geometry that has vertex color data in Maya. Run Time: 4 min. 19 sec. Software: Maya 8.0 and up Rendering Smooth Mesh Previews in Maya In this lesson we will learn how to render Smooth Mesh Previews in Maya (new in Maya 2009). Run Time: 5 min. 30 sec. Software: Maya 2009 and up Available on iPhone Mobile Access Rotating an Object's Pivot in Maya In this lesson we will learn how to change the rotation axis of an object in Maya. Run Time: 4 min. 47 sec. Software: Maya 2008 and up Secondary foot controls for the Character Setup Kit In this lesson we will learn how to add attributes to the foot control of the character rigged in the Character Setup training. Run Time: 4 min. 26 sec. Software: Maya 7.0 and up Selecting component loops in Maya 2009 In this lesson we will look at the new methods for selecting edge loops in Maya 2009. Run Time: 2 min. 59 sec. Software: Maya 2009 and up Available on iPhone Mobile Access Setting up a pond and wake system in Maya This lesson covers the process of setting up a pond, adding a wake and the basic controls to dampen the effect of the wake object moving through the pond. Run Time: 4 min. 40 sec. Software: Maya 2009 and up Sketching particles in Maya In this lesson you will learn how to sketch particles onto the surface of an object using the Particle Tool. Run Time: 2 min. 9 sec. Software: Maya 2008 and up Available on iPhone Mobile Access Smooth and Rigid Binding in Maya In this lesson you will learn how to apply both smooth and rigid binding in Maya. Run Time: 4 min. 15 sec. Software: Maya 8 and up Available on iPhone Mobile Access Smooth Mesh Rendering in Maya In this lesson we will see how mental ray can be used to render Smooth Mesh Previews in Maya. Run Time: 3 min. 25 sec. Software: Maya 2009 and up Split Edge Ring Tool In this lesson we will learn about the Split Edge Ring Tool. Run Time: 4 min. 56 sec. Software: Maya 7.0 Splitting Polygons in Maya In this lesson we will briefly cover some of the reasons for splitting polygons and one of the tools you can use to accomplish this. Run Time: 4 min. 4 sec. Software: Maya 4.5 and up Available on iPhone Mobile Access Template Channels in Maya In this lesson we will explore a great tool (available since Maya 2008) which allows us to template the f-curves. Run Time: 3 min. 36 sec. Software: Maya 2008 and up The Dos and Don'ts of Deleting Components Learn how to integrate ZBrush and Maya into your workflow. Contains over 5 hours of project-based training. Ideal for intermediate users. Run Time: 6 min. 0 sec. Software: Maya 8.5 and up The Insert Key Tool versus the Add Key Tool in Maya In this lesson we will learn how to use the Insert Key and Add Key tools in Maya. Run Time: 3 min. 13 sec. Software: Maya 7 and up The Smooth Skin Weights Tool in Maya In this lesson we will look into Maya's Smooth Skin Weights tool to see how it can be used to quickly fix deformations on a bound mesh. Run Time: 3 min. 21 sec. Software: Maya 2008 and up Transferring UVs in Maya 2009 In this lesson we will explore some of the changes made to the Transfer UV functionality in Maya. Run Time: 5 min. 17 sec. Software: Maya 2009 and up Transferring UVs using the Transfer Attributes command in Maya In this lesson we will learn how to transfer a UV set between two polygon objects that do not have the same number of points. Run Time: 3 min. 11 sec. Software: Maya 8.5 and up Understanding Maya's Reverse Node In this lesson we will learn about Maya's Reverse node. Run Time: 3 min. 43 sec. Software: Maya 7 and up Understanding Squash and Stretch in Maya In this lesson we will learn how to breathe life into a simple animation by adding squash and stretch. Run Time: 6 min. 50 sec. Software: Maya 4.0 and up Updates to the modeling menu set and creating custom menus in Maya In this lesson we will learn about some of the changes made to the modeling menu set and how to create a custom menu. Run Time: 3 min. 2 sec. Software: Maya 8.0 and up Updates to the script editor and inline cell mathematics in Maya In this lesson we will learn about some of the changes to the Script Editor and how to use math