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Assassins
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![]() Год выпуска:25 февраля 2011 Жанр:Strategy (Real-time / Tactical) / 3D Разработчик:Crenetic Studios Издательство:Meridian4 Платформа:PC Язык интерфейса:Английский Язык озвучки:Английский Тип издания:Лицензия (Steam-Rip) Таблетка:Не требуется Системные требования: рекомендуемые: Операционная система XP / Vista® / Windows® 7 Процессор AMD Athlon 64 X2 Core 2 Duo 2.4 ГГц Оперативная память 1 ГБ ОЗУ (2 ГБ Vista® / Windows 7) Видео ATI Radeon X1800 NVIDIA GeForce 7800 Свободное место на диске 2 ГБ Описание: Trapped Dead — тактическая стратегия в реальном времени в традициях таких игр, как «Commandos» и «Desperados». Вы и ваши друзья контролируете ваших персонажей с видом от третьего лица. Сценарий игры вдохновлен успешными фильмами ужасов 80-х годов. Также присутствует кооперативный режим игры для 4 игроков. История начинается в ранних 80-х в маленьком городке Хедж Хилл возле Канзаса в штате Миссури. Попытки создать новый, генномодифицированный сорт кукурузы, обернулись появлением вируса, мутировавшего, переходя по пищевой цепи. Собака, раненая инфицированным животным, распространила вирус и быстро заразила все население провинциального городка. Майк и Джеральд, ученики колледжа, оказались в центре этого ужасающего события. Подъехав к заправочной станции недалеко от Хедж Хилл, они и не знали о вирусе, который уже достиг АЗС и ее сотрудников... . Ужасающая, кинематографичная атмосфера игры. Тактический геймплей с многочисленными шокирующими и удивляющими элементами. Хорошо проработанные локации, такие как почта, тюрьма, мусорная свалка и многое другое. 6 различных персонажей. Играйте одни или с друзьями в кооперативном режиме. Интерактивное и динамичное окружение, включая различные ловушки. Множество оружия, устройств и других предметов. Распаковать игру используя Trapped.Dead.EN-R.G.Игроманы.exe Запускать игру с TrappedDead.exe (...\steamapps\common\Trapped Dead\bin\) Trapped Dead (от 06.06.12 ) Version - 1.1.0.0 Patchnotes Trapped Dead 1.1.0.0 GENERAL: - fixed savegame bug where all characters disappeared when restarting a level after loading a savegame - removed online activation tool - several text and layout adjustments - added proper PhysX DLLs to package - item pop-up text is now removed when the item is picked up - adjusted walkable areas in Weapon Shop and Shooting Range level - fixed mouse trapped inside an area that is smaller than the current window - fixed crash during fights when weapon was destroyed (e.g. grenades) - fixed a bug that an attack loop was repeated over and over again - changed some movement parameters for quicker turning and pathfinding around corners - stamina change due to movement or melee fight is now unique for every character - several balancing issues addressed - fixed input bug where fast clicking interrupted a started attack - ranged weapon cursor will now fade out if target is out of range - fixed bug where you can't interrupt the current movement by attacking something - increased attack speed of some zombies - fixed AI pathfinding states after attack - fixed AI sensor update intervals and location detection - fixed crash in AI sensor array update - fixed crash during automatic door using - fixed visibility detection inside buildings (roof on/off) - fixed some localization bugs - converted UI text to UNICODE for all language versions - new font for UNICODE versions - fixed user name "guessing" for UNICODE machines - fixed text input for UNICODE characters - shopping street: crossbow position fixed, savespots relocated - military base: reduced number of spawning zombies in hangars - fixed video adapter detection, now done during every engine startup - zombies won't raise again if they were killed during stun MULTIPLAYER: - 'Ready' button in bunker is now enabled as soon as a character is selected by the client - fixed item synchronization in bunker when a client has already selected some items and a new client joins - new messages about network state - increased pushback to zombies because of disabled ragdoll - fixed crash in explosive scene objects handling (barrels) - player name can now be chosen in Host or Join Menu - special handling for multiplayer mission events where party setup differs from storyline - fixed "locked" characters in bunker - refactored fight system for multiplayer matches to avoid double hits on client - fixed AI's dead target handling, not all references to player were removed - adjusted some mission goals, so that a mission can be completed without special characters - username changes in host/join menu will now be applied immediately - removed friendly fire completely - fixed chat message to prevent buffer overflows/crashes - chat input line will not be erased when a new message arrives while typing - reduced network bandwith for AI and entity handling by 50-75% Trapped Dead Patch 1.0.71.0 GENERAL: - several text and layout adjustments - item pop-up text is now removed when the item is picked up - adjusted walkable areas in Weapon Shop and Shooting Range level - fixed mouse trapped inside an area that is smaller than the current window - fixed crash during fights when weapon was destroyed (e.g. grenades) - fixed a bug that an attack loop was repeated over and over again - changed some movement parameters for quicker turning and pathfinding around corners - stamina change due to movement or melee fight is now unique for every character - several balancing issues addressed - fixed input bug where fast clicking interrupted a started attack - ranged weapon cursor will now fade out if target is out of range - fixed bug where you can't interrupt the current movement by attacking something - increased attack speed of some zombies - fixed AI pathfinding states after attack - fixed AI sensor update intervals and location detection - fixed crash in AI sensor array update MULTIPLAYER: - 'Ready' button in bunker is now enabled as soon as a character is selected by the client - fixed item synchronization in bunker when a client has already selected some items and a new client joins - new messages about network state - increased pushback to zombies because of disabled ragdoll - fixed crash in explosive scene objects handling (barrels) - player name can now be chosen in Host or Join Menu - special handling for multiplayer mission events where party setup differs from storyline - fixed "locked" characters in bunker - Refactored fight system for multiplayer matches to avoid double hits on client - fixed AI's dead target handling, not all references to player were removed © Оформление by rocky balboa www.rustorka.com Помоги нашему сайту на расходы за сервер и качай торренты НЕОГРАНИЧЕННО!Пожертвовать 100 ₽ ![]() Или 2204 1201 2214 8816, с комментарием "Помощь трекеру" Связь с администрацией |
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