lynda.com | CINEMA 4D: Designing a Promo [2010] [EN] PCRec
Автор (режиссер): lynda.com
Название: CINEMA 4D: Designing a Promo
Год выпуска: 2010
Жанр: CINEMA 4D
Язык: EN
Качество видео: PCRec
Продолжительность: 07:00:00
Видеокодек: Advanced Video Codec (AVC)
Битрейт видео: ~17.4 - 826 кбит/с
Размер кадра: 960 x 540
Аудиокодек: Advanced Audio Codec (AAC)
Битрейт аудио: 96,0 Кбит/сек 2 канала 48,0 КГц
Описание:Join Rob Garrott в видеокурсе CINEMA 4D: Designing a Promo демонстрирует, как создать 15-секундный промо ролик, который смотрится как профессионально выполненная реклама. Научитесь пользоваться комбинацией CINEMA 4D, After Effects, Photoshop и Illustrator, чтобы пройти от концепции до экрана, создавая скетчи, добавляя анимацию и подготавлиявая финальное промо видео. Этот курс фокусируется на реально работающих техниках и завершается получением готового продукта.
Файлы упражнений в релизе отсутствуют.
Introduction
Welcome 1:07
Using the exercise files 1:24
Overview of the project template 2:37
1. Planning a Project
Creative brief 1:57
Sketches and script 3:08
Understanding the graphic animation process 6:07
2. Animatics: Timing Out an Animation
Understanding the animatic process 2:15
Importing sketches into After Effects 6:20
Timing out the animation 10:04
Adding onscreen timecode for reference 6:26
3. Creating Cameramatic Elements for Rough Placement
Creating text and logo elements in Adobe Illustrator 6:44
Importing Illustrator elements into Cinema 4D 8:24
Creating guide planes for modeling a rough shark 6:13
Creating a rough shark model 12:14
Preparing a dummy rig using a Spline Wrap object 6:27
4. Cameramatics: Blocking in Rough Animation
Setting up a project file for the cameramatic 6:15
Animating the rough shark using the Spline Wrap object 5:14
Animating the camera 6:08
Duplicating an animated rough model to create a school of sharks 11:04
Creating a preview movie and importing it into After Effects 5:45
Assembling the cameramatic 8:34
Fine-tuning the cameramatic timing 10:17
5. Modeling a Shark
Preparing for the modeling process 6:07
Outlining the shapes using the Knife tool 9:50
Creating the mouth using the Extrude tool 10:40
Adding eyes using the Symmetry object 9:57
Creating fins using the Extrude tool 7:11
Creating the tail and dorsal fins using the Extrude tool 10:38
Creating gums using the Symmetry object 6:45
Creating teeth and finalizing the model 8:06
6. Rigging the Model for Animation
Understanding the rigging process 2:00
Opening the shark mouth using the Morph tag 5:09
Using XPresso to link the jaw to the Morph animation 7:56
7. Texturing the Model
Using BodyPaint to prepare the model for texturing 8:22
Applying color to the shark using BodyPaint 6:45
Giving the shark character by painting in the diffusion channel 5:29
Roughing the surface using the bump channel 4:34
Texturing the eyes 3:51
Texturing the teeth and gums 4:24
8. Creating the Final Animation
Replacing the rough shark model in the intro shot with the finished model 6:47
Replacing the rough shark model in the transition shot 3:43
Replacing the rough shark model in the hero shot 4:28
Replacing the rough shark model in the end page shot 3:42
Updating the cameramatic with the final animation 2:44
9. Lighting and Shading
Creating an underwater look using Global Illumination and atmosphere 9:47
Lighting the objects and creating shadows 6:54
Shading the text using materials 6:28
Creating a reflective floor for the underwater scene 3:58
Lighting shot 1: Copying and pasting a lighting setup from another project 5:49
Lighting shot 2: Pasting a lighting setup and making adjustments 3:57
Lighting shot 4: Separate elements in a shot (the shark) 3:13
Lighting shot 4: Separate elements in a shot (the text) 10:21
10. Rendering for After Effects
Preparing shot 1 for rendering to After Effects 6:20
Preparing shot 2 for rendering by saving and using render presets 4:45
Preparing shot 3 for rendering 2:37
Setting up shot 4 to render in two passes 4:04
Performing a preflight check to ensure clips are ready to render 2:09
Batch-rendering 2:12
11. Compositing in After Effects
Importing assets and setting up the After Effects project for final compositing 6:05
The intro shot: Using Photoshop elements and noise effects to add atmosphere 8:38
The intro shot: Compositing in stock video footage to add character 4:51
The intro shot: Adding text elements to the composite 8:32
The hero shot: Controlling the look using precomps 7:59
The hero shot: Using stock video footage to add character 7:19
The end page shot: Combining multiple passes to form a final composite shot 2:41
The end page shot: Adding text elements to the composite 7:44
Compositing the transition shots 3:47
Assembling the final composition 9:02
Adding the final audio to the composition and rendering 7:10
Conclusion
Goodbye 0:21
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