in the Attribute Spreadsheet. If you ever need to change multiple attributes at once, try using the Attribute Spreadsheet. Run Time: 2 min. 47 sec. Software: Maya 8.0 and up Using Add Divisions in Maya In this lesson you will learn how to use the Add Divisions Tool in Maya to add resolution in selected areas without changing the shape of the geometry. Run Time: 2 min. 53 sec. Software: Maya 2008 and up Available on iPhone Mobile Access Using Append to Polygon Tool in Maya In this lesson you will learn how to use the Append to Polygon Tool in Maya to add geometry to existing models and also to fill in gaps in the geometry. Run Time: 3 min. 56 sec. Software: Maya 2008 and up Using Bake Simulation in Maya In this lesson you will learn how to use bake simulations to generate key frames from objects driven by simulations in Maya. Run Time: 3 min. 11 sec. Software: Maya 2008 and up Using Blendshapes as a modeling tool In this lesson we will learn how to use Blendshapes during the modeling process to add flexibility to our model. Run Time: 5 min. 52 sec. Software: Maya 8.5 and up Using Bookmarks in Maya In this lesson we will learn how to use Bookmarks to create a faster Hypergraph workflow. Run Time: 3 min. 45 sec. Software: Maya 8.5 and up Using Bridge Tool in Maya In this lesson you will learn how to use the Bridge Tool in Maya to quickly add polygons between existing edges. Run Time: 3 min. 18 sec. Software: Maya 2008 and up Available on iPhone Mobile Access Using Cut Faces Tool in Maya In this lesson you will learn how to use the Cut Faces Tool in Maya. Run Time: 3 min. 41 sec. Software: Maya 2008 and up Using Delete Edge / Vertex Tool in Maya In this lesson you will learn how to use the Delete Edge/Vertex Tool in Maya. Run Time: 1 min. 20 sec. Software: Maya 2008 and up Using Depth Maps as image planes In this lesson we will learn how to use an image rendered with a depth channel as an image plane. Run Time: 2 min. 48 sec. Software: Maya 8.0 and up Using Detach Component Tool in Maya In this lesson you will learn how to use the Detach Component Tool in Maya. Run Time: 1 min. 36 sec. Software: Maya 2008 and up Using Duplicate Face Tool in Maya In this lesson you will learn how to use the Duplicate Face Tool in Maya to use an existing model as a base for new, additional geometry. Run Time: 2 min. 48 sec. Software: Maya 2008 and up Available on iPhone Mobile Access Using expressions to automate follow-through in Maya In this lesson we will learn how to use expressions to automate follow-through in Maya. Run Time: 6 min. 48 sec. Software: Maya 8 and up Using Extract Tool in Maya In this lesson you will learn how to use the Extract Tool in Maya to split apart your model and separate geometry very easily. Run Time: 1 min. 57 sec. Software: Maya 2008 and up Using Extrude Tool in Maya In this lesson you will learn how to use the Extrude Tool in Maya to build 3D shapes in a variety of ways. Run Time: 3 min. 19 sec. Software: Maya 2008 and up Using Extrude Vertex and Chamfer Vertex in Maya In this lesson we will look at how Extrude and Chamfer Vertex can be used to modify your geometry. Run Time: 4 min. 24 sec. Software: Maya 5.0 and up Using Flow Path Objects in Maya In this lesson you will learn how to use flow path objects to deform an object as it travels along a motion path in Maya. Run Time: 7 min. 2 sec. Software: Maya 7 and up Using geometry caching in Maya In this lesson we will learn how to use geometry caching to speed up playback and simulations in Maya. Run Time: 2 min. 54 sec. Software: Maya 8.0 and up Using History to create geometric effects in Maya In this lesson we will learn how to use Maya's History to create an interesting effect. Run Time: 3 min. 41 sec. Software: Maya 8.0 and up Using Influence Objects in Maya In this lesson you will learn how to apply an object as an influence object to enhance your deformations in Maya. Run Time: 3 min. 55 sec. Software: Maya 8.5 and up Available on iPhone Mobile Access Using Insert Edge Loop Tool in Maya In this lesson you will learn how to use the Insert Edge Loop Tool in Maya to quickly add clean