Главная| Трекер ▼| Поиск| Правила| FAQ| |
![]() |
|
Автор | Сообщение |
---|---|
Assassins
Модератор ![]() Сообщения: 87029 Откуда: Красноярск ![]() |
![]() Sword of the Stars: The Pit Год выпуска: 2013 Жанр: RPG (Rogue/Action) / Top-down Разработчик: Kerberos Productions Издательство: Kerberos Productions Платформа: PC Язык интерфейса: Английский Язык озвучки: Английский Тип издания: Пиратка Версия игры: 1.0.4 Таблэтка: Вшита violett Сайт игры: Системные требования: √ Операционная система: Windows XP / Vista / 7 √ Процессор: Intel Pentium IV с тактовой частотой 1.6 ГГц √ Оперативная память: 1 Гб √ Место на жестком диске: 500 Mб √ Звуковое устройство: совместимое с DirectX 9.0c √ Видеокарта: с 512 Mб видеопамяти Описание: Инди-RPG от авторов оригинальной игры. По сюжету игрокам предстоит спасти планету от ужасной эпидемии, и для этого главному герою предстоит отправиться в недра древней лаборатории пришельцев, чтобы отыскать заветное лекарство. Описание: • 3 доступных персонажа: пехотинец, разведчик и инженер. • 4 уровня сложности, от «Лёгкого» до «Невозможного». • 30 уровней подземелий. • Более 50 видов оружия, среди которых ракетницы, огнеметы, плазменные пушки и многое другое. • Вы можете создавать предметы из частей поверженных врагов. • Множество способов сдохнуть: отравление, болезни, ловушки, радиация, голод и... монстры. • Пошаговая игровая механика. • Ремесло позволяет создавать специальные элементы из кусков ваших врагов. • Более 60 вещей для исследования, от знакомых до древних экзотических технологий. • Эффект Random, чтобы сделать каждую игру уникальной. Для работы игры обязательно ставить DotNet и XNA из папки CommonRedist. Critical fixes: - Fixed rare keyboard crash a couple players reported. Other fixes: - Fixed (finally) bug: Burst-fire sometimes misfiring when poisoned/choked. - Fixed bug: Level up sound playing when earning first experience in new game. - Fixed attack animations holding last frame while shot travels to target. - Fixed bug: Charge Hub infinite XP exploit. - Fixed bug: Selection color in recipe list for crafting. - Fixed bug: Enemies occupying the same square. - Fixed visual issues with attack animations. - Fixed bug: Interacting with devices while blind causing Outline to disappear. - Fixed bug: Skill/Stat modifiers not showing descriptions when loading save game. - Fixed bug: Extra ammo/items being discarded when picking up loot with full inventory. Additions and changes: - Enviromentally sealed armors now protect against gas attacks. - Added notification if player equips a weapon they don't meet the requirements for. - Added HUD toggle. - Quantum Scan Helmet now reveals props. - Adjusted monster variety on Floor 30 on Hard/Insane difficulty. - Added dragging item onto another of the same size to swap positions in inventory. - Added more info to SotsDex entries for weapons/armor/characters. - Added moves remaining to HUD. - Added grouping similar items when auto-sorting inventory. - Added log entries in SotSDex for experience earned. - Added context menu for shortcut items in Inventory. - Auto-targeting will track last target. - Skills now show stat contribution. - Biomods/Keys grouped together in SotsDex, including post-identification. - Energy Drink reduced speed increase from 2 to 1 - Changed recipe failure dialog colors. Green for success, yellow for valid but failed recipe, red for invalid recipe. - New recipes and monsters. Fixes: - Changed anti-venom to have immediate effect (reduce poison 1 level.) - Game now breaks grab if grabbing enemy is not within 1 square of target. - Fixed some tools were not being used when crafting recipes. - Fixed saved game exploits and bugs. - Fixed no sounds for floors 11,16,21. - Fixed some grenade issues. - Fixed a grabbed character no longer moves when confused. - Fixed tooltips showing for hidden traps when using quantum scan helmet. - Fixed super Image Inducer bug. - Fixed Knife/Blade/Spear skills are now based on Finesse (instead of Might.) - Fixed enemy weapons not firing because they are too close to a wall. - Fixed can now upgrade skill/stat, even if boosted over 100. - Fixed AI sometimes appearing to teleport through objects. - Fixed splash damage from shotguns would bypass armor for secondary targets. (sorry, gang) - Fixed grenades were being destroyed by explosive damage frequently. They are now treated as items, not weapons. - Fixed cyber scrambler would make organic enemies go berserk as well. - Fixed lab station could be reused over and over by damaging it and repairing it. Other changes and additions: - Added "Auto Sort" to inventory. - Added "Drop All" button to inventory. - Added "Destoy" to context menu for inventory items. - Added confirmation to "Destroy" and "Unload and Destroy" actions. - Added warning when poison/radiation reduces stats below 5. - Added recipe details to SotSDex. - Task Dialog now selects tools which are "free" to use by default. - Player gets credit for monsters killed by traps. - charging hubs and repair stations made more efficient. -Improved usability of large inventories by adjusting the grid to use more vertical space. - Added "Equip Time" for armor to info displays. - Added "Reload Time" for weapons to info displays. - Sort SotsDex entries alphabetically. - Added method to display custom stats for items (eg repair factor for repair tools.) - Temporarily Removed GAMEPAD from build configuration until final compatibility is complete. - Added recipe info for messages that unlock recipes. - Augmentation hubs now use Decipher skill. - If mimicked player attacks enemy, enemy will attack back. - Added fully translated messages are Green in the SotsDex. - Added more details to repair dialog. - 7 new achievements. - 3 new weapons. - 2 new monsters. - Basket-load of new Easter items. - New recipes and messages. New Additions - Two new monsters - Five new recipes - Four new items - Two new weapons Critical Fixes - Fixed Shrinking Inventory / Dropped Item crash - Fixed Projectile crash - Fixed equipping/dropped armor crash Other Fixes - Fixed various outlying issues - Greek letters on key-card doors no longer display when door destroyed - Characters wearing self-contained armor or who are immune to radiation no longer affected when in an irradiated room - Play Again remembers Difficulty setting - Fixed Hero SotSwich achievement unlocking prematurely Other changes - Added reload value to weapon stats - Irradiated rooms now show effect for visual warning - Tweaks to auto-save to make it more robust - Three auto-save slots, one for each character class (meaning you can now have three different games on the go , one for each character) - Added mouse targeting for weapons - Increased force field belt duration - Added access to SotSDex in main menu - Decrypted recipes messages now unlock recipes in SotSDex automatically Помоги нашему сайту на расходы за сервер и качай торренты НЕОГРАНИЧЕННО!Пожертвовать 100 ₽ ![]() Или 2204 1201 2214 8816, с комментарием "Помощь трекеру" Связь с администрацией |
Страница 1 из 1 |
![]() |
|