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Digital-Tutors (Autodesk) | Mudbox 2011 Essentials Learning Videos [2010] [EN] PCRec
Автор (режиссер): Digital-Tutors (Autodesk)
Название: Mudbox 2011 Essentials Learning Videos
Год выпуска: 2010
Жанр: Mudbox
Язык: EN
Качество видео: PCRec
Продолжительность: 02:40:00
Видеокодек: VP6
Битрейт видео: ~1000 - 2000 кбит/с
Размер кадра: 1280 x 720
Аудиокодек: MP3
Битрейт аудио: 128,0 Кбит/сек 2 канала 44,1 КГц

Описание:
Эта коллекция видеофильмов, созданная Digital Tutors, представляет новичкам возможности Mudbox 2011 и проводит через все ступени создания модели от начального создания скульптуры и текстурирования до раскрашивания, освещения и экспорта в анмационное программное обеспечение.
Introduction and Project Overview
For the following course, we'll use a project-based approach to cover many of the tools and techniques found in Mudbox 2011.

Getting Started with Mudbox
To quickly get started working in Mudbox, we'll first go over the user interface and how to maneuver around to achieve an efficient workflow.

Sculpting Basics
Since sculpting is such a vital part of Mudbox, we'll take some time to cover the basics of sculpting, including how to use the sculpt tools and set sculpting properties.

Working with Sculpt Layers
To isolate sculpted detail on our model and maximize flexibility later in the pipeline, we'll utilize sculpt layers.

Using Vector Displacement Maps
Sculpted detail can be extracted in Mudbox using a variety of methods, but we'll explore the new Vector Displacement Maps as a method of transferring more complex sculpted detail, such as undercuts.

Materials and Texture Basics
Adding materials and textures can be an important part of a Mudbox workflow. In this lesson we'll explore the basics of working with materials and texture maps.

On-Target Presentation in Mudbox
Mudbox's on-target presentation features attempt to match our working environment with the final output environment as closely as possible. We'll look at using some of these on-target features such as viewport filters and image-based lighting.

Painting Basics
Mudbox has a powerful painting toolset and in this lesson, we'll go over a variety of these tools. We'll look at the use of paint brushes and stamps and how to change brush properties.

Working with Multiple Paint Layers
Convincing surfaces are often comprised of multiple texture maps spanning a number of different channels. In this lesson we will explore methods for creating maps using this workflow in Mudbox.

Using the Dry Brush
To quickly match painted detail with previously sculpted detail and to paint only on raised or recessed areas of the mesh, we'll use the Dry Brush.

Using the Image Adjustment Brushes
With our texture maps created, we can now look at how to use the Image Adjustment brushes to quickly modify those textures without leaving Mudbox.

Working with Mudbox and Adobe® Photoshop®
Mudbox provides a great deal in terms of 3D texture creation, but we can also integrate Adobe® Photoshop® seamlessly into our texturing workflow.

Map Extraction in Mudbox
To transfer high-resolution detail from sculpted meshes onto lower resolution geometry, we'll explore the use of map extraction in Mudbox.

Using the Pose Tools
In order to pose a sculpted character for presentation, manipulate portions of a model to get better access, or just deform areas of a model, we can use the Pose Tools to quickly manipulate our geometry.

Working with Mudbox and Autodesk® Maya®
Working quickly and efficiently between multiple applications is often a vital part of any workflow. Mudbox and Maya® are now more closely integrated and we will explore some of the ways we can easily transfer data between these applications.
Скриншоты:


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