geometry along the surface of our model. Run Time: 4 min. 17 sec. Software: Maya 2008 and up Using IPR Rendering with mental ray in Maya In this lesson we will learn how to utilize the time-saving IPR render with mental ray in Maya. Run Time: 2 min. 7 sec. Software: Maya 2008 and up Using Keep Faces Together Tool in Maya In this lesson you will learn how to use the Keep Faces Together option in Maya. Run Time: 2 min. 6 sec. Software: Maya 2008 and up Using layered shaders in Maya Learn innovative and time-saving facial animation and lip sync techniques in Maya with over 6.5 hours of project-driven training. Perfect for intermediate artists. Run Time: 9 min. 29 sec. Software: Maya 7.0 and up Using Level of Detail to automatically swap out geometry In this tutorial we will learn how to use Maya's Level of Detail feature to speed up our renders. Run Time: 5 min. 51 sec. Software: Maya 7.0 and up Using Maya's Condition node In this lesson we will learn how Maya's Condition node works. Run Time: 8 min. 58 sec. Software: Maya 8 and up Using Maya's Soft Select feature In this lesson we will take a look at the new Soft Select feature in Maya 2009. Run Time: 4 min. 56 sec. Software: Maya 2009 and up Using mental ray nodes in layered shaders in Maya In this lesson we will learn how to incorporate mental ray materials into Maya's Layered Shader. Run Time: 4 min. 5 sec. Software: Maya 7.0 and up Available on iPhone Mobile Access Using Merge Tool in Maya In this lesson you will learn how to use the Merge Tool in Maya. Run Time: 2 min. 19 sec. Software: Maya 2008 and up Available on iPhone Mobile Access Using Mirror Geometry Tool in Maya In this lesson you will learn how to use the Mirror Geometry Tool in Maya. Run Time: 3 min. 27 sec. Software: Maya 2008 and up Using motion fields with fluids in Maya This lesson covers the workflow to set up a motion field so your objects can interact with Maya's fluid containers. Run Time: 5 min. 2 sec. Software: Maya 2009 and up Available on iPhone Mobile Access Using Motion Paths in Maya In this lesson we will learn how to use a motion path to drive a sled's animation in Maya. Motion paths are a great way to speed up your animation workflow. Instead of keyframing the complex animation of a sled moving down a bumpy hill, we can create one curve and the Attach to Motion Path command does all the work for us! Run Time: 4 min. 49 sec. Software: Maya 8 and up Using Motion Trails in Maya In this lesson you will learn how to use Motion Trails in Maya to see an animated object's trajectory through time. Run Time: 2 min. 54 sec. Software: Maya 2008 and up Available on iPhone Mobile Access Using Muscle Shrinkwrap for Modeling In this lesson we will learn how to use muscle skin deformers to project one polygon object onto another. Run Time: 4 min. 12 sec. Software: Maya 2008 Ext 1 and up Using non-linear deformers to create a candy cane In this lesson we will cover the process of creating a candy cane in Maya. Run Time: 6 min. 56 sec. Software: Maya 2009 and up Using NURBS to Build a Flower Pot in Maya In this lesson we will use several NURBS techniques to build a ![]() Run Time: 5 min. 40 sec. Software: Maya 4.5 and up Using Offset Edge Loop Tool in Maya In this lesson you will learn how to use the Offset Edge Loop Tool in Maya to quickly add resolution on both sides of existing edges or edge loops. Run Time: 3 min. 28 sec. Software: Maya 2008 and up Using Offset Edge Loop tool to quickly add resolution In this lesson we will learn how to use the Offset Edge Loop tool in Maya. Run Time: 3 min. 12 sec. Software: Maya 8.0 and up Using Poke Face in Maya In this lesson we will learn to add internal geometry to polygon faces using Poke Face. Run Time: 3 min. 9 sec. Software: Maya 4.5 and up Available on iPhone Mobile Access Using ramps to quickly texture multiple objects with a single shader In this lesson we will learn how to use nested ramps and our UV layout to quickly texture a toy train. Run Time: 10 min. 23 sec. Software: Maya 8.5 and up Using Raytraced Shadows in Maya In this lesson you will learn how to use Raytraced Shadows in