lynda.com | LightWave 10 Essential Training - LightWave 10 Основной курс [2011] [EN] PCRec
Автор (режиссер): lynda.com
Название: LightWave 10 Essential Training - LightWave 10 Основной курс
Год выпуска: 2011
Жанр: LightWave
Язык: EN
Качество видео: PCRec
Продолжительность: 07:09:12
Видеокодек: Advanced Video Codec (AVC)
Битрейт видео: ~60,4 - 893 кбит/с
Размер кадра: 960х540
Аудиокодек: Advanced Audio Codec (AAC)
Битрейт аудио: 96,0 - 157 кбит/сек 2 канала 48,0 КГц
Описание:В курсе LightWave 10 Essential Training автор Dan Ablan предлагает подробные пошаговые инструкции по созданию 3D моделей, сцен и анимации в LightWave 10. Начиная с обзора интерфейса и двух основных программ в LightWave - Modeler и Layout, курс охватывает такие ключевые концепции, как создание моделей из базовых полигональных форм, назначение ткустур и использование света и 3D камер для создания реалистичных сцен. Также включены уроки, объясняющие анимацию частиц, динамик и костей.
Файлы упражнений прилагаются к курсу.
Introduction 00:00:49
Welcome 00:00:49
Using the exercise files 00:01:30
Working with projects and setting the content directory 00:02:03
1. Getting Started in LightWave 10
Understanding the LightWave 3D interfaces 00:01:50
Exploring the Hub 00:01:54
Understanding 3D space 00:01:13
Working in Modeler 00:06:49
Working in Layout 00:04:48
Selecting elements 00:05:31
Identifying the elements of a 3D model 00:05:26
Using the Numeric panel 00:03:10
Using layers 00:08:38
Using the Statistics panel 00:02:52
Working with menu and keyboard configurations 00:04:09
2. Modeling with Polygons
Working with geometric shapes 00:04:21
Using Extrude 00:05:11
Building with Bevel 00:03:47
Working with Polygon Bevel 00:06:04
Editing polygons 00:03:26
3. Modeling with Subdivisions
Understanding subdivisional surfaces in LightWave 00:03:20
Comparing Subpatch with Catmull-Clark subdivisions 00:02:18
Creating a basic model 00:04:27
Beveling with subdivisions 00:03:50
Adding detail to models 00:06:39
Deforming and shaping objects 00:07:13
Recapping subdivisions 00:06:50
4. Other Modeling Methods
Working with EPS files 00:03:24
Correcting EPS errors 00:06:13
Creating 3D text objects 00:08:01
Building objects with curves 00:10:06
Exploring Rail Clone methods and uses 00:05:13
Exploring Rail Extrude methods and uses 00:02:49
Modeling with Array 00:04:42
Using Symmetry 00:08:14
5. Creating Surfaces
Understanding the Surface Editor 00:10:56
Comparing the Surface Editor and the Node Editor 00:05:12
Creating surfaces for polygons 00:05:11
Editing surfaces 00:04:39
Understanding the Texture Editor 00:06:22
Looking at image map textures 00:04:29
Using procedural texture options 00:07:40
Adding bump maps for realism 00:04:39
Enhancing surfaces with specularity and glossiness maps 00:02:43
Creating a reflective surface 00:04:33
6. Setting Up a Scene
Building 3D scenes 00:01:26
Importing, loading, and working with objects 00:08:29
Organizing a 3D scene 00:08:48
Working with different light types 00:09:25
Lighting a 3D scene 00:06:39
Employing environmental lighting 00:07:15
7. Working with 3D Cameras
Understanding LightWave cameras 00:08:25
Setting up a camera in a scene 00:07:06
Placing multiple cameras 00:03:27
Animating cameras and camera elements 00:03:29
8. Building Animations
Understanding the Timeline 00:03:09
Adding and controlling keyframes 00:06:09
Fine-tuning keyframes in the Graph Editor 00:08:44
Using motion plug-ins to enhance keyframes 00:05:15
Animating textures 00:07:37
Enhancing scene animation with displacement maps 00:07:29
9. Particle Animation
Introducing particles 00:07:29
Creating a particle animation 00:07:21
Working with Hypervoxels 00:09:06
Going a step beyond with particle animation 00:08:08
Replacing particles with items 00:04:54
10. Dynamics
Understanding dynamics in LightWave 00:01:27
Setting up a dynamic scene 00:04:21
Animating cloth 00:02:39
Building collisions 00:06:16
Creating a hard dynamic scene 00:07:15
11. Bones and Inverse Kinematics
Understanding bones 00:03:14
Understanding skelegons and when to use both skelegons and bones 00:04:04
Placing bones in an object 00:06:10
Fine-tuning bone placement and activating bones 00:03:51
Setting up Inverse Kinematics 00:06:37
Working with rigged characters 00:03:34
12. Rendering Animations
Understanding resolutions and rendering 00:02:21
Setting up a render project 00:06:50
Determining the proper anti-aliasing filter 00:04:24
Rendering to movie files vs. image sequences 00:07:57
13. Finishing Up
Exporting an object 00:02:13
Exporting a full scene for backup 00:01:55
Conclusion
Final thoughts 00:01:00
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