Maya to accurately have the shadows contain information about an object's transparency or its distance away from an additional shadow receiving object. Run Time: 4 min. 7 sec. Software: Maya 2008 and up Using Reverse Normals in Maya In this lesson you will learn how to use Reverse Normals in Maya to correct the orientation of the Normals. Run Time: 2 min. 11 sec. Software: Maya 2008 and up Using Reverse Surface in Maya In this lesson you will learn how to use Reverse Surface Directions in Maya to change the surface parameters of your NURBS geometry. Run Time: 1 min. 35 sec. Software: Maya 2008 and up Using Separate / Combine in Maya In this lesson you will learn how to use Separate and Combine in Maya to gain greater control over the construction of your models allowing you to assemble and disassemble polygons as needed. Run Time: 2 min. 45 sec. Software: Maya 2008 and up Using the Annotate Node and Notes in Maya In this lesson you will learn how to add visual notations to your scenes in Maya. Run Time: 6 min. 41 sec. Software: Maya 4.5 and up Using the Artisan Tool in Maya In this lesson we will learn how to use the artisan tool to sculpt (or use Paint Effects) across multiple surfaces. If you're patch modeling, and want to use the artisan tools for details, you no longer have to merge the patches - You can just go in and sculpt! Run Time: 1 min. 56 sec. Software: Maya 8.0 and up Using the Birail Tool in Maya Learn customization techniques for adding details to your car models with nearly 3 hours of interactive training. Great for intermediate users. Run Time: 5 min. 46 sec. Software: Maya 4.5 and up Using the Channel Box in Maya In this lesson you will learn how to use the Channel Box to manipulate custom attributes in Maya. Run Time: 3 min. 47 sec. Software: Maya 7 and up Available on iPhone Mobile Access Using the Cube Primitive in Maya In this lesson you will learn how to create a cube primitive in Maya. Run Time: 2 min. 35 sec. Software: Maya 2008 and up Available on iPhone Mobile Access Using the Graph Editor in Maya In this lesson you will learn how to cycle animation in Maya using the Graph Editor. Run Time: 3 min. 23 sec. Software: Maya 7 and up Available on iPhone Mobile Access Using the Heat Map in Maya 2009 In this lesson we will see how we can use the new Heat Map feature of Maya 2009 to identify slow nodes in our scene. Run Time: 5 min. 38 sec. Software: Maya 2009 and up Using the Input Box in Maya This tutorial shows using the Input Box to transform, rename, or select multiple objects quickly. Run Time: 5 min. 40 sec. Software: Maya 8.5 and up Using the Merge Vertex Tool in Maya In this lesson we will learn how to use the Merge Vertex Tool in Maya (new in Maya 2009). Run Time: 3 min. 9 sec. Software: Maya 2009 and up Using the Move Skinned Joints Tool In this lesson we will explore one of the tools (new in Maya 2008) which allows us to move joints within a skeleton, even while they're bound to a mesh. Run Time: 3 min. 40 sec. Software: Maya 2008 and up Using the Scatter attribute in Maya In this lesson we will learn how to use the scatter attributes for simulating a fake subsurface scattering effect. Run Time: 4 min. 7 sec. Software: Maya 8.0 and up Using the Slide Edge Tool in Maya Easily learn the fundamentals of Polygon and Sub-D modeling in XSI. Contains over 3 hours of project-based training and time-saving techniques. Perfect for beginner and intermediate artists. Run Time: 2 min. 53 sec. Software: Maya 2008 and up Using the Smooth UV Tool in Maya 2009 In this lesson we will explore the new Smooth UV Tool introduced in Maya 2009. Run Time: 5 min. 41 sec. Software: Maya 2009 and up Using the Split Polygon Tool in Maya In this lesson you will learn how to use the Split Polygon Tool in Maya to interactively change the flow of your topology and add edges. Run Time: 3 min. 57 sec. Software: Maya 2008 and up Using the Spring Solver In this lesson we will learn how to use the Spring Solver IK in a project setting. Try using the Sprint Solver in your next mechanical or complex rig for greater flexibility! Run Time: 4 min. 30 sec. Software: Maya 7.0 and up Using the Undoable Camera Settings In this lesson we will learn how to undo camera movements inside of Maya. Run Time: 3 min. 56 sec. Software: Maya 4.5 and up Using the UV Lattice and Unfold UV tools in Maya In this lesson we will learn how to fix a bent UV map using the Lattice and Unfold tools in Maya. Try using these two tools next time you have to fix a distorted UV layout. Run Time: 4 min. 3 sec. Software: Maya 7 and up Using the ViewCube in Maya In this lesson we will learn how to use the View Cube in Maya. Run Time: 5 min. 27 sec. Software: Maya 2008 and up Using the virtual sliders with the channel box in Maya Making adjustments manually in the channel box can get tiresome when you are trying to make fine-tuned changes. Run Time: 5 min. 10 sec. Software: Maya 2009 and up Using Transform Component in Maya In this lesson you will learn how to use the Transform Component in Maya to add random variation to our models very quickly. Run Time: 2 min. 46 sec. Software: Maya 2008 and up Using Transform Component tool to randomize geometry In this tutorial we will learn how to use the Transform Component tool to model. Run Time: 3 min. 39 sec. Software: Maya 8.0 and up Using UV Texture Editor to select and modify multiple objects In this tutorial we will learn how to use the UV Texture Editor as a modeling tool. Run Time: 5 min. 14 sec. Software: Maya 8.0 and up Using Wedge Face in Maya In this lesson we will learn to create complex shapes using Wedge Face. Run Time: 4 min. 3 sec. Software: Maya 4.5 and up Using X-Ray Shading in Maya In this lesson you will learn how to use MEL to build a tool to turn X-Ray shading on or off for selected objects. Run Time: 10 min. 28 sec. Software: Maya 5.0 and up Utilizing Maya's Aim Constraint In this lesson we will learn how have an object target another object using Maya's Aim constraint. Run Time: 2 min. 26 sec. Software: Maya 7 and up Available on iPhone Mobile Access Utilizing Maya's Frame Cache node In this lesson we will learn how offset animation with Maya's Frame Cache node. Run Time: 7 min. 25 sec. Software: Maya 8 and up Utilizing Maya's PlusMinusAverage node In this lesson we will learn how to use Maya's PlusMinusAverage node. Run Time: 6 min. 29 sec. Software: Maya 7 and up Utilizing Render Proxies in Maya In this lesson we will learn how we can take advantage of mental ray Render Proxies in Maya. Run Time: 6 min. 10 sec. Software: Maya 2009 and up Working with Containers in Maya In this lesson we will learn how to use Containers to create a cleaner Hypershade window. Run Time: 5 min. 6 sec. Software: Maya 8.5 and up Working with Maya's Wire Deformer In this lesson we will learn how to use Maya's Wire deformer. Run Time: 8 min. 15 sec. Software: Maya 8 and up Working with Primitives - NURBS In this lesson you will learn how to create NURBS primitives, access the attributes, and interactively draw the primitive in Maya. Run Time: 2 min. 22 sec. Software: Maya 2008 and up Available on iPhone Mobile Access Working with Primitives - Polygons In this lesson you will learn how to create and add Polygon primitives to your scene in Maya and edit the attributes. Run Time: 3 min. 29 sec. Software: Maya 2008 and up Working with Primitives - Subdivision Surfaces In this lesson you will learn how to create and add Subdivision primitives to your scene in Maya and how to change the display level. Run Time: 1 min. 35 sec. Software: Maya 2008 and up Working with ramp and graph widgets in Maya In this lesson we will learn how to access ramps or graphs in a large resizable window. Run Time: 2 min. 59 sec. Software: Maya 8.0 and up Время раздачи: с 23:00 до 8:00 (днём по возможности) до первых пяти скачавших Заранее извиняюсь за низкую скорость раздачи... быстро скачать не получится... Отдельная благодарность Группе "Uploaders" и лично slava03 за поддержку релизов Помоги нашему сайту на расходы за сервер и качай торренты НЕОГРАНИЧЕННО!Пожертвовать 100 ₽ ![]() Или 2204 1201 2214 8816, с комментарием "Помощь трекеру" Связь с администрацией |
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